[iPhone] Infinity Blade
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headshot
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PostPosted: Wed, 3rd Nov 2010 14:17    Post subject: [iPhone] Infinity Blade
Infinity Blade









iPhone graphics!? Oh my god ...

This is apparently a screenshot from the game to use Unreal Engine that the tech demo Epic Citadel was running on.

Quote:
The iPhone is getting its first game from the people who make Gears of War and the developer of Shadow Complex this holiday. Infinity Blade, the game formerly known as "Project Sword," is coming to your iDevice of choice.

Developed by Chair Entertainment, Infinity Blade runs on the iPhone's version of the Unreal Engine 3, the tech used in a ridiculous number of PC, PS3 and Xbox 360 video games. Epic Games promises an "action-RPG sword fighting adventure" that will also (eventually) feature multiplayer through Apple's Game Center.

There's also a single-player side with progression, touchscreen-based sword battles and free content updates planned.

Epic Games says Infinity Blade will hit iPhone, iPad, and iPod touch this holiday, but did not provide a specific release date or price.

The company has released a freely playable demo of Unreal Engine 3 running on the iPhone platform with Epic Citadel.


May the NFOrce be with you always.


Last edited by headshot on Tue, 21st Dec 2010 01:20; edited 4 times in total
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sabin1981
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PostPosted: Wed, 3rd Nov 2010 14:23    Post subject:
They should specify that it will be 3rd Gen+ only (ie; 3GS hardware) since Epic Citadel was 3GS+ only and there's no way the 2G could run something like that at acceptable framerates. Shame too because DAMN THAT LOOKS FUCKING AWESOME Very Happy
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Przepraszam
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PostPosted: Wed, 3rd Nov 2010 15:54    Post subject:
All of the newest games run like crap on my itouch 2G

Event stupid Cartoon Wars 2 is lagging like hell when there are more than 7 mobs on the screen..

stupid stupid stupid apple! make me buy new hardware each time ><


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SpykeZ




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PostPosted: Wed, 3rd Nov 2010 20:36    Post subject:
besthijacker wrote:
All of the newest games run like crap on my itouch 2G

Event stupid Cartoon Wars 2 is lagging like hell when there are more than 7 mobs on the screen..

stupid stupid stupid apple! make me buy new hardware each time ><


lol, you got troll'd by apple


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sabin1981
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PostPosted: Wed, 3rd Nov 2010 21:05    Post subject:
SpykeZ wrote:
besthijacker wrote:
All of the newest games run like crap on my itouch 2G

Event stupid Cartoon Wars 2 is lagging like hell when there are more than 7 mobs on the screen..

stupid stupid stupid apple! make me buy new hardware each time ><


lol, you got troll'd by apple


Oh hush you... just because you've got a 3GS-powered device Crying or Very sad
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SpykeZ




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PostPosted: Wed, 3rd Nov 2010 22:28    Post subject:
sabin1981 wrote:
SpykeZ wrote:
besthijacker wrote:
All of the newest games run like crap on my itouch 2G

Event stupid Cartoon Wars 2 is lagging like hell when there are more than 7 mobs on the screen..

stupid stupid stupid apple! make me buy new hardware each time ><


lol, you got troll'd by apple


Oh hush you... just because you've got a 3GS-powered device Crying or Very sad


4G good sire


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sabin1981
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PostPosted: Wed, 3rd Nov 2010 22:29    Post subject:
Yeah but the 4th Gen comes with 3GS-derivative hardware as standard Sad
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BloodAngel




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PostPosted: Thu, 4th Nov 2010 23:40    Post subject:
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headshot
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PostPosted: Thu, 4th Nov 2010 23:44    Post subject:
BloodAngel wrote:
http://www.iphone4forum.net/forum/iphone-4-news-7/gears-war-ios-infinity-blade-apple-gaming-4781/


Nice link m8 Smile


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SpykeZ




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PostPosted: Thu, 4th Nov 2010 23:51    Post subject:
sabin1981 wrote:
Yeah but the 4th Gen comes with 3GS-derivative hardware as standard Sad



ahhhhhh okey


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sabin1981
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PostPosted: Fri, 5th Nov 2010 16:25    Post subject:
http://www.gametrailers.com/video/exclusive-debut-infinity-blade/707130

I came.


Fuck....... I need a 3GS-powered device NAO.
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SuTuRa




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PostPosted: Fri, 5th Nov 2010 16:57    Post subject:
Now that´s what I call a true mobile phone game Very Happy
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Grale
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PostPosted: Fri, 5th Nov 2010 22:49    Post subject:
Just installed the Epic Citadel Demo, truly epic! Outstanding for a mobile.

Any news on a release for this?


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sabin1981
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PostPosted: Fri, 5th Nov 2010 23:08    Post subject:
"Soon" apparently =)
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SpykeZ




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PostPosted: Fri, 5th Nov 2010 23:31    Post subject:
From what I heard from the developer in a video they said for the holiday


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headshot
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PostPosted: Tue, 9th Nov 2010 00:30    Post subject:
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sTo0z
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PostPosted: Tue, 9th Nov 2010 01:21    Post subject:
Do you actually get to walk around some sort of world or does the game automatically steer you to each battle where you just swipe your finger and stuff?


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WaldoJ
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PostPosted: Tue, 9th Nov 2010 05:11    Post subject:
yeah just like epic citadel. you can walk around the castle and encouter battles and collect treasures and shiet.


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headshot
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PostPosted: Tue, 9th Nov 2010 11:09    Post subject:
I cant wait for this shiet Smile


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sTo0z
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PostPosted: Tue, 9th Nov 2010 12:54    Post subject:
WaldoJ wrote:
yeah just like epic citadel. you can walk around the castle and encouter battles and collect treasures and shiet.


Win! Excitement just went up.


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headshot
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PostPosted: Wed, 10th Nov 2010 19:20    Post subject:
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headshot
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PostPosted: Wed, 17th Nov 2010 18:55    Post subject:
Interview on Infinity Blade with Chair creative director and lead designer Donald Mustard.

Quote:
It's More Of An Action Game
Think of the RPG aspects of Infinity Blade as a strategic compliment. The action part of the game, which has you reacting to attacks from large and small foes, and then dispensing your own punishment composes the core of the game.

When we sat down to look at the device and we had an opportunity to make a game for it we kinda had this idea kicking around in our heads for awhile about how could we make a really cool sword-fighting game that actually felt like you were sword fighting as opposed to mashing buttons. We thought that the touch screen on these devices would be the perfect place to do something like this.

Right down to its core, we thought it'd be really fun to have a game where I could have a big, nasty enemy on the screen that's coming at me with a sword — a sword that could be coming from any angle at any time. And because I have a touch screen, I could swipe my finger exactly where that sword is coming at me and parry it away and knock that guy's blade back and then swipe at the guy.

As for those RPG elements, they come from how you customize your character with items like swords, shields, and armor found in the environment. Every sword and shield has EXP attached to it — as you use the item, the EXP drains into you and into your overall EXP pool. You'll also master the item once it is drained. When you level up, you'll gain skill points that you can then apply to your character, so draining an item is something you want to do. Unless, of course, this happens:

You'll find yourself with a mastered sword that's pretty cool, but… let's say you have an ice sword that you've mastered and you're coming up to an enemy that's weak to ice. You've got a fire sword equipped currently that you're gaining EXP from. You're like, 'Well, do I really want to re-equip my ice sword that I'm not going to get EXP from in this fight? I really want to use it on this guy because he's guarding a treasure. I know can beat him easier that way.'

I should note that you can also use magic rings to cast spells. You'll have to draw the symbol of the spell on the screen. These can level up too and become stronger.

You're A Knight In His Version Of Gannondorf's Fortress
Interestingly, IB kicks off where most games end. You're an aging knight at his end goal ready to square off against the God-King and his last remaining Titans. It's an interesting twist that we'll learn more about as we play the game.

It's Not On Rails
There's a lot of speculation about IB being on-rails, as in the game will do the walking for you. That phrase has stigma attached to it, despite the fact that several games have managed to be great, guided experiences. IB is not an on-rails title, but it does plainly point out where you need to go via "nodes" in the world. To me, it sounds like Myst with some actual guidance.

In IB, you'll be able to move your character in the game world with a simple click on a destination, which is probably why it's commonly thought to be an on-rails game. The point of this streamlined method of control, though, had more to do with ease of play as opposed to a specific point of level design at first.

We really wanted to come up with a way to navigate the castle that was different than games I've played on my iOS device. We're not huge fans of games that try to emulate what a controller would do on the touch screen. We're way bigger fans of games that use the touch screen in a unique way that's more suited for that device. We tried with everything we did in Infinity Blade to make it a game that you can be play with one finger. That was our mantra.

When it came to navigation we settled on more… we call it cinematic click navigation. So, basically, I can use my finger to look around the environment by just holding down on the screen as I swipe back and forth to move the camera. And then I can click on certain points in the environment, kind of more like Myst or some adventure game, and then my character will cinematically move towards that location. While that's happening, I could be picking up gold or see other nodes to go in different ways.

The Multiplayer Won't Just Be Knight On Knight

Post release, Chair plans to release an update that will add competitive multiplayer to the game via Game Center. This component won't just be knight on knight action and furious swipe fests. Chair will try to put you in the shoes of some of the monstrosities in game to make things different.

We've got some cool ideas, how we could make it different than what you'd expect, to make it fun. One of the things that will be key to that is not just having it be 'my knight fights your knight.' But having it be more like, 'How can we have multiplayer that is a knight versus the boss?' We want to give people the opportunity to play as the big, 15-to-20-ft. tall titan. How do we make that work in multiplayer and have that be fun and engaging and balanced?

Epic Citadel Was The Show-Off App, IB Is The Game
Epic Citadel [free], which was the first App to use Epic's Unreal 3 Engine, was a commercial. IB will be the first Unreal 3-powered game. I want to make sure you're aware of that distinction because it's very clear that Chair is really behind IB and working as hard as it can to make a functional, iOS-specific and friendly title.

I think there's room for lots of different kinds of games on every console. Our personal taste is that we tend to gravitate more towards games on any console that are designed more specific to that console. So, if I'm making Shadow Complex on the Xbox 360, I'm going to do everything I can take advantage of what the Xbox 360 does well, whether that's the way it renders graphics or the way its controller is layed out. I'm going to utilize every tool on that device to make it cool.

The same with a touch screen device. There's a lot of things you can do with a touch screen that I can't do with a traditional joystick. And we tried to focus the game design to really take advantage of swipes and clicks and different things you can do that are cool as opposed to try to shoehorn in a traditional control scheme. I think ultimately that makes for a more seamless, more unique experience.


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SuTuRa




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PostPosted: Mon, 22nd Nov 2010 15:05    Post subject:
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headshot
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PostPosted: Mon, 22nd Nov 2010 15:11    Post subject:
Holy fuck that sounds so good.

I am so hyped for this game.


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bringiton




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PostPosted: Tue, 23rd Nov 2010 07:45    Post subject:
Just got my Ip4. Can't wait for this Very Happy


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headshot
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PostPosted: Tue, 30th Nov 2010 04:22    Post subject:
Release Date Announced!

December 9th!

Quote:
Shadow Complex creator Chair Entertainment brings its Unreal Engine powered action game Infinity Blade (formerly "Project Sword") to a finite number of iOS device on December 9th, bringing very pretty sword fighting games to iPads and iPods everywhere.

Chair and Unreal maker Epic Games have dated and priced ($5.99 USD) the "action-RPG sword fighting adventure," re-affirming that Infinity Blade will be playable only on the iPhone 3GS, iPhone 4, iPad, iPod touch 3, and iPod touch 4. The better news is that if you have an iPad or an iPhone, Infinity Blade is a universal app.


Five new screenshots Smile



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bringiton




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PostPosted: Tue, 30th Nov 2010 07:14    Post subject:
headshot wrote:
Release Date Announced!

December 9th!

Quote:
Shadow Complex creator Chair Entertainment brings its Unreal Engine powered action game Infinity Blade (formerly "Project Sword") to a finite number of iOS device on December 9th, bringing very pretty sword fighting games to iPads and iPods everywhere.

Chair and Unreal maker Epic Games have dated and priced ($5.99 USD) the "action-RPG sword fighting adventure," re-affirming that Infinity Blade will be playable only on the iPhone 3GS, iPhone 4, iPad, iPod touch 3, and iPod touch 4. The better news is that if you have an iPad or an iPhone, Infinity Blade is a universal app.


Five new screenshots Smile




Thanks for the info! But some people here will be mad as it doesn't support 2G devices... But then again, Sabin is gone
 Spoiler:
 
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headshot
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PostPosted: Tue, 30th Nov 2010 10:36    Post subject:
I can understand people will be mad but 2G is a bit dated now. I'm mad I don't own an iPad and have to play it on my iPhone 4 lol.

 Spoiler:
 


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BloodAngel




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PostPosted: Tue, 30th Nov 2010 11:20    Post subject:
I read ipgone4 are more powerful than the ipads tho.

Excellent news tho!!! Can't wait!!!
How much?


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Mutantius
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PostPosted: Tue, 30th Nov 2010 12:01    Post subject:
BloodAngel wrote:
I read ipgone4 are more powerful than the ipads tho.

Excellent news tho!!! Can't wait!!!
How much?


Only on the memory the iPhone 4 has 512 mb ram and the iPad has 256 mb ram, although the iPhone 4 has twice as much memory the ipad still has a 1 ghz cpu and the iphone 4 cpu (the same one actually) runs lower than that, although how much lower is hard to say, noone has the specific clock frequency Razz


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