[NDS] Scribblenauts_USA_NDS-2CH
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Location: UK
PostPosted: Sat, 12th Sep 2009 08:51    Post subject: [NDS] Scribblenauts_USA_NDS-2CH
Scribblenauts_USA_NDS-2CH



Description:

Scribblenauts is a completely original gameplay experience that anyone can play, offering all-age fun fun for all ages with two styles of gameplay and more than 200 levels. In Scribblennauts, players use the Nintendo DS touch-screen to help their character Maxwell acquire the Sstarite in each level by solving a series of puzzles armed with their stylus, notepad and imagination. Players jot down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real world, and players can combine countless objects to create completely new scenarios. Every level has more than one written object to use as a solution, opening up the game to extensive endless replay.

In Scribblenauts, players advance through ten worlds, each with eleven puzzle and eleven action levels for a total of 220 challenges to complete. Each level has a “par” for the number of objects suggested to finish the level. Beating a level with fewer objects thanunder par, earns “Ollars”, the in-game currency, which players can use to purchase new levels and music.

Features:

* Create Your Own Interactive Experience: Objects you write down in the game are only limited by your imagination.

* Everyone Can Play: All-ages Ppick-up-and-play fun for everyone.

* Touch-screen Controls: Easy to pick up and play on Nintendo DS™. If you can tap, you can play!

* Unlimited Replay Value: Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything; solve everything!

* Playground Mode: Play the entire game in a sandbox style right on the title screen.

* Revolutionary MultiplayerCreate and Share Levels Online: Share levels you create with the Level Editor via Nintendo DS Wi-Fi Connection.

* Innovative New Title from Leading Developer: 5TH Cell, the creator of the Drawn to Life franchise and Lock's Quest, has experience creating high-quality, innovative DS games.

Screenshots:

http://www.tothegame.com/screenshot.asp?id=9520

I cant friggin believe I sold my DS to get an iPhone and then this gets released! I am regrettably kicking myself! Sad


May the NFOrce be with you always.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 12th Sep 2009 10:43    Post subject:
is it really that good? objects are obviously not only limited by your imagination unless the game is skynet and evolves on it's own, so I'm not really sure how cool it really is once you run into all the things that you can't create.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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DaGonZo




Posts: 241

PostPosted: Sat, 12th Sep 2009 10:45    Post subject:
yes finally its out waiting for it since the first vids
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membre999




Posts: 394

PostPosted: Sat, 12th Sep 2009 11:44    Post subject:
nice to see it out, retail release is not for a while, is it?
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 12th Sep 2009 11:55    Post subject:
september 15th


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Nailbiter
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PostPosted: Sat, 12th Sep 2009 21:10    Post subject:
Great game!
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headshot
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Posts: 35871
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PostPosted: Sun, 13th Sep 2009 01:33    Post subject:
Sad


May the NFOrce be with you always.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 13th Sep 2009 01:51    Post subject:
Playing this on an emulator right now. Seems good so far.
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Ispep
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PostPosted: Sun, 13th Sep 2009 18:11    Post subject:
dezztroy wrote:
Playing this on an emulator right now. Seems good so far.

Same here. Would be nice to get into some challenging levels from the get-go though, the startup is extremely simple. Really nice game.
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Munkeee




Posts: 1131

PostPosted: Sun, 13th Sep 2009 21:49    Post subject:
Some of the action levels are annoying due to control

Wish they knuckled down a way to stop maxwell from moving , I try to select something . Miss it and fall to my untimely demise , all to common sometimes Sad


sabin1981 wrote:
but you know what Chinese whispers are like; some newbie will read your comment and suddenly run and spread it all over the internet that the new 2010 Banwave disables all your XBLA games when you're banned.

Ironic Statement #4756 from sabin
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Mon, 14th Sep 2009 22:17    Post subject:
I haven't even gotten past the opening screen yet, having too much fun spawning stuff and fooling around.

It's been a whole lot of laughs so far!


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ThePhoenix




Posts: 33

PostPosted: Tue, 15th Sep 2009 03:39    Post subject:
dezztroy wrote:
Playing this on an emulator right now. Seems good so far.


Which emulator are you using, out of curiosity?
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Tue, 15th Sep 2009 06:13    Post subject:
ThePhoenix wrote:
dezztroy wrote:
Playing this on an emulator right now. Seems good so far.


Which emulator are you using, out of curiosity?


Pretty sure no$gba. ;p


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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 15th Sep 2009 16:43    Post subject:
Yup. Using no$gba with no$Zoomer to get rid of the noise.

Just started world 6. This is getting a bit tough, I had problems on some levels.
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Nailbiter
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Posts: 6061

PostPosted: Wed, 16th Sep 2009 12:03    Post subject:
Munkeee wrote:
Some of the action levels are annoying due to control

Wish they knuckled down a way to stop maxwell from moving , I try to select something . Miss it and fall to my untimely demise , all to common sometimes Sad


Yep, any other game and this would have been unexcepteble.

The good overwieghts the bad by far though.
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KaiKo




Posts: 1914

PostPosted: Fri, 25th Sep 2009 14:15    Post subject:
http://www.destructoid.com/look-away-this-exploit-will-ruin-scribblenauts-for-you-149863.phtml


Cohen wrote:
I'm a troll! well done, you caught me lying my ass off on a forum. I post pictures so that it makes you angry and that you wish you could have my awesome material things Smile Cool
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jermore




Posts: 1088

PostPosted: Fri, 25th Sep 2009 15:48    Post subject:
If anyone is still playing this, it's crap on no$gba. surprisingly DeSmuMe is far superior for scribblenauts.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 25th Sep 2009 16:45    Post subject:
jermore wrote:
If anyone is still playing this, it's crap on no$gba. surprisingly DeSmuMe is far superior for scribblenauts.


Works just fine for me.
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jermore




Posts: 1088

PostPosted: Fri, 25th Sep 2009 17:43    Post subject:
dezztroy wrote:
jermore wrote:
If anyone is still playing this, it's crap on no$gba. surprisingly DeSmuMe is far superior for scribblenauts.


Works just fine for me.


You don't get subpar audio?
I have a stabler 100% on no$gba, but its always been terrible for audio. It's too bad nocash doesn't work on it anymore.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 25th Sep 2009 17:53    Post subject:
I was getting tons of noise in the audio, but usin no$Zoomer fixed that.
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Ispep
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PostPosted: Fri, 25th Sep 2009 18:14    Post subject:
Yeah, nozoomer is needed - and you might have to check the 'audio noise suppression' or something similar in the menu options.


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Lutzifer
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PostPosted: Sun, 4th Oct 2009 14:01    Post subject:
i really love the game and would say it's one of the very few reasons to own a DS (which i dont)
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