The times of vsync and mouse-lag are over!!
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Overlord123




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PostPosted: Sat, 14th Apr 2012 18:31    Post subject: The times of vsync and mouse-lag are over!!
At least on nVidia. PC Master Race

Since driver version 280.26 nvidia included a frame limiter that removes tearing WITHOUT mouse-lag!
You just need to download nVidia Inspector, go to profile settings (that little wrench button next to driver version) and set "Frame Rate Limiter" to your desired FPS,
I have set mine to 58 FPS with 60 Hz monitor.

I already tested it on Skyrim with vsync disabled and it is glorious, no tearing and no mouse-lag!
So Much Win
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WaldoJ
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PostPosted: Sat, 14th Apr 2012 18:53    Post subject:
cool... but im on ati Cool Face


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garus
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PostPosted: Sat, 14th Apr 2012 18:57    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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ixigia
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PostPosted: Sat, 14th Apr 2012 19:02    Post subject:
Yup, it seems to be working just fine Smile



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Last edited by ixigia on Sat, 14th Apr 2012 19:03; edited 1 time in total
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Overlord123




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PostPosted: Sat, 14th Apr 2012 19:03    Post subject:
garus wrote:
Woah! Welcome to two weeks ago! Very Happy

Sad

Was there a thread for this? I can't remember seeing one in the PC section.
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LeoNatan
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PostPosted: Sat, 14th Apr 2012 19:10    Post subject:
nVidia can write drivers. Cool Face
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rgb#000
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PostPosted: Sat, 14th Apr 2012 19:22    Post subject:
garus wrote:
Woah! Welcome to two weeks ago! Very Happy

2 months even, or maybe more. can't even remember what was the first driver version that added FPS limiting, but it was waaaay back. not sure why only now people figuring out benefits of FPS limiting with vsync. i've been using this trick for a long time and laughing at people who cry mouse lag with vsync Very Happy

better late then never eh
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freiwald




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PostPosted: Sat, 14th Apr 2012 19:24    Post subject:
Intel_NVIDIA wrote:
garus wrote:
Woah! Welcome to two weeks ago! Very Happy

2 months even, or maybe more. can't even remember what was the first driver version that added FPS limiting, but it was waaaay back. not sure why only now people figuring out benefits of FPS limiting with vsync. i've been using this trick for a long time and laughing at people who cry mouse lag with vsync Very Happy

better late then never eh


u r cool Laughing

 Spoiler:
 
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LeoNatan
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PostPosted: Sat, 14th Apr 2012 19:33    Post subject:
If your FPS dances, this will not eliminate tearing. Tearing occurs whenever a new frame is ordered to be rendered before the previous one finished drawing. Since it takes some delta time between first pixel render and last. So depending on your monitor's delta length, it will be more or less obvious.

So if you have some cheap TN, which is fast, you will see less tearing. On an IPS, you will see some more.

This is also the reason why the adaptive v-sync is crap.
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Hfric




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PostPosted: Sat, 14th Apr 2012 19:38    Post subject:
iNatan wrote:
nVidia can write drivers. Cool Face
Me Gusta
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escalibur




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PostPosted: Sat, 14th Apr 2012 20:18    Post subject: Re: The times of vsync and mouse-lag are over!!
Overlord123 wrote:
At least on nVidia. PC Master Race

Since driver version 280.26 nvidia included a frame limiter that removes tearing WITHOUT mouse-lag!
You just need to download nVidia Inspector, go to profile settings (that little wrench button next to driver version) and set "Frame Rate Limiter" to your desired FPS,
I have set mine to 58 FPS with 60 Hz monitor.

I already tested it on Skyrim with vsync disabled and it is glorious, no tearing and no mouse-lag!
So Much Win



There is 10000 different ways how can you limit fps without touching the drivers. Also there is adaptive v-sync which might be useful.


EG in BF3 you can limit fps in console or in user.cfg.
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tonizito
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PostPosted: Sat, 14th Apr 2012 20:42    Post subject:
Ask werelds how well it's working for him, at least with BF3 grinhurt


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Divvy




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PostPosted: Sat, 14th Apr 2012 21:59    Post subject:
This doesn't eliminate tearing, vsync does. It's not a stable limit and if you use it in a way that reduces input lag, you're also opening the window for skipped frames that otherwise wouldn't occur.

D3D Antilag is a far superior means of reducing lag induced by pre-rendered frames than limiting framerate.
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shole




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PostPosted: Sat, 14th Apr 2012 22:13    Post subject:
how is this different from triple buffering?
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LeoNatan
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PostPosted: Sat, 14th Apr 2012 22:31    Post subject:
shole wrote:
how is this different from triple buffering?

Hm? Tripple buffering introduces even more lag, as now three buffers have to be rendered. It increases lag for smoothness.
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randir14




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PostPosted: Sun, 15th Apr 2012 05:03    Post subject:
Nice...just tried this in Witcher 2. I set the frame limit to 50 and it feels much better than when it used to jump around 40-70. It works well in Grimrock too, when I had vsync enabled in that game I would get sluggish movement, but it's gone with the fps limiter.
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Karmeck




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PostPosted: Sun, 15th Apr 2012 08:24    Post subject:
i too use this now and Grimrock looks better. Thank you overlord123 forbrining this to my attention.


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Grale
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PostPosted: Sun, 15th Apr 2012 09:06    Post subject:
If i use the limiter at 59fps at turn the vsync off in Grimrock i get tearing, where i didn't before..


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Overlord123




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PostPosted: Sun, 15th Apr 2012 09:22    Post subject:
Grale wrote:
If i use the limiter at 59fps at turn the vsync off in Grimrock i get tearing, where i didn't before..

I use 58 and have no tearing.
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pillermann




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PostPosted: Sun, 15th Apr 2012 09:29    Post subject:
I get neither tearing nor input lag in Grimrock with vsync on. *shrug*
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rgb#000
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PostPosted: Sun, 15th Apr 2012 09:42    Post subject:
pillermann wrote:
I get neither tearing nor input lag in Grimrock with vsync on. *shrug*

maybe you just don't notice it. it's common knowledge that vsync introduced input lag (unless game is using some clever mouse rendering techniques to bypass it, but most games don't)
very easy to test this. take any competitive multiplayer mp game (TF2 is a good one as you can limit fps simply from cfg file) and play it without vsync, then enable vsync and see how mouse feels. difference should be HUGE. then with vsync enabled limit fps to your monitor's refresh rate (most likely 60). now mouse should feel how it was with vsync off Wink
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pillermann




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PostPosted: Sun, 15th Apr 2012 09:52    Post subject:
I always thought only bad(ly coded) games have input lag with vsync on. I certainly notice it in some games, I think Skyrim or DXHR was the last prominent one I played where it was unbearable. But not in Grimrock.
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Overlord123




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PostPosted: Sun, 15th Apr 2012 09:57    Post subject:
pillermann wrote:
I always thought only bad(ly coded) games have input lag with vsync on. I certainly notice it in some games, I think Skyrim or DXHR was the last prominent one I played where it was unbearable. But not in Grimrock.

It seems to dependent on whether the game uses a software or a hardware cursor.

Another thing I noticed: applying this to the global profile also affects the desktop and all applications. Sad
I disabled vsync globally and was wondering why I now have tearing while scrolling pages and when moving windows. So, you have to apply this for every game profile you use.

Edit: Apparently it causes BSODs and I already got one in SOTS2 with it. Failed Troll
Well, back to vsync again. Okay
http://forums.nvidia.com/index.php?showtopic=224236

It seems they didn't include it in the control panel on purpose and require you to use 3rd-party tools because it is not ready yet.
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Drowning_witch




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PostPosted: Sun, 15th Apr 2012 12:25    Post subject:
no bsod's here with frame limiter. have been using int with nvinspector for 4 months at least.

tried it across 20+ games. 0 bsod.


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Grale
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PostPosted: Sun, 15th Apr 2012 12:34    Post subject:
Overlord123 wrote:
Grale wrote:
If i use the limiter at 59fps at turn the vsync off in Grimrock i get tearing, where i didn't before..

I use 58 and have no tearing.


Strange 58fps and still bad tearing for me. My monitor is set to 59hertz if that matters and it's a Dell UltraSharp 2209WA


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Aeon




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PostPosted: Sun, 15th Apr 2012 12:36    Post subject:
Try a different FPS. For me 64FPS is the golden spot it seems.


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rgb#000
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PostPosted: Sun, 15th Apr 2012 12:44    Post subject:
Drowning_witch wrote:
no bsod's here with frame limiter. have been using int with nvinspector for 4 months at least.

tried it across 20+ games. 0 bsod.

+1
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Divvy




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PostPosted: Sun, 15th Apr 2012 13:12    Post subject:
If you don't get tearing, vsync is enabled. If you do get tearing, vsync is disabled. There's no way not to get tearing vsync disabled and there's no way to get tearing vsync enabled. With vsync disabled, even in the best case scenarios the game's frame update will be some milliseconds off the monitor's refresh and a tear occurs.

If you set your fps limit under 60fps at 60hz you'll get skipped frames at uneven intervals which looks less smooth than 60fps at 60hz.
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Immunity




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PostPosted: Sun, 15th Apr 2012 13:27    Post subject:
Overlord123 wrote:
pillermann wrote:
I always thought only bad(ly coded) games have input lag with vsync on. I certainly notice it in some games, I think Skyrim or DXHR was the last prominent one I played where it was unbearable. But not in Grimrock.

It seems to dependent on whether the game uses a software or a hardware cursor.

Another thing I noticed: applying this to the global profile also affects the desktop and all applications. Sad
I disabled vsync globally and was wondering why I now have tearing while scrolling pages and when moving windows. So, you have to apply this for every game profile you use.

Edit: Apparently it causes BSODs and I already got one in SOTS2 with it. Failed Troll
Well, back to vsync again. Okay
http://forums.nvidia.com/index.php?showtopic=224236

It seems they didn't include it in the control panel on purpose and require you to use 3rd-party tools because it is not ready yet.


I tried using it on BF3 and got 2 BSOD's within a few hours playing, never having had BSOD's in that game before. Disabled it, and have played for days without issue - so I'm doubtful it's a hardware problem.

BlueScreen Viewer reported the issue as -

UNEXPECTED_KERNEL_MODE_TRAP caused by nvlddmkm.sys

So it looks like there's some merit to that claim.


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rgb#000
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PostPosted: Sun, 15th Apr 2012 13:54    Post subject:
Immunity wrote:
So it looks like there's some merit to that claim.

weird, try limiting fps not from the nvidia driver, but with 3rd party app such as msi afterburner and see if you still get BSODs.
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