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Posted: Thu, 10th Jan 2013 10:14 Post subject: How mainstream games butchered themselves |
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It's not new, but it's the first time I've come across it, maybe others haven't seen it
How mainstream games butchered themselves and why it’s my fault, by Tom Francis
Quote: | I’m a horrible gamer. Hopefully it doesn’t show in ordinary conversation, but as soon as I start playing something, I become an asshole.
The instant the first character speaks, I reflexively want them to shut up. If there’s text on screen, I’m not reading it. If there’s a cut-scene, I’m skipping it. If there are no enemies to shoot, I shoot my friends, and if I can’t shoot my friends, I shoot just next to my friends and then swing my crosshair onto them as quickly as possible in a lame attempt to glance them with a bullet I know won’t do anything. I thought that was normal.
Then, playing Bulletstorm the other night and hating every second of it, I had an awful realisation: this is my fault. I’m the reason games suck now. I’m the lazy, belligerent jerk every mainstream shooter seems to be designed for, and it’s because of gamers like me that they’re built this way.
Unskippable cut-scenes exist because idiots like me skip the skippable ones. There’s text on screen because idiots like me don’t listen to the characters, and the characters are repeating what the text says because idiots like me won’t read the text. Friendly characters are invincible because idiots like me would shoot them, and we’re not allowed to shoot them because idiots like me will try anyway.
I’m a game designer’s nightmare: an angry, crazy asshole who’s impossible to engage, has no emotions other than irritation and impatience, and at times seems to be trying to ruin every scripted sequence and miss every set piece.
Bulletstorm actually bribes you – with real, spendable in-game currency – to look in the right direction when something cool happens. You get more points the quicker you press the F key to swivel toward where the designer wants you facing. And it’s become a point of pride for me to refuse to do so until the timer runs out and a text prompt points out that I’ve earned no points. I stare at the ground. LOOK: SOME MUD. THIS ROCK TEXTURE IS INTERESTING. DO YOU HEAR SOMETHING? I DON’T. |
Bulletstorm's creative director responds
Source and full article
Found the NFOhump original
Last edited by Interinactive on Thu, 10th Jan 2013 10:52; edited 1 time in total
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Thu, 10th Jan 2013 10:26 Post subject: |
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Posted: Thu, 10th Jan 2013 10:43 Post subject: |
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I hate cutscenes, besides the intro there is usually no reason to have one, I prefer the ones where you can still look around and you are not forced to go down that road. It isn't that hard to script a small piece...
PC: Yes. Console: No.
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Posted: Thu, 10th Jan 2013 11:01 Post subject: |
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I love the story and the cutscenes, and everything that comes along with it. When I'll finish my uni obligations, I'll upgrade my comp a bit and play all the games I missed in the last year or so 
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Posted: Thu, 10th Jan 2013 12:43 Post subject: |
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Yeah I knew that we already had this quite some time ago and was searching for the original myself How did you find it?
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Thu, 10th Jan 2013 13:19 Post subject: |
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Well that is an ass hole, why even read the words he wrote? Me I had to restart reading OP's article 3 times since every word that idiot wrote made me wanna quit reading. Still haven't read the full text though. Useless, negative people like that are USELESS.
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