TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Unimpressive. Amazing how irrelevant id and Carmack have become over the last few years.
Remember the famous Doom 3 E3 demo? How games suddenly looked like CGI? Where art thou Cramack? Why have you become a pussy sellout?
Unimpressive. Amazing how irrelevant id and Carmack have become over the last few years.
Remember the famous Doom 3 E3 demo? How games suddenly looked like CGI? Where art thou Cramack? Why have you become a pussy sellout?
Doom 3 was pretty neat even if the engine never saw that much use due to competition like the upcoming UE3 and Source for example (And Gamebryo I guess.) I think it was mainly OpenGL 1.4 compliant and possibly supported some 2.0 functionality, I suppose if the PC edition was really leveraged they could go OpenGL 5 (Or what it's at now.) with SM5.0 support and all sorts of functionality but I don't really know what it'll use, perhaps it's still at 2.0 with some usage of 3.0.
(Can use all of them and be backwards compatible would likely have been the ideal but I guess the IDTech5 engine isn't quite scaled to be like that, wonder what the community will do to Doom3 with that source code and part of IDTech4 or how it works.)
(Not just OpenGL 4.x or 5 for added stuff like SM4 and SM5 support but optimizations, better and longer possible shader instructions and execution for example.)
Then again as the above post mentions it'll be interesting to see what's next for the upcoming console generation, that will definitively be a step forward though what do I know.
Quakeyawn.... They lost me after Doom3. Hell, Q3A even. Rage is the first thing that's peaked my interest from them in a long time. I'd like to see some good hardcore RPG's made with Tech5 instead of just the inevitable shit pewpews that will come
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