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Posted: Tue, 9th Mar 2010 16:25 Post subject: The MMO Thread |
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Most respected humps,
lets talk about the past, present and future MMO titles here. I just did read about Reakktors upcoming space MMO Black Prophecy being a F2P title hosted by Gamigo. For me its the first faulty decision they made because i cant imagine a fair and non-greedy shop for a space mmo. There is no housing or pets and stuff they could sell but there are shields, weapons, cargo/fuel capacity etc.. Do you think they manage to not fuck up PvP by selling player-skill-replacing items? Any experience where it worked well or not in other games? And what other games are you looking for? I just lost a bit hope in the genre because iam disappointed by upcoming titles like MO, APB or Craft of Gods while naming only a few non-asian i (beta)tested. Earthrise maybe? Is Jumpgate Evo still in the works?
If you do not care about MMO at all please move on, nothing to see here for you.
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Posted: Tue, 9th Mar 2010 16:34 Post subject: |
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I just got invited to the new EA "free" (read: it's free to look at, but we'll rape you on micromanagement costs) browser MMO; Lords of Ultima.
I'll update when I've played it a little, see whether it's fun or not. It's a close beta but if you've played BF-Heroes beta then you're already eligible to play LOU.
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Posted: Tue, 9th Mar 2010 16:42 Post subject: |
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in my opinion :
the most successful MMORPGs are those that simulate real life or status in real life,
people curios about this play those to feel like a gangster , assassin or wizard
so
if you can show in detail how it is to be someone then your MMO is successful
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Posted: Tue, 9th Mar 2010 16:42 Post subject: |
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Mildly interested in TOR, but since that's over a year (?) away still, there's nothing in the genre worth even looking at. The vast majority of MMO's are complete crap, of course.
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Posted: Tue, 9th Mar 2010 16:44 Post subject: |
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Lords of Ultima looks a bit like Travian. I got bored of LoU after 10 minutes.
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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Posted: Tue, 9th Mar 2010 16:55 Post subject: |
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World of warcraft : cataclysm will be coming out this year.
How ever since they have made wow mainstream and waterd it down (similar to sup com 2 or comand and conquer 4) I will probably not buy it.
There is no more skill required in wow as you can level a character from lvl 1 to 80 in just 2-3 days and then experience the end game in another week.
Every one is wearing the same gear like its a uniform and the comunity is one of the worse comunity i have seen in any online games.
My advice don't buy it and wait for biowares starwars kotor
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Posted: Tue, 9th Mar 2010 17:45 Post subject: |
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I really miss playing a good fantasy MMO. I got two EVE Online accounts for several years, but it's just isn't the same. EVE PvP is unsurpassed no doubt, but I want something I can explore in, see great cities, smash some skulls and raid dungeons with some buddies. Sadly the MMO genre has been stale for many many years now. There's just no innovation or originality injected any longer.
Personally I think developers needs to start implementing human controlled gamemasters. GM's that can set up unique situations and quests. Let you stumble by accident into a long forgotten cave with some good loot. Doesn't even have to be fighting involved. It's unique happenings like that I think is the future of the genre. Every happening shouldn't even be for everyone. If you're not there at the right time, well then tough luck for you. That would at least inject some suspense into the genre.
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Posted: Tue, 9th Mar 2010 17:59 Post subject: |
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random attacks while on a peacful road heading somewhere would be a good start.. doesnt have to be GM (player) run.. can just be implemented into the game code..
one min ur safe next a big ass group of nasty shit rolls up on horses etc and is wanting to loot ur worth....
everything is to samey indeed these days.. its just not eventful enough.
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 9th Mar 2010 18:49 Post subject: |
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Wurm-Online
Ugly as hell, but really complex and once you get used to it, it's hard to put it down, especially with a good group of pople at your side. It really is a fantasy life simulator. You have to eat, drink to be productive (you can't die from starvation AFAIK, but if you neglect your waistline, you tire your char out way faster than you can do anything useful). No levels, just plain and simple skills to level up by practising. You can build wherever and whatever you want (except a few grids outside the starting place, but that's understandable), you can alter the landscape with hard work, grow crops for your food, hunt animals for their meat/fur/skin, chop wood for planks/fire-fuel, mine tunnels into mountains, forge weapons, fish, etc, etc, the list could go on for a while.
As I said, it's ugly as hell. Barely any details, no alterable character appearance, ridicilous animations, if any at all, but the amount of stuff you can do is staggering.
It has a free-section where you can level your skill up to 20 (the max is 100 AFAIK) and you are restricted to the starter island (still quite big). For some miniscule monthly fee (5 euros/month) you can level your skills to max and can enter one of the two premium continents (one if full-PVP, with free-for-all rules and the other is a peaceful community). although after this if the premium time expires, you can't play with that char until you reactivate.
Also the game is quite unforgiving. There is no map, so if you stray into the wilds, you can get lost very easily and you need quite a bit of crafting experience to be able to craft a compass that gives a bit of help in finding your way around. Also there is only FPS view, so don't expect to see your avatar ever (besides, if you see another player, you saw all ).
Because of the general ugliness and hardcore gameplay, there are no 1337-kiddies anywhere and the players are generally helpful (there are still gankers prowling around, but that's unavoidable).
Some screens to get the glimpse of the ugliness, but I still say it's a great game if you guys give it a real chance. Spoiler: | |
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Posted: Tue, 9th Mar 2010 18:52 Post subject: |
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yes i can see how it can be and been told in other mmos this is addictive, gfx are nice to have but it shows gameplay and options are key to enjoyment...
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Posted: Tue, 9th Mar 2010 22:10 Post subject: |
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Maybe the star wars mmo will be decent, I am not sure if there are any other well funded mmo's on the horizon, except maybe for blizzards next secret mmo project, but that prolly still is far away.
Per Ardua Ad Astra
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zmed
Posts: 9234
Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 9th Mar 2010 23:21 Post subject: |
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Posted: Tue, 9th Mar 2010 23:26 Post subject: |
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Starwars kotor will let you play as a jedi but at the same time there are 4 different jedi classes to pick from.
Jedi Knight
Jedi Master
Sith Lord
Sith Inquisitor
All of them have their own background stories and thus provide a different experience.
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Posted: Tue, 9th Mar 2010 23:30 Post subject: |
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if it turns into a sudden flow of jedi toons it will suxor..
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 10th Mar 2010 00:13 Post subject: |
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hmm
is it at all running yet ? can we use it... i looked once for it found the site im sure etc but it was hard to work out if it was useable or still being worked on..
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 10th Mar 2010 00:28 Post subject: |
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It's still WIP, but most of the stuff is working. Vehicles, housing, etc. Still not a perfect copy, but they are getting close (some things are messed up, but generally it's quite nostalgic ).
As for getting it to work, you just install the original game, download the Launchpad Enhanced program, run it, designate the game's directory (will start patching on it's own in some stock folder, can't remember where the option is exactly, but it's not hard to find), while patching you create an account on the swgemu site for login and you're done. Once done patching, you can start it up and have access to the lone test server.
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Posted: Wed, 10th Mar 2010 00:32 Post subject: |
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oh that sounds interesting to try now 
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Posted: Wed, 10th Mar 2010 19:48 Post subject: |
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mortal online. past few patches have been good, though they gotta fix some desync stuff after this last one.
going to have to release too early but gets better by loads every week/month. only mmo in even the distant future that looks worth it.
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Posted: Wed, 10th Mar 2010 20:21 Post subject: |
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waiting for TOR and FF14.
due to immense criticism on the lack of open world areas and towns in 13 i have this funny feeling that they'll litter the place with huge cities up one's ass and huge, beautiful areas in FF14.
seeing as it's on ps3 too i think we can expect a certain graphical quality and not cater to low-end users.
well that's what i'm hoping for anyways.
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Posted: Wed, 10th Mar 2010 21:02 Post subject: |
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MO the only mmo worth it? Sorry but i can not disagree more. I doubt they even have the money they need for 1/2+ year more of development to make this game attractive for the minimum player base they need to run it. Its just too broken and unfinished for an open beta in current state and everybody knows it will be released unfinished because they run out of manpower and money. The unbelievable lame excuses from hardcore fanboys will do the rest by flaming every possible customer who has the nerve to complain about this broken POS away forever.
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Posted: Thu, 11th Mar 2010 00:43 Post subject: |
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I will say I skimmed through the last of the big paragraph in the OP and didn't mean to bring up the exact same MMO you said you were disappointed with
I don't mind disagreement, but it sounds like you're reacting more to fanboys than to the company or the game. If you let fanboys get to you that's not the game's problem, every game has fanboys. Every time some blind defense from fanboys comes up you can basically use a dev quote to talk them back down cause the devs are realistic about it, it's way rough. And yes I agree, fanboys are detrimental to the game.
But your alternative is going with some big publishing company that's going to try to make another shitty clone game. I imagine eventually one will stumble onto something halfway worth it but eventually the idiots at the top will gut it of anything worthwhile.
The biggest problem with MO is it's non-instanced twitchy. Working out lag in something like that hasn't really been done before. Also it means you can't put half the shit you want to put serverside and clientside sucks.
But right now if they cut down the lag/desync it's playable and fun for enough people that it'll last. I enjoy it enough to throw the amt. of money you'd pay for 2 to eat at mcdonald's for a couple nights of alright fun, and many people feel the same way. You simply can't do what you do in that game in any other MMO. So, looking into the future and not seeing anything that's not themepark or autotarget or focused all on pve (from what i've seen, i'd love someone to correct me if i'm wrong)... I'm still hoping for its success.
And because it has solid foundations, I imagine that if they put another 6 or 12 months into it and got it to a good state you'd go back to it, no? I wouldn't say the same for age of conan or warhammer, those games are foundationally shitty.
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