Looks very good. They already have a working game (quite a solid one too) from what I see in that trailer, so this one, most probably and hopefully, will see the light of the day.
The visuals look great but egh.. I'll wait until it's closer to reality and release before I get excited
Kein wrote:
Already too complex on the basic stats: HP, Rage, Stamina and Mana for any class or character. That's a lot for a simple Diablo-like slasher.
... come on, man The video clearly (with subtitles, badum~tish amirite? amirite?) explains what each resource is for and it seems to fit perfectly well since it's a class-less game. This is no different to Diablo 3 where Barbs/etc have STAMINA rather than MAGIC POINTS, only now - because there are no class distinctions - those resources are available for everything at once.
I actually like how it sounds, I like the separation which means playing as a multiclasser I won't be limited by a single mana/stamina/rage pool for skills, I can have all skills applicable at any one time. It sounds good!
Welp, guess we can kiss this one goodbye. Seems like it was far too lofty a goal for the developers so they've taken to Kickstarter and they want $225,000.
I hope it succeeds because it looks great and I really like the sound of it, I definitely like the customisation system though, the intricate weapon creation looks really nice and unique, and even the fun house creation seems cool too... but... yeah... they want a lot of money, they've been in development for at least four *years* and only have a prototype video to show for it, and they're an unknown entity. I... don't think they'll make it
The way we currently manage the system is the following:
Some basic skills from every "trees" are available from merchant or quest rewards.
You always have a choice to pick the one you prefer.
According to the way you play (skills you use), the game will unlock more skills that are related to it, or can combo with it.
The more "efficient" you are using a skill, the more skill level you will gain with that specific skill - So unless you play a very long time and level up every skills, you won't be a generalist
To make sure you can find the skills you are looking for, important quests will feature a large variety of skills as reward, so at some point, you should always find the skill you are looking for!
Quote:
In the beginning of the game, you will be limited to 6 skill slots. However, there are somme passive skills, Apocalyptic Upgrade and items that will provide you additional skills slots!
It will be up to you to choose between additional slots and other bonuses
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