Atelier Firis: The Alchemist and the Mysterious Journey [R]
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prudislav
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PostPosted: Tue, 22nd Nov 2016 15:35    Post subject: Atelier Firis: The Alchemist and the Mysterious Journey [R]

Quote:
Slated to release in Spring 2017 on PS4 and PS Vita, the 18th entry to GUST’s popular Atelier franchise takes place after the events of 2016’s Atelier Sophie: The Alchemist of the Mysterious Book, expanding on the series’ delightful narrative.

The second entry in the ‘Mysterious’ saga follows the adventures of the enthusiastic Firis Mistlud and her loving older sister Liane Mistlud. The Mistlud sisters have lived their entire lives in the isolated town of Ertona, where Firis uses her unique ability to see where crystals of materials are buried. By way of a fateful encounter, Firis learns of the Alchemy Exam and decides to take her first step into the outside world, setting off on a grand journey to become a certified alchemist and discover the mysteries that life has to offer! Players will experience a vast world with towns, environments and other locations reaching up to ten times the size of those featured in Atelier Sophie: The Alchemist of the Mysterious Book.

Atelier Firis: The Alchemist and the Mysterious Journey takes the long-running franchise to greater heights with a brand-new option to choose which narrative path to follow. After passing the exam, players are able to follow three different paths that focus on the three key aspects of the Atelier series – Alchemy, Combat and Character relationships. Choice plays a major role in the events that can be experienced throughout the game, with the ability to switch between the three paths at any point during this grand adventure.



Last edited by prudislav on Tue, 7th Mar 2017 19:27; edited 3 times in total
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Guyver




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PostPosted: Tue, 22nd Nov 2016 17:14    Post subject:
YES! finally the series on steam!


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tet666




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PostPosted: Tue, 22nd Nov 2016 17:18    Post subject:
It's been ages since i played the last one on ps3 but i always had a soft spot for them.
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prudislav
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PostPosted: Sun, 25th Dec 2016 19:02    Post subject:
We have got a date Wink
Quote:
Slated to release on 10/3/2017 on PS4, PS Vita and Steam, the 18th entry to GUST’s popular Atelier franchise takes place after the events of 2016’s Atelier Sophie: The Alchemist of the Mysterious Book, expanding on the series’ delightful narrative.

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Bob Barnsen




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PostPosted: Sun, 25th Dec 2016 19:46    Post subject:
I thought this was some strange anime game.

But it actually looks like a charming little RPG. Very Happy


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prudislav
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PostPosted: Sun, 25th Dec 2016 19:52    Post subject:
yeah .. rom what i understood it mix of a exploration, alchemy crafting and jRPG combat Wink ... maybe something like reccatear mixed with tales Idea

You can check combat trailer from Sophie in its own thread Wink (added the PS4 trailers there to give a look at gameplay Razz and Sophie is releasing one month earlier


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Last edited by prudislav on Sun, 25th Dec 2016 20:32; edited 1 time in total
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Prandur




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PostPosted: Sun, 25th Dec 2016 19:59    Post subject:
Recettear was so good, and I've never managed to find a similar game (or, well, a game with a similar charm). Will keep this on my radar.
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JHawkins




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PostPosted: Sun, 25th Dec 2016 20:27    Post subject:
You can Emulate the PS2 Atelier Titles to get a feel for the Series, its actually a lot of fun.


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prudislav
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PostPosted: Thu, 26th Jan 2017 15:19    Post subject:

Quote:
Atelier Firis: The Alchemist and the Mysterious Journey is slated to release on March 7, 2017 for the PS4, PS Vita and Windows PC Via Steam


Last edited by prudislav on Thu, 26th Jan 2017 21:03; edited 1 time in total
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Boneleech




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PostPosted: Thu, 26th Jan 2017 20:58    Post subject:
Slated to release on 10/3/2017 on PS4, PS Vita and Steam, the 18th entry to GUST’s popular Atelier franchise takes place after the events of 2016’s Atelier Sophie: The Alchemist of the Mysterious Book, expanding on the series’ delightful narrative.

Damn, why until October that sucks

Edit: Nm i'm American.... March YAY!


Last edited by Boneleech on Thu, 26th Jan 2017 21:08; edited 1 time in total
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prudislav
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PostPosted: Thu, 26th Jan 2017 21:03    Post subject:
nah its DD/MM/YYYY date format Wink Which means a single month after Sophia's steam release


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prudislav
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PostPosted: Wed, 15th Feb 2017 18:25    Post subject:
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prudislav
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PostPosted: Fri, 3rd Mar 2017 19:55    Post subject:
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prudislav
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PostPosted: Tue, 7th Mar 2017 15:07    Post subject:
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7thunders




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PostPosted: Tue, 7th Mar 2017 19:19    Post subject:
Atelier.Firis.The.Alchemist.and.the.Mysterious.Journey-CODEX - 15449.5M
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prudislav
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PostPosted: Tue, 7th Mar 2017 19:27    Post subject:
7thunders wrote:
15449.5MB

woah .. thats quite a jump in size compared to Sophia Surprised


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JBeckman
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PostPosted: Tue, 7th Mar 2017 19:41    Post subject:
50 instead of 30 USD too, either it's a bigger game or it's newer or both.
(Well of course it's newer, it's the sequel to Atelier Sophie.)
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prudislav
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PostPosted: Tue, 7th Mar 2017 19:48    Post subject:
both Very Happy mid part of the Mysterious trilogy , also Sophie was late relase , Firis is day and date with consoles


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lametta




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PostPosted: Tue, 7th Mar 2017 21:29    Post subject:
does the game play differ alot compared to sophie? or is it more of the same?
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JBeckman
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PostPosted: Tue, 7th Mar 2017 21:54    Post subject:
Different story but gameplay at least for the small bit at the start (Let me save dammit! Razz ) was almost completely identical. Smile

This will probably divide a bit further into the game and the game will stand on it's own I'm guessing.
(Also to save it's not as bad as I put it above but yeah do the initial small "quests" until you get home and then you can save via the book case in your house.)

EDIT: Oh and no mouse support and 1 - 4 somewhere on the keyboard should be for skipping the logo video at the start, gamepad recommended unless you're a pro with a keyboard (Numpad alone controls the camera and then you have the other keyboard for movement and of course gamepad button prompts.) or just don't have a gamepad.

It's doable but there are some few games where I might occasionally consider finally getting a proper gamepad.

Not a huge fan of the PS4 or the XBO pads though and on PC it seems you almost require a Microsoft gamepad because XInput restrictions over DirectInput but there's ways around this though icon sets for buttons tend to be either PS4 or XBO or occasionally, very occasionally both are supported.

Modding said textures can help for games that allow for it but it's a bit cumbersome though it's not as huge a problem as using the keyboard is even if the prompts might not fully match.
(Not the best description of it but yeah, gamepad recommended and the game might only have XBO buttons though it's possible it might switch to PS4 if a appropriate gamepad is detected, I can't test though I have my doubts.)


EDIT: As for the XBO and PS4 pads well of course if I were to sit down for a few days and familiarize myself with them that would work but eh, I'm stubborn, or just a slightly bit crazy. Razz
(No pain no gain, said the masochist...and that doesn't exactly help but eh I'm already a bit weird so no change there. Very Happy )
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prudislav
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PostPosted: Tue, 7th Mar 2017 22:11    Post subject:
lametta wrote:
does the game play differ alot compared to sophie? or is it more of the same?

From what i read its more of the same but improved and expanded, apparently more "nomadic" whatever that means, storywise its new portag, new story but older Sophie is tagging along.

Will try to find the bulletpoints of comparision between Sophie and Firis
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JBeckman
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PostPosted: Tue, 7th Mar 2017 22:37    Post subject:
Reading on the forums ( http://steamcommunity.com/app/527290/discussions/0/135510669606009981/ ) the timer system from Atelier Sophie returns as well but where in that game it was mostly a extras (Growth of alchemical reagents, shops opening and closing and such.) in this it's actually a bit more critical during the first half of the game.

Seems the second half has no time limit however. Smile
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Guyver




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PostPosted: Sun, 12th Mar 2017 14:37    Post subject:
JBeckman wrote:
Reading on the forums ( http://steamcommunity.com/app/527290/discussions/0/135510669606009981/ ) the timer system from Atelier Sophie returns as well but where in that game it was mostly a extras (Growth of alchemical reagents, shops opening and closing and such.) in this it's actually a bit more critical during the first half of the game.

Seems the second half has no time limit however. Smile


reading reviews seems like after you beat the game, you can do whatever you want without time lock things.
also, the game transitioned from "closed areas" to openworld afaik.

gonna try it in few minutes. Very Happy


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prudislav
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PostPosted: Fri, 10th Nov 2017 10:20    Post subject:
Seems like they just fixed 2D assets in new update http://screenshotcomparison.com/comparison/122862


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