Expected Release: Year 2019
Platform: PlayStation®4/STEAM
The big hit anime that rocked the world and Mankanshoku's family in 2013, "Kill la Kill", is now coming to your gaming consoles!
From the ambitious, punch-exchanging collaboration between Studio Trigger and Arc System Works! Our first playable demo shall be held over at EVO 2018, Las Vegas! Be the first in the world to try it out!
Arc System Works ? It's going to be at least good then, nice !
developed by APLUS who helped them with GG Xrd but on other hand did the LWA game .... coulb be anything ...but the gameplay looks a lot like Xrd but in 3D environment
hard to tell tbh
what the glipse showed was 3d environment and GGXrd level of 2d fighters assets .... but not much to go how it actually plays ... if its just standard 2 fighter set on 3d plane or fullon 3d fighter or something else completely
Frant wrote:
Never seen the anime. Any good?
its classic Trigger/ Gainax ... this time basically satire of shounens
so expect stellar animation, crazy premise, ton of ecchi scenes, lot of and seemingly out of nowhere twists with lot of references ... defitely not for everyone
Stormwolf wrote:
I've tried and failed watching it twice, but i liked his other work "Gurren lagann"
have it the other way , really enjoyed KLK , but had hard time with Gurren Laggan , especially with 2nd half of it
For fans worried about the game’s quality because of concerns raised over APLUS’ Little Witch Academia: Chamber of Time, Mizota said that there’s a lot different with this project, especially when it comes to working directly with Arc System Works as a publisher.
Mizota, who directed of Little Witch Academia: Chamber of Time, said Bandai Namco’s priority with the Little Witch Academia game was promoting and selling the game with certain requested features.
“In the case of Bandai Namco, for better or for worse and I don’t mean this in any negative way, but even if the game’s quality and gameplay design wasn’t really that high, Bandai Namco wouldn’t say much,” Mizota said. “I cannot say the same of Arc System Works. As soon as they didn’t like a mechanic or a system – in fact, I have a story. Our company is located in Osaka, but when [the game] wasn’t fun on the first build, they brought a part of my team to Yokohama where Arc’s office is and we were locked into a room for three months with Team Red, the Guilty Gear team, to learn how to better create these forms of expression [in a 3D space] and just game design.“
Quote:
“We as Trigger have made a lot of requests to APLUS, especially with the models. I think what Sushio-san has created is being created as a 3D model, and it almost feels very anime in nature,” Wakabayashi said. “I think fans, once they pick up the controller and move these characters around, it is going to feel like are moving the characters in this anime space. That’s something that I’m really looking forward to.”
Some systems of the game pull from unique elements of Kill la Kill, like one-liners being used as a sort of taunting mechanic or system. Toshimichi Mori, a producer and director at Arc System Works, said, above all, Arc System Works games have to feel good and be intuitive. Without going into the mechanical details, he said the Kill la Kill game should play well and be fun at that.
Rounding out the interview was Sushio, an animator at Trigger and Kill la Kill’s character designer. He agreed and emphasized on the team’s goal of Kill la Kill the Game: If feeling like the anime.
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