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Posted: Sat, 9th Apr 2011 18:33 Post subject: |
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2D 
>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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Posted: Sat, 9th Apr 2011 18:36 Post subject: Laurentiu499 ? The game is great |
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Laurentiu499 I played some with the full german version its hard to play without understand anything but i got some progress.
Anyway the graphics the game it self gameplay and story are great!
If you played Runaway series games then you love this one! Realy good one.
Why 2D isnt good ?
Or 2.5 ?
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Posted: Sat, 9th Apr 2011 18:38 Post subject: |
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Bout09 wrote: |
Why 2D isnt good ?
Or 2.5 ? |
ecause my 3D glasses are useless 
>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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Posted: Sat, 9th Apr 2011 18:41 Post subject: |
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Nice, 2D rules, and I can only hope this is longer than the last Runaway game.
PC: Yes. Console: No.
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JBeckman
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proekaan
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Location: Finland
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Posted: Sat, 9th Apr 2011 18:44 Post subject: |
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Posted: Sat, 9th Apr 2011 19:54 Post subject: |
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Posted: Sat, 9th Apr 2011 20:09 Post subject: What are the chances to see a scene release before the 21? |
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I mean to see here a scene release of the game before the 21 of april 2011 wich is the official release date ?
Since in the game official site they offer a digital download and pre order is allready opened. And the game is golden allready too.
Any chances ?
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JBeckman
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Posted: Thu, 14th Apr 2011 20:39 Post subject: |
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Frant
King's Bounty
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Posted: Thu, 14th Apr 2011 21:15 Post subject: |
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JBeckman
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Posted: Thu, 21st Apr 2011 06:26 Post subject: |
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Released via that adventure shop store, uses SecuROM.
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proekaan
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Posted: Thu, 21st Apr 2011 11:48 Post subject: |
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The release date is today? Correct?
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JBeckman
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Posted: Thu, 21st Apr 2011 14:40 Post subject: |
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Yes, unfortunately the AdventureShop company seems to have messed up a bit as it's the French version currently on their server, I'll redownload tomorrow unless a e-mail or similar is sent out with a clarification first.
(Unpacked installers also to see if it's somewhere there but it's not, game itself is just below 4 GB downloaded and a little above 6 GB when installed, single language support which turned out to be French for now.)
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Posted: Thu, 21st Apr 2011 15:19 Post subject: |
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The.Next.Big.Thing-SKIDROW
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JBeckman
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Posted: Thu, 21st Apr 2011 16:44 Post subject: |
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languages included in SKIDROW release are?
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Dunge
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Location: Québec
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Posted: Sat, 23rd Apr 2011 23:57 Post subject: |
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I played up to the point where as Dan I met DrFly and the Poet guy. if I try to return to the car, the game freeze. Anyone else?
Up to now the game is the first adventure game since a while that isn't quite appealing to me (and I played and loved a lot). I don't know why, but it's just not really funny or intriguing.
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JBeckman
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Posted: Sun, 24th Apr 2011 09:43 Post subject: |
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Posted: Sun, 24th Apr 2011 10:23 Post subject: |
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@JBeckman
Spoiler: | That one took me a few minutes to figure out, because it contains no logic, if you ask me, until you realize you have to pick the symbol, that is in the same place (1-6) as its reference from the text options you can chose from (1-6). So when the duck is the third symbol, and also third from from the top of your list, then it's the correct choice. But this puzzle made me try loads more complex patterns, before I stumbled upon that one, because in no adventure game (and I have played most) was there ever a correlation to be found between something in game, and basically the interface. Very bad design. |
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JBeckman
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Posted: Sun, 24th Apr 2011 11:02 Post subject: |
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Yeah the walktrough I resorted to using mentioned something along those lines as well but your explanation makes more sense of it and I agree it's a strange design for a puzzle though I managed to solve it eventually but only after looking for some help (Via that walktrough.) but it made me wonder and tinker with it for quite some time and as mentioned I eventually had to find a guide on it for a better clarification, heh.
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Posted: Sun, 24th Apr 2011 12:10 Post subject: |
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JBeckman wrote: | Yeah the walktrough I resorted to using mentioned something along those lines as well but your explanation makes more sense of it and I agree it's a strange design for a puzzle though I managed to solve it eventually but only after looking for some help (Via that walktrough.) but it made me wonder and tinker with it for quite some time and as mentioned I eventually had to find a guide on it for a better clarification, heh. |
I was close to trying to look it up myself, but I made a promise to myself long ago never to cheat in an adventure game - except turning hotspot finders on, I hate hunting for pixels.
All in all, the game was short, and wasn't nearly funny enough. An adventure game should either be serious, with a message or funny, like DOTT. I think no game nailed it better than DOTT.
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Posted: Sun, 24th Apr 2011 13:02 Post subject: |
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after a hour , seeing that the RMB was not part of the gui and the story was to retard for my taste i deleted it... its not a good adventure , story presentation sucks hard
1/10
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Posted: Sun, 24th Apr 2011 15:24 Post subject: |
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Hfric wrote: | after a hour , seeing that the RMB was not part of the gui and the story was to retard for my taste i deleted it... its not a good adventure , story presentation sucks hard
1/10 |
Absolutely agree. Not only is it a short adventure, but a pretty lame one as well. It smacks down to a very low-budget and uninspired project. I really can't comprehend how Pendulo Studios can pass through such an unpolished product both in presentation, puzzle creation and story development after their splendid work on the Runaway series. :/
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