Antialiasing
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msnes




Posts: 398
Location: Greece
PostPosted: Sun, 21st Nov 2004 15:29    Post subject: Antialiasing

As you see even if antialiasing is good at the car and around from this isnt so good at front........
I have enabled 4x with 16x af at 1024x768 gf6800 gt
Why isnt so good at full scene?
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psychoace
VIP Member



Posts: 656

PostPosted: Sun, 21st Nov 2004 17:35    Post subject:
a. it's the glass and its transperancy that gives the jaggy problem or b. the texture is already like that because the game was also made for low res consoles


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Phluxed
VIP Member



Posts: 4911
Location: Oakville, Ontario, Canada
PostPosted: Sun, 21st Nov 2004 22:51    Post subject:
Its the texture. Its made to run on a geforce 3 and then was ported.


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msnes




Posts: 398
Location: Greece
PostPosted: Mon, 22nd Nov 2004 00:58    Post subject:


These are from bloodrayne 2 demo
When i am moving jaggy problem are bigger
Settings are same with nfsu2
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psychoace
VIP Member



Posts: 656

PostPosted: Mon, 22nd Nov 2004 02:47    Post subject:
do you have it enabled in the game or just in your settings? if you have it just in your reg settings try turning them off and just using the game ones


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Gmc




Posts: 11

PostPosted: Mon, 22nd Nov 2004 20:48    Post subject:
Looks like a driver issue to me.
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Accelleron




Posts: 1926

PostPosted: Sat, 27th Nov 2004 06:42    Post subject:
In all honesty, jaggies rarely bother me. When I'm playing I'm too immersed into the story/action to bother looking at them, and when I'm gawking at something they don't bother me. Call me a polygon purist if you will, but I think AA and partially AF fuck up texture quality, especially on small objects.
Plus my 9600 Pro 128 usually can barely handle ng games at 1024x768, let alone AA them.


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nouseforaname
Über-VIP Member



Posts: 21306
Location: Toronto, Canada
PostPosted: Mon, 29th Nov 2004 07:14    Post subject:
I have an ATI Radeon 8500 LE 128 mb ... jaggies are all I get and they don't bother me at all!
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