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Posted: Sun, 1st May 2011 11:12 Post subject: |
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the thing that makes me think twice here is the slots, cause puzzle quest give's you few options on the board i mean you can combine this color or the other, but with slots it is all about luck, kinda pointless i think.
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Posted: Sun, 1st May 2011 12:07 Post subject: |
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lol
if this is thecase, i am going to try it cause what is fun is fine with me;)
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Posted: Sun, 1st May 2011 17:17 Post subject: |
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I played this for a few hours last night and it's a lot of fun. However, I would like to see some more customization options. I like all the little choices you get right now to customize your slot machine, like which pet to use, frequency of magic or attack slots, and what skills to bring. I still want more though. Part 2 needs classes and skill trees, full control of slot frequency instead of just the sliders, slots that give equipped bonuses like weapons and armor in a normal RPG, and more effects from matching slots beyond giving attack and magic power. For instance, matching reds deals a little damage, why not small buffs/debuffs like increased/decreased resistances, reducing enemy power, or a short stun, either whole, or slots/actions separately. They could keep the sliders and most of it automatic but some of us want to equip slots ourselves and pick and choose what order or frequency they appear in.
It's still a blast to play and I hope for much more options in the sequel!
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