[XBOX] RLH
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Hfric




Posts: 12017

PostPosted: Mon, 28th Jun 2010 18:39    Post subject: [XBOX] RLH
DUDE DUDE DUDE dead space on Xbox before dead space was made Cool Face

a game that was in development for 5 years.
Laughing


Lance Henriksen ... Nick Conner (voice)

Michael Ironside ... Cmdr. Mason (voice)

Kate Mulgrew ... Dr. Mek (voice)

Clancy Brown ... Dag'rek (voice)

Thomas F. Wilson ... Craig O'Feargal (voice)

Info:
http://www.giantbomb.com/run-like-hell/61-6297/

Trailer:


Experiment nr 23 XBox to xbox360 Smile :
instant classic runs in native 1080p OMFGBRQ Shocked but only in Pal 50 if your on pal


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 1st Jul 2010 12:25    Post subject:
It had the AWESOMESAUCE of Lance Henriksen and Michael Ironside, plus it wasn't all that bad a game either... pretty fun actually. Creepy as all hell when it first came out.

Oh and btw, it doesn't run native at 1080p - that would signify that the original game was 1080 and it wasn't. It runs upscaled Wink
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Hfric




Posts: 12017

PostPosted: Thu, 1st Jul 2010 17:06    Post subject:
if thats upscaled hmmm... then why i don't see any jaggies like on other xbox titles (most all titles are 480p but some are native 720p and some got auto to 1080p on the emu), textures are washed up (overstretched when i play in 1080p but normal sized in 480p[and i get jaggies])... well you can see it plays in higher resolution (its like playing those old fps like.. deus ex in 800x600 textures are ok but go into 1360x768 and they go blurry )... guess Renderware engine on the xbox360 run great on the emu


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 1st Jul 2010 18:27    Post subject:
It doesn't matter what resolution it ends up running in, the native will be the 480p res and anything above it (including 720... there are NO native 720p Xbox1 games) is just upscaling. Some upscaling works nice, others look blurry and washed out or stretched.
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