Word comes through from 1C that the Russian publisher is teaming up with 777 Studios, creators of the Rise of Flight series, to form 1C Game Studios. This new developer’s first project will be IL-2 Sturmovik: Battle of Stalingrad, the next game in the highly regarded (well, except for Cliffs of Dover) series of World War 2 flight sims.
The game will focus on the Eastern Front between 1942 and 1943. According to 1C, “the battle of Stalingrad was an important turning point for both the Soviet and German armies in WWII, with the air war playing an important role in the outcome.”
The announcement promises both single and multiplayer scenarios, and teases “brand new gameplay modes.” The team are prepping for take-off in early-2014.
The company also makes excited promises about what flight sim fans can expect from the new studio. “This partnership is also a turning point for the combat flight simulation genre that will streamline development of flight-simulation products and allow collaboration between former competitors.” Which actually sounds rather sinister.
Certainly both IL-2 and the WW1 focused Rise of Flight have been well-received critically, and having the two studios reaffirming their commitment to the genre can only be a good thing. And Rise of Flight fans should have no fear of being grounded. 777′s head, Jason Williams, has promised the team will also be producing additional content for the title.
Its sadly still a mess =( Patches helped some but... a monkey can wear a golden ring, but it’s still a monkey.
Aww a shame. I got it when it was cheap (like 2-3€ cheap) and still wasn't worth it. Extremely poor contents and missions, complete lack of optimization and bugs, bugs everywhere.
Cliffs of Dover had support discontinued, but it's still full of technical issues, some of which are:
- horrible performance
- noticeable pop-in on ground objects
- clouds are terrible and you can see the planes through them
- AI is still bad
- crappy fire effects
- the collision model is weird, trees can be flown through, an enemy plane exploding near you will have no effect on your aircraft, you can also clip through destroyed aircraft parts without taking damage
The damage model is rather good, so is the flight model, but the game as a whole was a total disappointment for me. Rise of Flight does a much better job, but unfortunately i really don't enjoy WW 1 aircraft.
I hope this one will be a Rise of Flight with WW 2 planes.
I hope that this will be an IL2 Sturmovik 2013.
Cliffs of Dover was a failure.
Rise of Flight is a great WWI sim but you have to pay for almost all planes and I dont think multiplayer developed like IL2 Sturmovik.
So the fusion between the 2 companies may bring some hope.
I have every plane addon etc for rof, and all are top notch models etc, they are a great flight sim/dog fight sim developer, should not be an issue with that release
The question about economic side of the project. What exactly are we waiting for, purchase a single aircraft like in the ROF or normal paid add-ons like in the good old "IL-2"?
We are planning a hybrid system. This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. Those players who are committed flight simulation hobbyists can purchase additional content in the online store. In the future, if such a model is successful; we will be releasing regular additions that feature other famous air battles of World War II that contain the planes that took part in them.
Quote:
What about mods? Do I understand correctly that it will be about the same level as now in the ROF?
Will you be able to create and add mods (maps, aircraft, and machinery) without developers? If so - whether the game built tools to enable / disable mods and the ability to create servers with mods?
We never hindered creativity, contrary we support any initiative. Technically, such a system is ready, simply create your own objects and put them in the game folder. Top models can become official and will be added to the basic set. Of course we are always keeping a close eye for talented people to maybe invite them to our team of developers.
(I presume it's a no)
Quote:
we know that the audience is very heterogeneous and it has different groups of players often have conflicting wishes. Some players think that only multiplayer is worthy of attention, others would like to see the entire ground war modeled instead of focusing on missions, some folks just wants to know what it was like to dogfight during the Second World War and lastly, some will just get a disc as a gift and not know what he or she wants from the game. Realizing that our audience is so different, we came to a strategy of the gameplay that we call "Single Player Online".
As you can see, this term consists of two parts that usually are divided into Single - Single Player and Online - game over a network. It's believed that if you're playing through a network then this must necessarily be a game against other players, but it's not. The network gives us other possibilities for constructing the gaming process. For further explanation I use two more modern terms of the gaming industry: PvP and PvE (PvP - Player versus Player and PvE - Player versus Environment).
(that's for the Historical Campaign, as far as I understood the single missions + editor will be offline). I don't know what to think about this
-------------------------------------
BloodySpy wrote:
Well, until Battle of Stalingrad is released, there are a few things that may improve Cliffs of Dover :
Enthusiasts are ruining our sims! It's the same with the Train Simulator games..there's the base stuff with a few routes and trains, and then the gigantic add-on pack that costs something like 200€ xD
That is pretty pathetic. Remember when these used to be games?
Indeed....
but you can go spend on other sims that come along that are useless and utter shite, or just support a developer in this type of sim that actually makes a good product, keep them making the product ( one hopes ) and other variants in the sim world. And know that at least the quality of it and its addons will be great...
or just keep throwing money at other wannabe sim makers..
Seems justified to me seeing as its not a big market and only those that can produce great games in it survive.
Yeah, I was thinking a little more expensive, but I read it is actually more accurate than some of the bigger brothers. I don't like the X52, never did, and the X65 is "force sensing" which seems awkward to me.
CH Fighterstick + CH Pro Throttle - a bit overkill for WW2 sims. I also have a Saitek X52 setup, but now it's gathering dust on a shelf.
LeoNatan wrote:
the X65 is "force sensing" which seems awkward to me.
Well, the IRL US jetfighter sticks (F16 and above) are force sensing, so i guess it adds to realism. Personally, i prefer them to move a bit. What i dislike most in Saitek joysticks is the "turn stick" rudder system. You can lock it, at least in X52, but it still acts if you pull too strong.
Last edited by BloodySpy on Sat, 27th Jul 2013 15:41; edited 2 times in total
I always go back to my trusty Microsoft sidewinder ffb2. Good precision and great ffb.
That fucker can last an whole life.
My only issue with Sidewinder joystick is the turn stick rudder system. The range is too narrow. Of course if you have a rudder pedals system, everything will be fine.
But anyway you won't be able to purchase MS joysticks anymore.
I always go back to my trusty Microsoft sidewinder ffb2. Good precision and great ffb.
That fucker can last an whole life.
My only issue with Sidewinder joystick is the turn stick rudder system. The range is too narrow. Of course if you have a rudder pedals system, everything will be fine.
But anyway you won't be able to purchase MS joysticks anymore.
Your not wrong, the build quality is great. I admit though the range throw on the rudder is quite short. I really need to invest in another set of rudder pedals. Are there any good quality ones at an affordable price out there these days?
I always go back to my trusty Microsoft sidewinder ffb2. Good precision and great ffb.
That fucker can last an whole life.
My only issue with Sidewinder joystick is the turn stick rudder system. The range is too narrow. Of course if you have a rudder pedals system, everything will be fine.
But anyway you won't be able to purchase MS joysticks anymore.
Your not wrong, the build quality is great. I admit though the range throw on the rudder is quite short. I really need to invest in another set of rudder pedals. Are there any good quality ones at an affordable price out there these days?
Usually or you go for CH or for Saitek. Saitek are cheaper. But CH seem to have a stronger build.
I have the Saitek, but never got used to them. I've been using the Thrustmaster turn stick rudder system instead (much better than MS). Once WOFF comes out I'll try those Saitek pedals again.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum