“The oldest and strongest emotion of mankind is fear and the oldest and strongest kind of fear is fear of the unknown.” – H.P. Lovecraft
The year is 2046 and mankind’s discovery of near-lightspeed "fold engine" propulsion has empowered mankind's Osiris expeditionary missions to the Gliese 581 system. You are the second colonization team sent by the U.N.E. (United Nations of Earth) to study potential habitable planets when your spacecraft malfunctions braking from light speed, forcing an emergency landing on the planet’s surface.
Overcome the dangers of an environment with unpredictable weather conditions by building a central base, expanding the structure further with modular units to grow food, create research centers, manufacturing bays and more. To further advance technologies and thrive on the planet, traverse into a world filled equally with breathtaking landscapes and alien terrors that will freeze your blood. Osiris is a beautiful game that uniquely combines inventive crafting, curious exploration, and skillful combat. Explore an alien system and colonize worlds of incredible wonders and unforgiving dangers.
Quote:
- Multiplayer Colonization: Work together with online players to build a prospering colony and together defend against threatening alien species, survive environmental phenomenon including meteor showers, and attacks from other online player colonies.
- Survive, Craft, Research and Thrive: Gather resources and materials to adapt to the alien system, build modular structures to grow food and create manufacturing bays, research new technologies to upgrade gear and build new vehicles and droids, and explore the environment to discover new resources and secrets to expand and thrive in this brave alien world.
- Explore The Planet And Beyond: Learn what wonders and horrors lie on the alien planet and explore underground dungeons for unique potential discoveries. In time, build spacecraft to launch into space and travel to other planets in the solar system.
- Prepare for a Fight: Choose first or third person controls as you hunt intelligent alien species with predatory instincts. Equip a variety of weapons to ensure you are prepared for any situation.
- Light-Year Visual Difference: Experience the high graphic quality typically only found in AAA games. Osiris: New Dawn offers high attention to texture detail and High Dynamic Range lighting creating a frightening gorgeous world. An advanced IK (inverse kinematics) system powers over 200 amazing fluid player movements and a diverse range of terrifying alien creature animations.
Trailer
Gameplay
______________
Watched the gameplay video a bit.
The game sure has potential. And already seems more polished and has more features than No Mans Cry.
I've watched some streams and the game looks quite good, but I'm afraid it will turn into another ARK. Devs don't really manage to pull of the building mechanics in a realistic yet fun away, it always turns into some meta crap.
I've watched some streams and the game looks quite good, but I'm afraid it will turn into another ARK. Devs don't really manage to pull of the building mechanics in a realistic yet fun away, it always turns into some meta crap.
I don't seem them implementing all the stuff their early-access promotional text mentions (That blue wall of text they all use: http://store.steampowered.com/app/402710/?snr=1_7_7_230_150_2 ) in a year since far less ambitious games have tried and are still in early-access and some were entirely abandoned or fell through in other ways.
They want an entire functional solar system with multiple unique planets.
They also state alpha as content complete and beta as feature complete and even place themselves in-between alpha and beta (so pre-beta as sometimes called.) yet they aren't content complete or anywhere near as far as I can tell (so pre-alpha then.) with as above a whole solar system planned and currently they have what, one planet?
It will be interesting to see how this develops but say Subnautica or Empyrion or Planetary Explores are only now starting to come together and that's like what, less than a percent or so (Three out of over a hundred if not more?) early-access games and even if you limit it to "just" early-access survival games that's still only a small part.
(I don't dislike early-access as such actually or Kickstarter but I don't think many of these indie teams fully realize what it'll take to bring a early barely playable concept to a full working game either economics or time wise and some outright try to exploit the system.)
EDIT: Actually according to SteamDB there's not just "a hundred." or even "a few hundred." early-access games, there's over a thousand.
https://steamdb.info/search/?a=app&q=&type=-1&category=666
(SteamDB only retrieves a thousand entries so there's more.)
(Plus I believe the "tag" is lost once the game is finished so that means there's a thousand+ games still in active alpha / beta status or at worst inactive or abandoned.)
(And there's at least one more added each day, usually more.)
(Which - along with greenlight. - is probably why there's some 10.000+ games in total on Steam now and via search if you exclude the "indie" category there's like 4000 so yeah, lots of indie games recently on Steam. )
I just find them to be predominantly unfinished scams is all, i can't enjoy grinding 10, 15 hours for tree bark and rocks to spawn early access new game model of the week fun. It would just be nice if there was some money for the 40-50 different studio's all making the same game to do something different.
How does it hurt? Every now and then a good one comes along. I haven't played this yet, but there have been a fair few EA survival games worth playing.
With the refund system, none of this should be an issue for anyone.
I thought Valve cautioned against using the refund system as a method to sort of demo games and then refund them but it seems they've recently lifted the two-hour restriction on card drops that are applied to people who have used the refund system so perhaps this has been relaxed as well?
(It's not like it hurts them is it and besides if you have a valid enough reason isn't this supported by law in various countries although I do believe there's a thing in their EULA same as Ubisoft and EA where downloading and playing the game either waives the 14 day refund period or - in the case of EA. - seriously shortens it to I think it's 14 hours or some such, though their refund system is still fairly good.)
ISOdemo for me it even works online. But the game is unplayable for me online, it stutters so much, but in SP it works great. Tried it for an hour and it was pretty fun. The moment the huge ass worm tried to eat me was epic, I didn't expect that, reminded me of Dune. Looking forward getting enough minerals and stuff for building vehicle factory and building myself a space ship!
I've played it a while, but there's nothing really engaging in it. The graphics are okayish (not Ark at Epic+, but not Ark at medium either, and it runs well).
I think I stopped playing once I had to manufacture plastic, as I had already explored around 1-2 sqkm around my base and I could not find any rubber trees
I don't really see how a multiplayer would make this game any better, it's still very limited scope and has predetermined structures (maybe you can design vehicles?), thus in mp you'll just do all the things faster, or you need enough people to do some pvp.
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum