Page 1 of 2 |
|
|
Back to top |
|
 |
WaldoJ
VIP Member
Posts: 32678
|
Posted: Sat, 14th Apr 2012 18:53 Post subject: |
|
 |
cool... but im on ati 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
|
|
Back to top |
|
 |
garus
VIP Member
Posts: 34200
|
Posted: Sat, 14th Apr 2012 18:57 Post subject: |
|
 |
snip
Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
|
Posted: Sat, 14th Apr 2012 19:02 Post subject: |
|
 |
Yup, it seems to be working just fine 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73220
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 14th Apr 2012 19:10 Post subject: |
|
 |
nVidia can write drivers. 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73220
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 14th Apr 2012 19:33 Post subject: |
|
 |
If your FPS dances, this will not eliminate tearing. Tearing occurs whenever a new frame is ordered to be rendered before the previous one finished drawing. Since it takes some delta time between first pixel render and last. So depending on your monitor's delta length, it will be more or less obvious.
So if you have some cheap TN, which is fast, you will see less tearing. On an IPS, you will see some more.
This is also the reason why the adaptive v-sync is crap.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
tonizito
VIP Member
Posts: 51423
Location: Portugal, the shithole of Europe.
|
Posted: Sat, 14th Apr 2012 20:42 Post subject: |
|
 |
Ask werelds how well it's working for him, at least with BF3 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
Back to top |
|
 |
|
Posted: Sat, 14th Apr 2012 21:59 Post subject: |
|
 |
This doesn't eliminate tearing, vsync does. It's not a stable limit and if you use it in a way that reduces input lag, you're also opening the window for skipped frames that otherwise wouldn't occur.
D3D Antilag is a far superior means of reducing lag induced by pre-rendered frames than limiting framerate.
|
|
Back to top |
|
 |
|
Posted: Sat, 14th Apr 2012 22:13 Post subject: |
|
 |
how is this different from triple buffering?
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73220
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 14th Apr 2012 22:31 Post subject: |
|
 |
shole wrote: | how is this different from triple buffering? |
Hm? Tripple buffering introduces even more lag, as now three buffers have to be rendered. It increases lag for smoothness.
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 05:03 Post subject: |
|
 |
Nice...just tried this in Witcher 2. I set the frame limit to 50 and it feels much better than when it used to jump around 40-70. It works well in Grimrock too, when I had vsync enabled in that game I would get sluggish movement, but it's gone with the fps limiter.
|
|
Back to top |
|
 |
Karmeck
Posts: 3348
Location: Sweden
|
Posted: Sun, 15th Apr 2012 08:24 Post subject: |
|
 |
i too use this now and Grimrock looks better. Thank you overlord123 forbrining this to my attention.
|
|
Back to top |
|
 |
Grale
Banned
Posts: 3321
Location: Invert
|
Posted: Sun, 15th Apr 2012 09:06 Post subject: |
|
 |
If i use the limiter at 59fps at turn the vsync off in Grimrock i get tearing, where i didn't before..
MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 09:22 Post subject: |
|
 |
Grale wrote: | If i use the limiter at 59fps at turn the vsync off in Grimrock i get tearing, where i didn't before.. |
I use 58 and have no tearing.
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 09:29 Post subject: |
|
 |
I get neither tearing nor input lag in Grimrock with vsync on. *shrug*
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 09:52 Post subject: |
|
 |
I always thought only bad(ly coded) games have input lag with vsync on. I certainly notice it in some games, I think Skyrim or DXHR was the last prominent one I played where it was unbearable. But not in Grimrock.
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 09:57 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 12:25 Post subject: |
|
 |
no bsod's here with frame limiter. have been using int with nvinspector for 4 months at least.
tried it across 20+ games. 0 bsod.
|
|
Back to top |
|
 |
Grale
Banned
Posts: 3321
Location: Invert
|
Posted: Sun, 15th Apr 2012 12:34 Post subject: |
|
 |
Overlord123 wrote: | Grale wrote: | If i use the limiter at 59fps at turn the vsync off in Grimrock i get tearing, where i didn't before.. |
I use 58 and have no tearing. |
Strange 58fps and still bad tearing for me. My monitor is set to 59hertz if that matters and it's a Dell UltraSharp 2209WA
MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
|
|
Back to top |
|
 |
Aeon
Posts: 8700
Location: Netherlands
|
Posted: Sun, 15th Apr 2012 12:36 Post subject: |
|
 |
Try a different FPS. For me 64FPS is the golden spot it seems.
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 12:44 Post subject: |
|
 |
Drowning_witch wrote: | no bsod's here with frame limiter. have been using int with nvinspector for 4 months at least.
tried it across 20+ games. 0 bsod. |
+1
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 13:12 Post subject: |
|
 |
If you don't get tearing, vsync is enabled. If you do get tearing, vsync is disabled. There's no way not to get tearing vsync disabled and there's no way to get tearing vsync enabled. With vsync disabled, even in the best case scenarios the game's frame update will be some milliseconds off the monitor's refresh and a tear occurs.
If you set your fps limit under 60fps at 60hz you'll get skipped frames at uneven intervals which looks less smooth than 60fps at 60hz.
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 13:27 Post subject: |
|
 |
Overlord123 wrote: | pillermann wrote: | I always thought only bad(ly coded) games have input lag with vsync on. I certainly notice it in some games, I think Skyrim or DXHR was the last prominent one I played where it was unbearable. But not in Grimrock. |
It seems to dependent on whether the game uses a software or a hardware cursor.
Another thing I noticed: applying this to the global profile also affects the desktop and all applications.
I disabled vsync globally and was wondering why I now have tearing while scrolling pages and when moving windows. So, you have to apply this for every game profile you use.
Edit: Apparently it causes BSODs and I already got one in SOTS2 with it.
Well, back to vsync again.
http://forums.nvidia.com/index.php?showtopic=224236
It seems they didn't include it in the control panel on purpose and require you to use 3rd-party tools because it is not ready yet. |
I tried using it on BF3 and got 2 BSOD's within a few hours playing, never having had BSOD's in that game before. Disabled it, and have played for days without issue - so I'm doubtful it's a hardware problem.
BlueScreen Viewer reported the issue as -
UNEXPECTED_KERNEL_MODE_TRAP caused by nvlddmkm.sys
So it looks like there's some merit to that claim.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
|
|
Back to top |
|
 |
|
Posted: Sun, 15th Apr 2012 13:54 Post subject: |
|
 |
Immunity wrote: | So it looks like there's some merit to that claim. |
weird, try limiting fps not from the nvidia driver, but with 3rd party app such as msi afterburner and see if you still get BSODs.
|
|
Back to top |
|
 |
Page 1 of 2 |
All times are GMT + 1 Hour |