Broken Sword - Director's Cut for PC...Released Today!
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Fri, 27th Aug 2010 15:33    Post subject: Broken Sword - Director's Cut for PC...Released Today!
Well, what do you know...This came as a total surprise for me 5 minutes ago when browsing GamersGate.

Anyway, it's a remake of the 90's Classic, Broken Sword - The Shadow of the Templars and if you haven't played it, then you should really try it. From what I have heard, the Director's Cut should be really good as well (A facelift for the original games as far as I know) Smile

And it's only 10£ Very Happy


http://www.gamersgate.co.uk/DD-BSSTDC/broken-sword-shadow-of-the-templars-directors-cut
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Fri, 27th Aug 2010 16:27    Post subject:
Nice.
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me7




Posts: 3939

PostPosted: Fri, 27th Aug 2010 16:31    Post subject:
It says "DRM: SecuROM", anyone know what this means in terms of activation limits and connection requirements?
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Mytos




Posts: 131
Location: Sweden
PostPosted: Fri, 27th Aug 2010 16:32    Post subject:
Played it on the DS. Nice remake of one of the best games ever Wink


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cyclonefr




Posts: 6998

PostPosted: Fri, 27th Aug 2010 16:36    Post subject:
Played it on the iPhone... ANd I agree one of the best point & click I've ever played... Definitely better than the Runaway series and Tales of Monkey Island (although these games are REALLY good)


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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Sat, 28th Aug 2010 19:17    Post subject:
Broken.Sword.Shadow.of.the.Templars.The.Directors.Cut-TiNYiSO Wink Getting it now Smile
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shadow_D




Posts: 718

PostPosted: Sat, 28th Aug 2010 19:37    Post subject:
The NDS version was really good. I wish we would get the next two parts on DS too....
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WiCKed666




Posts: 1068

PostPosted: Sat, 28th Aug 2010 19:43    Post subject:
So is there big difference with original version? Which resolution it supports?


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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Sat, 28th Aug 2010 19:47    Post subject:
So the game automatically shows you all the hotspots in the vicinity if your mouse cursor gets close enough. Not sure how I feel about that. There's no option to turn it off.

On the pic, notice where my cursor is and the game highlights the hotspots for you around that area with animated blue circles.



Last edited by weakpoint on Sun, 29th Aug 2010 02:20; edited 3 times in total
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nih




Posts: 93

PostPosted: Sat, 28th Aug 2010 19:51    Post subject:
Wonder if we'll see this on steam as well.
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Hfric




Posts: 12017

PostPosted: Sat, 28th Aug 2010 19:55    Post subject:
WiCKed666 wrote:
So is there big difference with original version? Which resolution it supports?
in broken sword 1 DLC..ahem DC you see the story from Nico point of view


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cyclonefr




Posts: 6998

PostPosted: Sun, 29th Aug 2010 02:36    Post subject:
Is it me or is the game sadly in 4/3 ? Not 16/9... ?

Anyway, for people that wanna have foreign voices (this version only has the english ones), you can download them courtesy of Revolution here : http://www.revolution.co.uk/iswordhd.php?id=106 Very Happy

They are for the iPad version, but they work fine on the PC one.......... BUT for some reason the sound quality of the iPad version is terrible, as if it was 22KHz (which is silly because the iPad can output any sort of sound)... Unless they improved the voices on the PC version and remixed them, I dunno... But better than nothing for now !
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apeape




Posts: 72

PostPosted: Sun, 29th Aug 2010 03:24    Post subject:
Ah cool, I actually bought the original back in the 90s but never got more than halfway through it. Does this contain the original version as well or is it entirely from the other characters perspective?
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me7




Posts: 3939

PostPosted: Sun, 29th Aug 2010 13:48    Post subject:
It contains a short chapter at the beginning that is told from Nico's perspective, afterwards it's back to normal.
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thorgar
Banned



Posts: 28

PostPosted: Tue, 31st Aug 2010 02:02    Post subject:
No, Nico's story ends at about 1/2 of the game, when
 Spoiler:
 


Original voices are mixed with new ones, they have not been remixed or anything ( at least I couldn't hear the difference )

There are new puzzles, a hint system, and some old locations have been reworked ( mostly cosmetic and aesthetic changes )
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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Thu, 2nd Sep 2010 03:59    Post subject:
Old 8-bit backround vs new 16-bit backround:

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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Thu, 2nd Sep 2010 21:13    Post subject:
Not having played the original Broken Sword it seemed obvious at first that director's cut would be better option over the 1996 release but after some comparisons I've changed my mind.

Lets take one instance from the very beginning in the cafe. In director's cut it starts after the 1st Nico section:
Director's Cut wrote:
Inspector: What a mess! This bombing is an outrage, is it not?

Sergeant: Stop that, m'sieur!

Inspector: Has it occured to you that he may be dead, Moue...?

Sergeant: Oui, m'sieur, but I prefer to look on the bright side...
Besides, I recall a case where the killer escaped by feigning death!
However, in this case the man is quite dead.

Inspector: Examine the girl, and take her statement... if you can.

Now lets take a look how the same exact sequence plays out in the original version:
Original Version wrote:
Inspector: What a mess! This bombing is an outrage, is it not?

Sergeant: Stop that, m'sieur!
Stop holding your breath at once!

Inspector: Has it occured to you that he may be dead, Moue...?

Sergeant: Oui, m'sieur, but I prefer to look on the bright side...
Besides, I recall a case where the killer escaped by feigning death!
However, in this case the man is quite dead.
Clearly the killer knew of his presence and...

Inspector: How many times have I warned you about premature extrapolation?
All we know is that he is dead.

Sergeant: It seemed reasonable to assume...

Inspector: A great detective assumes nothing. Take Maigret for instance...

Sergeant: B... but he was a fictitious character, monsieur!
Why, he was no more real than... than Poirot or Tintin!

Inspector: That's different, Moue - they were comedy Belgians.
Anyway, it is unlikely that even you will learn much from talking to the dead.
Examine the girl, and take her statement... if you can.

Notice the sentence I highlighted in red. With the director's cut you don't even understand what's going on when the sergeant kneels over the body, stop what? Why the hell would they cut that out? And then of course the additional dialog between the sergeant and inspector that's flat out removed.

And it doesn't stop there. At the end of the cafe sequence the dialog gets cut short again between the two and you'll be teleported out. In the original the inspector is let to say his last line and then you'll see yourself walking out instead of just being teleported to the next screen.

Also there seems to be a bug with the facing in the director's cut. Already in the first 2 screens there are items that when you try to examine them, instead of your character sprite turning to look at their direction, it will turn it's back to them. Clearly a bug that triggers a wrong sprite, sloppy ass work.

Then in the original in front of the cafe besides being able to pick up the newspaper you can also interact with the lamp post and umbrella, not anymore.

When you enter the cafe first time, in the original the waitress is on the ground unconcious and you'll drag her to the couch and then she'll wake up. In the director's cut she's already sitting on the couch and ready to talk.

This added content doesn't make up for the butchering and bugs. And this was only the 2 first screens. I'm not gonna compare every scene in the game but I'll just take this part from the beginning as the sign of quality the rest of the game will have and stick to the original version and ScummVM for my 1st playthorugh. Then later I might check out the added story for Nico.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Thu, 2nd Sep 2010 21:42    Post subject:
Hmmm... interesting.
You have to understand one thing. When they've ported to the consoles they had to cut it.
It's a fact that most of them, can't stand a dialogue longer than 2 or 3 lines. It breaks the streaming action. One can see that there are to many words in the original version and that's dangerous. The players might in the end, having to think.

Just kidding. That's the proof it was a port from the console version.
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me7




Posts: 3939

PostPosted: Thu, 2nd Sep 2010 22:38    Post subject:
Yes, the same way that the Monkey Island remakes were cut because they were made for consoles Rolling Eyes

Judging from that comparison it seems more like censorship, cutting the death jokes to get a lower rating.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Fri, 3rd Sep 2010 01:02    Post subject:
me7 wrote:
Yes, the same way that the Monkey Island remakes were cut because they were made for consoles Rolling Eyes

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There's no escape. We're doomed.
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Thu, 29th Sep 2011 20:22    Post subject:
If someone is still interested, Broken Sword: Director's Cut is now available for free on GOG.

http://www.gog.com/en/gamecard/broken_sword_directors_cut

 Spoiler:
 



EDIT: This offer lasts only till 1st October so be fast. Wink


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LeoNatan
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PostPosted: Thu, 29th Sep 2011 20:32    Post subject:
Nice, thanks! Smile
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KillerCrocker




Posts: 20494

PostPosted: Thu, 29th Sep 2011 20:48    Post subject:
nice. downloading


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LeoNatan
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Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 29th Sep 2011 23:10    Post subject:
Wait, so on GOG they say "HD graphics" but it's merely 800x600? Laughing
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Divvy




Posts: 1448

PostPosted: Thu, 29th Sep 2011 23:15    Post subject:
Maybe you can upscale it and display at a glorious stretched 1080p.
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webtax




Posts: 463

PostPosted: Fri, 30th Sep 2011 21:59    Post subject:
grait for free at gog.com gogo!
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