Next-gen GPU's delayed
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Frant
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PostPosted: Sat, 1st Oct 2011 09:14    Post subject: Next-gen GPU's delayed
AMD HD 7000 delayed to 2012

Besides the launch of AMD Bulldozer and Intel Sandy Bridge-E we are eagerly awaiting the first graphics cards with GPUs built on the new 28nm node. NVIDIA has already confirmed that its first graphics cards built on 28nm will come in 2012 and we can now confirm that the same applies to AMD. The reason is because the HD 6000 series is still in high demand.

The new cards from AMD and NVIDIA at 28nm are anticipated by many, but none of the companies are near to release cards. NVIDIA has confirmed that it will not launch any products on 28nm this year, but wait until early 2012.

We have now acquired information that says the same about AMD. The launch has been moved from 2011 to 2012 due to high demand for the HD 6000 series, and capacity problems. AMD has been having capacity problems over the last months for HD 6000, which has led to orders from OEM manufacturers and distribution channels have been stacking up. It also says that the HD 6000 series is hardly a year old and there is no rush to introduce the HD 7000 at the present day.

While what AMD has told us may be true, other ources contradict at least the point of high demand. The HD 6000 series is not selling as well as AMD would like us to believe. This has resulted in low store stocks, but there is more to it. We know that TSMC will manufacture GPUs for both AMD and NVIDIA, and the large capacity problems there have lowered the expectations to 7-10,000 wafers based on 28nm this year.

No matter, we know that the launch of the HD 7000 series and the first GPUs on 28nm from AMD will not happen in 2011, but we are waiting for early 2012.[/quote]

http://www.nordichardware.com/news/71-graphics/44180-amd-hd-7000-delayed-to-2012.html

The 6900-series was released in December 2010 so I can sort of understand the reasoning, but it sure is a disappointment nevertheless. I'm deadly curious about the new architecture in the performance-class Southern Island GPU's.

But I guess it makes sense to release Southern Islands closer to Kepler. We'll see.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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KGen




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PostPosted: Sat, 1st Oct 2011 09:20    Post subject:
The current generation of cards is still in high demand because they still handle the console ports extremely well. No point in next generation...as it is right now, hardly any game uses the power of modern PC (and there are exceptions of course).


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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timechange01
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PostPosted: Sat, 1st Oct 2011 10:31    Post subject:
Especially since a lot of people these days are also getting into multi GPU setups instead of paying $500 for a single card upgrade.



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doobzilla




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PostPosted: Sat, 1st Oct 2011 13:04    Post subject:
What's got two eyes, two ears, two thumbs, three balls and three GPU's?!?

 Spoiler:
 




 Spoiler:
 


PC Master Race


Hobo Zombie: TRAAAAAAAIIIINNNNNNSSSSSS
Woman Zombie: COMPLAAAAAAAIIIIIIINNNNNSSSSS
Englishmen Zombie: REFRAAAAAAAAAIIIIIINNNNNSSSSS
Thanks for the idea Lutz!
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sausje
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PostPosted: Sat, 1st Oct 2011 13:12    Post subject:
I dont mind waiting, not planning to upgrade GPU till around June next year.

The Q is now, AMD or Nvidia for the new series..


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human_steel




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PostPosted: Sat, 1st Oct 2011 13:13    Post subject:
Knew it from a light-year distance away.
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Werelds
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PostPosted: Sat, 1st Oct 2011 13:35    Post subject:
It's not confirmed by anyone yet. Nordic are just basing that off the reports that Llano and Barts are having production issues. What they fail to mention is that Llano, Barts/Cayman and SI are all three entirely different processes - not to mention the fact that it's different nodes.

We still know nothing Smile
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Werelds
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PostPosted: Sun, 2nd Oct 2011 13:52    Post subject:
On a sidenote, this is about as "solid" as the rumours about NVIDIA doing a bottom-up schedule are. That would mean NVIDIA won't bring out its GF110 replacement until Q3/Q4 *next* year.
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Werelds
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PostPosted: Thu, 6th Oct 2011 10:37    Post subject:
In before someone else posts it: references to 610M and 630M found in NVIDIA drivers. That would support a bottom-up approach. Just a shame that it's the extremely low end mobile parts, which are rebrands Wink
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Mister_s




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PostPosted: Thu, 6th Oct 2011 11:34    Post subject:
I doubt I'll have to upgrade my HD5850, which is already old, in the next two years. A new gen every so often is no longer necessary for gamers since the HW is there but SW isn't up to it.
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outtanames




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PostPosted: Thu, 6th Oct 2011 12:19    Post subject:
Mister_s wrote:
I doubt I'll have to upgrade my HD5850, which is already old, in the next two years. A new gen every so often is no longer necessary for gamers since the HW is there but SW isn't up to it.


Heck, only few months I bought a 5850 (light sapphire version) and it's such a champ in all the new games.
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sausje
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PostPosted: Thu, 6th Oct 2011 12:34    Post subject:
Well, im defo going to upgrade next year, my gpu is holding my cpu back Sad


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BearishSun




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PostPosted: Thu, 6th Oct 2011 13:04    Post subject:
Damn it if they don't release it in Q1 I'll kill someone.

My games run fine and I believe they will continue doing so but CUDA 1.3 is killing me. And with C++ AMP announced I'm even in a larger bind to buy a current gen card...but who knows what will kepler bring in that area and I don't want to upgrade AGAIN next year.
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Frant
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PostPosted: Thu, 6th Oct 2011 13:22    Post subject:
Quote:
In that sense, S. Somasegar, Senior Vice President of the Developer Division made this morning the following announcement:

“I’m excited to announce that we are introducing a new technology that helps C++ developers use the GPU for parallel programming. Today at the AMD Fusion Developer Summit, we announced C++ Accelerated Massive Parallelism (C++ AMP). (…) By building on the Windows DirectX platform, our implementation of C++ AMP allows you to target hardware from all the major hardware vendors. (…)”

C++ AMP, as Soma tells in his post, is actually an open specification. Microsoft will deliver an implementation based on its Windows DirectX platform (DirectCompute, as Daniel Moth specifies in a later post a few minutes ago).


Interesting. And it's platform-independent as opposed to anything the green team has produced. Wink


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human_steel




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PostPosted: Thu, 6th Oct 2011 13:56    Post subject:
That reminds of Bullet Physics - platform-independent, but most importantly, widely spread... Cool Face
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Werelds
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PostPosted: Thu, 6th Oct 2011 14:03    Post subject:
human_steel wrote:
That reminds of Bullet Physics - platform-independent, but most importantly, widely spread... Cool Face

Used in more places than you think. 3DMark11 for one, it's part of RAGE (the engine, not the console game) so that's GTA 4, RDR. Also used in quite a few iOS and Android games.

Are the OpenCL and DirectCompute optimisations used? No, but that was only released in an effective state about 9 months ago, so how the hell could it possibly have been widespread already? On the PS3 it is much more spread, because they've had Cell optimisations for a longer time.
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human_steel




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PostPosted: Thu, 6th Oct 2011 14:06    Post subject:
Werelds wrote:
human_steel wrote:
That reminds of Bullet Physics - platform-independent, but most importantly, widely spread... Cool Face

Used in more places than you think. 3DMark11 for one, it's part of RAGE (the engine, not the console game) so that's GTA 4, RDR. Also used in quite a few iOS and Android games.

Yep, I know about these. Don't care if it's used in mobile gaming.
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Werelds
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PostPosted: Thu, 6th Oct 2011 14:19    Post subject:
My point is that PhysX is not more widely spread. Neither is used anywhere near as much as Havok is. Difference is that Bullet has the potential to spread than PhysX due to its open nature. I've not seen anything about Havok FX (their version of GPU accelerated physics) in ages, so it's safe to assume that that's dead (thanks Intel Razz). Not to mention the difference in how they can be used, as PhysX isn't even capable of accelerating most of what it does on the GPU (rigid body collision were all CPU last I checked, only the gimmicky shit is GPU accelerated).
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Breezer_




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PostPosted: Thu, 6th Oct 2011 15:37    Post subject:
I think my 570 SLI will last long. No point in upgrade unless the cards are half more powerfull which i doubt. And these days console ports hardly take advantage of current cards, so we will see Razz
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sausje
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PostPosted: Mon, 17th Oct 2011 17:11    Post subject:
AMD might still be releasing HD7000 series before 2012:

Dutch article, translated:

http://translate.google.nl/translate?hl=nl&sl=nl&tl=en&u=http%3A%2F%2Fnl.hardware.info%2Fnieuws%2F24982%2Ftoch-nog-amd-28-nm-gpus-rond-sinterklaas


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Frant
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PostPosted: Mon, 17th Oct 2011 17:16    Post subject:
From what I've picked up, the first HD7000-cards coming out are VLIW4-GPU's, ie. low-midrange & mobile GPU's evolved from Barts & Cayman. The proper Southern Islands architecture using MIMD instruction set, which is the performance and enthusiast parts, won't show up until 2012. Your article says it's unknown whether it's the lower end parts that will arrive before 2012 or not.


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sausje
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PostPosted: Mon, 17th Oct 2011 17:20    Post subject:
Thats why they say "might still be" Wink


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Frant
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PostPosted: Mon, 17th Oct 2011 17:58    Post subject:
In other words, it's not really saying anything, just "might or might not". Razz


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Paintface




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PostPosted: Mon, 17th Oct 2011 18:03    Post subject:
they are gonna go the 4770 road again it seems , which is a good idea
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Werelds
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PostPosted: Mon, 17th Oct 2011 18:51    Post subject:
HWI are like Nordic Hardware, picking up on rumours and posting it as news a week after most of the tech forums have already discussed them and thrown them aside Razz
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Frant
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PostPosted: Thu, 20th Oct 2011 04:17    Post subject:
Some interesting tidbits from leaked drivers (driver v. 8.91)

Device list exposes what I guess is the full range of upcoming HD 7000-GPU's:

    AMD6778.1 = "AMD Radeon HD 7000 series"
    AMD68FA.1 = "AMD Radeon HD 7300 Series"
    AMD6850.1 = "AMD Radeon HD 7400 Series"
    AMD6858.1 = "AMD Radeon HD 7400 Series"
    AMD6859.1 = "AMD Radeon HD 7400 Series"
    AMD677B.1 = "AMD Radeon HD 7400 Series"
    AMD6772.1 = "AMD Radeon HD 7400A Series"
    AMD675D.1 = "AMD Radeon HD 7500 Series"
    AMD6742.1 = "AMD Radeon HD 7500/7600 Series"
    AMD6841.7 = "AMD Radeon HD 7500M/7600M Series"
    AMD675B.1 = "AMD Radeon HD 7600 Series"
    AMD6751.1 = "AMD Radeon HD 7600A Series"
    AMD6840.7 = "AMD Radeon HD 7600M Series"
    AMD683B.1 = "CAPE VERDE PRO"
    AMD683F.1 = "CAPE VERDE PRO"
    AMD6839.1 = "CAPE VERDE XT"
    AMD683D.1 = "CAPE VERDE XT"
    AMD6838.1 = "CAPE VERDE XTX"
    AMD682F.1 = "CHELSEA PRO"
    AMD6824.1 = "CHELSEA XT"
    AMD682D.1 = "CHELSEA XT"
    AMD6831.1 = "GREAT WALL"
    AMD6821.1 = "HEATHROW PRO"
    AMD6827.1 = "HEATHROW PRO"
    AMD6820.1 = "HEATHROW XT"
    AMD6825.1 = "HEATHROW XT"
    AMD6819.1 = "PITCAIRN PRO"
    AMD6818.1 = "PITCAIRN XT"
    AMD6799.1 = "SI NEW ZEALAND"
    AMD679A.1 = "SI TAHITI PRO"
    AMD6798.1 = "SI TAHITI XT"

    AMD6830.1 = "SUMMER PALACE XT"
    AMD9901.1 = "TRINITY DEVASTATOR DESKTOP"
    AMD9904.1 = "TRINITY DEVASTATOR LITE DESKTOP"
    AMD9903.2 = "TRINITY DEVASTATOR LITE MOBILE"
    AMD9900.2 = "TRINITY DEVASTATOR MOBILE"
    AMD9991.1 = "TRINITY SCRAPPER DESKTOP"
    AMD9990.2 = "TRINITY SCRAPPER MOBILE"
    AMD6800.1 = "WIMBLEDON XT"


The most interesting information here is that New Zealand (7990) and Tahiti (7950/7970) are marked SI, Southern Islands, while the rest aren't. That probably means that only Tahiti and New Zealand are new generation MIMD GPU's while the rest are derivatives of Barts & Cayman. Or something like that.

I dream of seeing the Tahiti Pro (7950) with Dual BIOS, unlockable just like the 6950 2GB. Very Happy

http://vr-zone.com/articles/amd-radeon-hd-7000-gpus-listed-in-leaked-driver/13766.html#ixzz1bEpHYlbm

If anybody is interested in the leaked 8.91 (or now 8.92) drivers: http://forums.guru3d.com/forumdisplay.php?f=46

Note: they do not contain the latest OpenGL from the 11.10 preview drivers (preview 3 is available) that fix Rage. Just copy the atioglxx.dll from the latest preview and put them in the same folder as the game exe if you try the leaked drivers while playing Rage.


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"The sky was the color of a TV tuned to a dead station" - Neuromancer
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