Wolcen: Lords of Mayhem (ex Umbra)
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lolozaur




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PostPosted: Tue, 18th Oct 2011 09:55    Post subject: Wolcen: Lords of Mayhem (ex Umbra)
http://worthplaying.com/article/2011/10/17/news/83763/


Last edited by lolozaur on Fri, 19th Aug 2016 14:15; edited 2 times in total
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Interinactive
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PostPosted: Tue, 18th Oct 2011 10:16    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:46; edited 1 time in total
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sabin1981
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PostPosted: Tue, 18th Oct 2011 12:31    Post subject:
DOWANT!

~edit~

YT link for those that just want to stream it:
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DarkRohirrim




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PostPosted: Tue, 18th Oct 2011 12:43    Post subject:
Looks very good. They already have a working game (quite a solid one too) from what I see in that trailer, so this one, most probably and hopefully, will see the light of the day.

http://www.moddb.com/games/umbra

I'm tracking the game now, so I'll post the news as soon as they put them on their ModDB page.


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sausje
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PostPosted: Tue, 18th Oct 2011 12:47    Post subject:
Looks nice indeed, lets hope the co-op is solid. That's all i care about Razz


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ixigia
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PostPosted: Tue, 18th Oct 2011 13:05    Post subject:
Quote:
Umbra is an CryEngine 3 powered RPG, Hack & Slash, Horror Fantasy hybrid


Ok, count me in, too! Smile
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human_steel




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PostPosted: Tue, 18th Oct 2011 13:16    Post subject:
That sounds mighty awesome. Very Happy
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Breezer_




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PostPosted: Tue, 18th Oct 2011 14:44    Post subject:
On that teaser "They failed and lost everything" meant for Crytek perhaps Cool Face?
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BLaM!
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PostPosted: Wed, 19th Oct 2011 01:25    Post subject:
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DarkRohirrim




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PostPosted: Mon, 14th Jan 2013 22:30    Post subject:





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pikachupi




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PostPosted: Tue, 15th Jan 2013 00:53    Post subject:
nice video,

any new's about the release?
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human_steel




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PostPosted: Tue, 15th Jan 2013 01:07    Post subject:
TBA so far. The team behind the game is small, so I don't see this coming anytime soon. Sad
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pikachupi




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PostPosted: Tue, 15th Jan 2013 08:28    Post subject:
@human_steel thanks for the info:)

now...no rush anymore, the 21-2012 is behind us;) and there are still some games from last year to finish so we will be fine:)
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prudislav
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PostPosted: Tue, 3rd Mar 2015 19:00    Post subject:

Looks much more closer to D2 than its actual sequel
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sausje
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PostPosted: Tue, 3rd Mar 2015 19:06    Post subject:
and 2 years overdue..


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Kein
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PostPosted: Tue, 3rd Mar 2015 21:43    Post subject:
DarkRohirrim wrote:
Looks very good. They already have a working game (quite a solid one too) from what I see in that trailer


sausje wrote:
and 2 years overdue..


From the video description:

"Playable PROTOTYPE"


Well, I guess somewhere in 2017 they probably release closed beta.
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h0rnyfavn
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PostPosted: Tue, 3rd Mar 2015 23:54    Post subject:
Reaction

grim dawn 2.0


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h0rnyfavn
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PostPosted: Fri, 8th May 2015 13:42    Post subject:


dat accent! Laughing


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Kein
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PostPosted: Fri, 8th May 2015 19:06    Post subject:
Already too complex on the basic stats: HP, Rage, Stamina and Mana for any class or character. That's a lot for a simple Diablo-like slasher.

Umbra desperately tries to be the [very different and unique] game it is not. It will backfire.
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sabin1981
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PostPosted: Fri, 8th May 2015 21:27    Post subject:
h0rnyfavn wrote:
dat accent! Laughing


Why am I reminded of George Agdgdgwngo? Laughing

The visuals look great but egh.. I'll wait until it's closer to reality and release before I get excited Smile

Kein wrote:
Already too complex on the basic stats: HP, Rage, Stamina and Mana for any class or character. That's a lot for a simple Diablo-like slasher.


... come on, man Very Happy The video clearly (with subtitles, badum~tish amirite? amirite?) explains what each resource is for and it seems to fit perfectly well since it's a class-less game. This is no different to Diablo 3 where Barbs/etc have STAMINA rather than MAGIC POINTS, only now - because there are no class distinctions - those resources are available for everything at once.

I actually like how it sounds, I like the separation which means playing as a multiclasser I won't be limited by a single mana/stamina/rage pool for skills, I can have all skills applicable at any one time. It sounds good! Very Happy
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sabin1981
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PostPosted: Fri, 15th May 2015 01:38    Post subject:
Welp, guess we can kiss this one goodbye. Seems like it was far too lofty a goal for the developers so they've taken to Kickstarter and they want $225,000.

https://www.kickstarter.com/projects/1062682568/umbra

http://www.dsogaming.com/news/umbra-gets-kickstarter-campaign/



I hope it succeeds because it looks great and I really like the sound of it, I definitely like the customisation system though, the intricate weapon creation looks really nice and unique, and even the fun house creation seems cool too... but... yeah... they want a lot of money, they've been in development for at least four *years* and only have a prototype video to show for it, and they're an unknown entity. I... don't think they'll make it Sad
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Przepraszam
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PostPosted: Sun, 17th May 2015 01:56    Post subject:
Looks pretty good!

Will probably give them $150 and forget about it few months later.

Until whatever they plan to release the game!


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sabin1981
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PostPosted: Sun, 17th May 2015 02:03    Post subject:
Woooo, that figure shot up! They had less than $15k yesterday, now they're at $70k and growing. I guess getting Staff Pick really helped? Very Happy
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r3dshift




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PostPosted: Sun, 17th May 2015 23:16    Post subject:
I hope this happens, as the game seems and sounds VERY promising.


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Shitass games are ruining piracy.
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Thorwulf




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PostPosted: Mon, 18th May 2015 10:39    Post subject:
I pledged 40 dollars.
I love a-rpg's and this one looks very promising.
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prudislav
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PostPosted: Tue, 19th May 2015 22:36    Post subject:
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Bob Barnsen




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PostPosted: Tue, 19th May 2015 22:52    Post subject:
Very very nice


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djaoni




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PostPosted: Mon, 25th May 2015 22:46    Post subject:
http://www.rpgcodex.net/content.php?id=9903

And some answers in the comments

Quote:
The way we currently manage the system is the following:
Some basic skills from every "trees" are available from merchant or quest rewards.
You always have a choice to pick the one you prefer.
According to the way you play (skills you use), the game will unlock more skills that are related to it, or can combo with it.
The more "efficient" you are using a skill, the more skill level you will gain with that specific skill - So unless you play a very long time and level up every skills, you won't be a generalist Smile

To make sure you can find the skills you are looking for, important quests will feature a large variety of skills as reward, so at some point, you should always find the skill you are looking for!


Quote:
In the beginning of the game, you will be limited to 6 skill slots. However, there are somme passive skills, Apocalyptic Upgrade and items that will provide you additional skills slots!
It will be up to you to choose between additional slots and other bonuses Smile
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Pey




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Location: Argentina
PostPosted: Tue, 26th May 2015 05:17    Post subject:
I requested the tech prototype from Solarfall Games and I posted a batch of 4k screenshots in my website. I´ll record a gameplay video later.

More pics here: http://www.pcmrace.com/2015/05/26/epic-shots-umbra-tech-prototype-demo/








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sabin1981
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PostPosted: Tue, 26th May 2015 13:53    Post subject:
It looks great, how does it play?
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