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Posted: Sat, 16th Jan 2010 16:58 Post subject: Dune 2 : The golden path |
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Dune 2 : The Golden Path
History
Welcome to the development page of Dune 2: The Golden Path. This is my attempt to recreate the original Dune 2 from the ground up, using completely original code and incorporating modern-day RTS features (and compatibility with Windows XP/Vista/7, Linux and Mac), with a focus on the multiplayer experience. The only things taken from the old Dune 2 are the graphics, sound, and gameplay style.
When completed, this game will be available completely free of charge to the public. I may or may not release source code at various points during the project, but will most likely release all upon completion.
The original Dune 2 always has a place in my heart. It reminded me of David Lynch's Dune, which appealed to me greatly as a lad, and even moreso now; The heavy paternal overtones and moody musical score makes me think of my father, who suffers from Lewy Body disease. The game itself also reminds me of an entire summer spent playing the game for hours a day with my big brother Aaron.
This page and project are dedicated to my father.
Website : http://drackbolt.blogspot.com/
Don't know if it is posted before.... but i just saw it and i'm sure a lot of people like myself will like this but didnt knew it was out there 
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Sat, 16th Jan 2010 17:02 Post subject: |
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I bought my first PC because of that game and Privateer.
Appreciate the heads up. i had never seen it before.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Sat, 16th Jan 2010 17:22 Post subject: Re: Dune 2 : The golden path |
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Lathieza wrote: | Dune 2 : The Golden Path
History
Welcome to the development page of Dune 2: The Golden Path. This is my attempt to recreate the original Dune 2 from the ground up, using completely original code and incorporating modern-day RTS features (and compatibility with Windows XP/Vista/7, Linux and Mac), with a focus on the multiplayer experience. The only things taken from the old Dune 2 are the graphics, sound, and gameplay style.
When completed, this game will be available completely free of charge to the public. I may or may not release source code at various points during the project, but will most likely release all upon completion.
The original Dune 2 always has a place in my heart. It reminded me of David Lynch's Dune, which appealed to me greatly as a lad, and even moreso now; The heavy paternal overtones and moody musical score makes me think of my father, who suffers from Lewy Body disease. The game itself also reminds me of an entire summer spent playing the game for hours a day with my big brother Aaron.
This page and project are dedicated to my father.
Website : http://drackbolt.blogspot.com/
Don't know if it is posted before.... but i just saw it and i'm sure a lot of people like myself will like this but didnt knew it was out there  |
That's... amazing! I loved the game, it was so original in it's age. I can't even remember how much time I spent playing it. It sure brings back memories...
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Posted: Sat, 16th Jan 2010 17:25 Post subject: |
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Just tried it a bit ... must say its really hardcore
Most controls are keyboard based so you have to memorize all commands ... hope they fix this in later releases.
And i want full screen 
Empty again 
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Posted: Sat, 16th Jan 2010 17:31 Post subject: |
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Posted: Sun, 17th Jan 2010 02:17 Post subject: |
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It's pretty decent for an RTS, but this isn't dune 2 at all :/
I don't understand the point in remaking a game if you're just going to change all the rules.
Interface is awful for "modern" standards, why they didn't just go with a wc3 style or c&c style i'll never know.
developer wrote: |
Q: Can Infantry and Troopers capture buildings?
A: Not in D2TGP. Instead, they do double damage against buildings that are not marked as "Defended".
Q: Can tanks run over infantry?
A: No. This kind of micromanagement is frowned upon by design.
Q: Why can't I attack the enemy units or buildings I want to attack?
A: Because units will not behave suicidally. They will not ignore closer enemies while attacking under any circumstance.
A2: Because this caused too many problems with units being "aggro'd" and otherwise mistakenly following enemy units to their deaths.
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Unit only attack nearest, Moving units take double damage.. the list goes on. D2k > this
Oh, and fullscreen is in the initial options at the menu.
edit: does this work multiplayer for anyone? just exits when I host with other players.. I can host without players fine. (that's great for multiplayer yeah.)
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Posted: Sun, 17th Jan 2010 09:37 Post subject: |
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Excellent stuff man! I'll be following this.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Pixies
Posts: 382
Location: Deep in the Caribbean
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Posted: Sun, 17th Jan 2010 13:06 Post subject: |
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That would be completely awesome, hope he can pull it off.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sun, 17th Jan 2010 13:13 Post subject: |
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hope he adds "select across screne/use a box to select multiple units ... remember the chore to send a load of units across the map ? ^^ 1 by 1 lol
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