Official Site:LINK Release Date: October 2009
Platforms: PC, Xbox360, PS3
Developer: Obsidian Entertainment
Engine: Unreal Engine 3
Genre ActionRPG, Single player
- Alpha Protocol is an upcoming third-person action role-playing game, developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of rookie CIA field agent Michael Thorton. After a mission goes awry, Michael Thorton is cut off from all of his contacts and betrayed by his superiors and is being hunted by the United States government. In response, Michael uses the "Alpha Protocol", though it is normally reserved for more senior agents, and begins to operate undercover, to uncover the conspiracy.
- Alpha Protocol is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained CIA operative, the tools at the player's disposal include numerous firearms, hand to hand combat using Kenpo, and spy gadgets.
- In addition to the action elements, though, players also earn Advancement Points, which can be placed into any of the ten different skills in the game. These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again. One ability that has been mentioned in previews allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally.
The player can choose which skills to advance, allowing them to reinforce their play style. Examples include making Thorton more capable of stealth, more deadly in hand-to-hand combat, or better at gunplay.
- As with any RPG, Alpha Protocol features numerous characters to interact with. Conversations occur in real-time, giving the player a limited amount of time to respond at key "decision points" during dialogue. The dialog system in the game allows the player to choose from three different attitudes when speaking to an NPC. Obsidian has said that these options are based on the personalities of the "three J.B.'s": Jason Bourne of the Bourne Identity novels and films, James Bond of the eponymous film and book series, and Jack Bauer of the television series 24, although the game itself does not use these names. During dialog sequences, the player will be able to choose from options like "professional" (Jason Bourne), "suave" (James Bond), and "aggressive" (Jack Bauer). Each NPC will react differently to these choices; one character might be intimidated by an aggressive stance, but another character may find an aggressive stance to be insulting or childish. The consequences of choices made during conversations may not be seen until much later in game. As each conversation is experienced once per playthrough, multiple playthroughs will be required in order to experience all of the game's content.
- Alpha Protocol has a hub structure, in which Thorton must utilize safe houses in each of his hub cities in order to lay low between missions. From a safe house, Thorton can change clothing, access a weapons locker, telephone contacts, and attempt missions. Some missions are critical to the progression of the story, while others are optional. Players will be able to buy and sell weapons and equipment within their safe houses. Hub cities include Rome, Moscow, Taipei and Saudi Arabia.
Last edited by ixigia on Sat, 6th Feb 2010 23:42; edited 2 times in total
Looking forward to this game, it could be very interesting .
EDIT:
Quote:
SEGA, publisher of the rather sweet looking “Espionage RPG” Alpha Protocol, have announced that developer Obsidian’s latest title will sneak its way into retail on Ocotober 6, 2009. The game will be available on the PC, PS3, and 360.
Looks good, but I'm skeptical due to it probably being yet another game spoiled by a lousy port. And if the 'revolutionary' choice system is worth its salt, it needs to constantly give you as many choices as shown in the trailer (5+).
Looks good, but I'm skeptical due to it probably being yet another game spoiled by a lousy port. And if the 'revolutionary' choice system is worth its salt, it needs to constantly give you as many choices as shown in the trailer (5+).
I'm a bit skeptical too; every game that promised a revolutionary choices system in the past has miserably failed...
Even if 50% of promises made by devs is kept, we'll have a nice action-espionage game with RPG elements, and maybe 2-3 different endings .
Yah, built-in wallhack, how much better can it get? And next-generation stealth gameplay, where stealth equals turning invisible and then killing everyone anyway. Looks great!
You know, I saw the game in action in the trailer and the movement, textures, character models etc are highly ordinary and unremarkable. I think when such big and open ended games are developed a little leeway is required? Not sure if this applies to all developers though...
You know, I saw the game in action in the trailer and the movement, textures, character models etc are highly ordinary and unremarkable. I think when such big and open ended games are developed a little leeway is required? Not sure if this applies to all developers though...
they show xbox360 stuff all console textures look like crap, try to fit all those sound,animation and other stuff in only 512 ram
PC on the other hand will be way better , see Mass Effect xbox360vsPC pictures to get it...
Replying to emails involves choosing from three main options - brief, cordial or snarky - with players able to read the responses before sending them. For example, one message from Thornton's handler/fixer Mina asks whether he knows the password to a locked server. After selecting the snarky response, Thornton replies that the password is M1LFLuv3r. However, Mina fails to see the funny side, leading to one lost reputation point.
Seems very interesting. The graphics and animation does indeed seem a tad lacking but as long as the gameplay is good enough I don't really care that much.
Even though it's probably not very manly I do love all the customization options you seem to have for the protagonists looks, weapons and armor.
Many of the comments about dated graphics are kinda akin to what people said about Deus Ex the month up to it's release. And look how that turned out.
true
i must say that i am a graphic freek more then gameplay..maybe cause the first game i ever played looked like this:
LoL.
That's no reason to be a graphic freak. i played fucking PONG. We owned it. And I am no graphic freak. It wasn't the GRAPHICS that scarred you. . . it was the fucking horrible gameplay of that abomination of a game called E.T.
You should have played games on the C64 and such like Questron, Ultima I,II, & III. Syndicate Wars, Populpous... etc. Then you would appreciate gameplay more.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
i am talking of the days befor the c64 when there were two general consoles:
atari and philips and all you could see on the screen was few geometric forms and..don't get me wrong, it was amazing to play..we used to sit after school at my friend's home an play till he's parents kicked us out:D
i was also very happy owner of c80+ (was between the 64 and the 128) and later i had c128 and i will never forget this days, games were fantastic graphic gameplay and sound.
but i guess, after so many years of gaming , i am always looking for new fitures and better graphic , stuff that will look more realistic, more atractive (not necessary realistic gameplay) , and more special effects.
for me game with bad or no physics, will make me think twice befor playing.
i know that a good gameplay will makeup for the others, but i am still looking for very nice visuals and physics:)
Seriously though, I grew up with the C64 and the Amiga, which is why I'm NOT a graphics whore. God I miss those days :-\
I started out on aa Apple II, then TRS-80, Then a Vic-20, then a C-64, the a C-128, Then an Amiga 500, then got my first 386 PC when Dune came out.
I forget what was on what I just remember the games I loved from those days. I meant to say Syndicate anyway and not Syndicate Wars.
Back on topic: This game looks like a pretty cool game from that HD trailer.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
As for me, my first ever machine was an Atari 2600 when I was 3 years old, then it just progressed from there with the Vectrex (changeable screens FTW! ) and C16/Spectrum 48k and finally to the gods of home computer gaming; the C64 and Amiga.
In regards to the game; I'm definitely looking forward to it. It's so rare to find a modern-day RPG, especially one based around spies and espionage -- just a shame it's Obsidian coding it, and not Bioware. Ah well.
The game seems good with a lot of variety, just hope the missions by themselfs are good too. But im gonna keep one eye on this, seems to have some replay value with all the diferent skills and strategies.
Damn i love the safe-house-prepare-for-the-mission thing, my shack in F3 is filled with thropys
As for me, my first ever machine was an Atari 2600 when I was 3 years old, then it just progressed from there with the Vectrex (changeable screens FTW! ) and C16/Spectrum 48k and finally to the gods of home computer gaming; the C64 and Amiga.
For me it was my Dads "pong" system.I don't recall the system maker but it had like 10 versions of the same type of Pong game.He also had a light gun(revolver) and you shot bouncing blips on the screen and scored points all in black & white.
First real game system I had was a Atari 2600 and then a 5200 which was leaps ahead of the 2600.I loved that console.Star Raiders was one f my favorites especially with the keypad system to control shields and other parts of the ship.On to 8 bit NES,SNES and my favorite console of the time the Sega Genesis which I felt made way better games then Nintendo did.Nintendo always stuck to kiddie games and still does,Sega appealed more to teens/adults.Many a long night playing Might & Magic,mapping out tedious dungeons with pen and paper.
C64 was also great.I remember using Apple II's in school with the green or orange screens.Then on to the 486 running Falcon AT with a 3 color monitor...hahaha.We have come a long way since those days.
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