BRINK [R]
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Fri, 29th May 2009 11:27    Post subject: BRINK [R]




  • Official web page: Brinkthegame
  • Publisher: Bethesda Softworks
  • Developer: Splash Damage http://www.splashdamage.com/brink
  • Genre: *FPS*
  • Release date: +/- 2010
  • Story/Description:
    Quote:

    BRINK is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of BRINK as you fight to save yourself and mankind's last refuge for humanity. BRINK offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.


  • Game Features:
    * Blurring the Lines Between Offline and Online
    Advance your character's development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
    * Groundbreaking Kinesthetics
    BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
    * Context-Sensitive Goals and Rewards
    Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
    * Virtual Texturing
    BRINK's proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology.

  • Multiplayer: N/A
  • Media type and size: n/a


  • Protection: N/A*
  • Demo: not yet

  • Screenshots:
     Spoiler:
     


    E3 Teaser: http://www.gametrailers.com/video/e3-09-brink/49785


Stay tuned!


My Youtube Channel - -


Last edited by Teniak on Wed, 11th May 2011 01:11; edited 9 times in total
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CaptainLove




Posts: 577

PostPosted: Fri, 29th May 2009 12:00    Post subject:
Looks quite good, giving off a great fucking vibe. KILL KILL.
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banish




Posts: 858

PostPosted: Fri, 29th May 2009 16:18    Post subject:
CaptainLove wrote:
Looks quite good, giving off a great fucking vibe. KILL KILL.


what looks good?...i mean i haven't seen something solid so far
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metatron83




Posts: 152

PostPosted: Fri, 29th May 2009 16:28    Post subject:
banish wrote:
CaptainLove wrote:
Looks quite good, giving off a great fucking vibe. KILL KILL.


what looks good?...i mean i haven't seen something solid so far

Yes, what I can see is Bethesda well known hype machine at work Very Happy
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Submiqent




Posts: 1213

PostPosted: Fri, 29th May 2009 17:40    Post subject:
Devv'ed by Splash Damage. Those guys are cool, ETQW was great even though nobody played it long term. This should be good. It would of been nice if it were modern day or something, HL2 and BioWare has scifi covered pretty well. Not that I'm hating on it, Brink FTW.
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Wed, 3rd Jun 2009 16:50    Post subject:
Thread updated !
Some screens (ingame?!)




an article : Brink Is Certainly Different
http://kotaku.com/5276502/brink-is-certainly-different
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 3rd Jun 2009 16:57    Post subject:
Gotta admit, though I've not seen any gameplay footage yet, that *sounds* awesome!
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Overlord123




Posts: 2335

PostPosted: Wed, 3rd Jun 2009 17:15    Post subject:
Looks like concept art to me.
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Teniak




Posts: 2602
Location: Tic Tac
PostPosted: Wed, 3rd Jun 2009 17:16    Post subject:
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madness




Posts: 13315

PostPosted: Wed, 3rd Jun 2009 18:29    Post subject:
Overlord123 wrote:
Looks like concept art to me.


confirmed to be in-game by the developers
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lhzr




Posts: 3902
Location: RO
PostPosted: Wed, 3rd Jun 2009 18:50    Post subject:
madnessnaab wrote:
confirmed to be in-game by the developers

in that case a 'whoaaaa' is well deserved
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ixigia
[Moderator] Consigliere



Posts: 65072
Location: Italy
PostPosted: Wed, 3rd Jun 2009 18:52    Post subject:
lhzr wrote:
madnessnaab wrote:
confirmed to be in-game by the developers

in that case a 'whoaaaa' is well deserved

Yeah I really like the style Cool
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Wed, 3rd Jun 2009 18:57    Post subject: Re: BRINK (Bethesda)
Quote:

BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
Stay tuned!


indeed..

Ps: Now if that piece of software were used on the girlfriend.."just press the smart button" Very Happy
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Thu, 30th Jul 2009 15:31    Post subject:
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 30th Jul 2009 15:59    Post subject: Re: BRINK (Bethesda)
Quote:
BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.



See Deelix, no need to wait anymore for teh future for NEXTNEXTNEXTNEXTNEXTGEN gameplay, it's already here! Laughing
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madmax17




Posts: 19309
Location: Croatia
PostPosted: Thu, 30th Jul 2009 16:27    Post subject:
Jesus.. they should call it 'the stupid button for console kiddies'. No need to aim your gun, just press the STUPID button and kill everyone on your floor, buy the updated STUPID button dlc and then you can press the STUPID button twice and finish the game right there without playing it!

I'm just kidding, still the game sounds like shite.
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Toxikbrain




Posts: 791
Location: Lost
PostPosted: Thu, 30th Jul 2009 16:51    Post subject:
looks interesting.
Thanks for the info, keeping my eye on it.

Greets.
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inz




Posts: 11914

PostPosted: Thu, 30th Jul 2009 16:58    Post subject: Re: BRINK (Bethesda)
iNatan wrote:
Quote:
BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.



See Deelix, no need to wait anymore for teh future for NEXTNEXTNEXTNEXTNEXTGEN gameplay, it's already here! Laughing


That's one scary coincidence. Very Happy

Probably just a gimmick that gets annoying after 5 minutes.
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Spiderman
Banned



Posts: 5877

PostPosted: Thu, 30th Jul 2009 18:29    Post subject: Re: BRINK (Bethesda)
inz wrote:
iNatan wrote:
Quote:
BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.



See Deelix, no need to wait anymore for teh future for NEXTNEXTNEXTNEXTNEXTGEN gameplay, it's already here! Laughing


That's one scary coincidence. Very Happy

Probably just a gimmick that gets annoying after 5 minutes.
next incarnation of auto-aim ? Laughing
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madness




Posts: 13315

PostPosted: Thu, 30th Jul 2009 19:07    Post subject: Re: BRINK (Bethesda)
inz wrote:


Probably just a gimmick that gets annoying after 5 minutes.


Doubt it. Easier to track and shoot at enemies while jumping over and under obstacles this way. Keeps the action flowing as well, assuming this is a fast paced game like ET...

As I understand it won't be as effective as mastering manual movement though Smile
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banish




Posts: 858

PostPosted: Fri, 31st Jul 2009 10:47    Post subject:
jumping over and under obstacles while shooting sounds pretty awesome,it's not the first game that has this but with this "SMART" button that knows what you want it sound fresh
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madness




Posts: 13315

PostPosted: Fri, 14th Aug 2009 18:48    Post subject:
New screens:
 Spoiler:
 


And shaky-cam footage of Public Demo about customization.

http://www.bluegamer.net/2009/08/14/brink-customization-videos/
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CaptainLove




Posts: 577

PostPosted: Sat, 15th Aug 2009 11:18    Post subject:
Doesn't look half-bad to be honest, I like the art-style.

Wonder how APB is gonna roll over this though Razz.
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vurt




Posts: 13809
Location: Sweden
PostPosted: Sat, 15th Aug 2009 11:59    Post subject: Re: BRINK (Bethesda)
Teniak wrote:

BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump


Retarded. Why not make it finish the game for you too so you can just sit and watch and maybe even read a book or watch a movie while its doing it.. that'd be sooo much fun Rolling Eyes
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Ankh




Posts: 23340
Location: Trelleborg
PostPosted: Sat, 15th Aug 2009 12:27    Post subject: Re: BRINK (Bethesda)
vurt wrote:
Teniak wrote:

BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump


Retarded. Why not make it finish the game for you too so you can just sit and watch and maybe even read a book or watch a movie while its doing it.. that'd be sooo much fun Rolling Eyes


Wait and see it in action before judging it?


shitloads of new stuff in my pc. Cant keep track of it all.
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Lfctony




Posts: 302

PostPosted: Sat, 15th Aug 2009 12:29    Post subject: Re: BRINK (Bethesda)
vurt wrote:
Teniak wrote:

BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump


Retarded. Why not make it finish the game for you too so you can just sit and watch and maybe even read a book or watch a movie while its doing it.. that'd be sooo much fun Rolling Eyes


Naturally, because the requirement to time actions perfectly is the core of every game or it sucks.

You want perfect timing jumping? Go play a platformer... This is a shooter...
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vurt




Posts: 13809
Location: Sweden
PostPosted: Sat, 15th Aug 2009 12:36    Post subject: Re: BRINK (Bethesda)
Lfctony wrote:
vurt wrote:
Teniak wrote:

BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump


Retarded. Why not make it finish the game for you too so you can just sit and watch and maybe even read a book or watch a movie while its doing it.. that'd be sooo much fun Rolling Eyes


Naturally, because the requirement to time actions perfectly is the core of every game or it sucks.

You want perfect timing jumping? Go play a platformer... This is a shooter...


All shooters have RPG elements now? That's new, i didn't know.

Whats the thrill of making a jump if you're always going to succeed at it because the game does it for you?

With the same logic you use, all platformers (for example) that contains other elements than jumping (e.g firing at something or maybe flying) should be done automatically by the game after a press of a button, because you should never mix genres (like they have done here, because this is not a plain shooter Razz )? you fail at logic.
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banish




Posts: 858

PostPosted: Sat, 15th Aug 2009 12:57    Post subject:
i think that if they implement the SMART button wright it will be a lot of fun;i doubt that the SMART button is made so you can jump perfect,maybe it will have some cool mecanics...why won't you guys just give it a while so you can see it in action?
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Lfctony




Posts: 302

PostPosted: Sat, 15th Aug 2009 13:13    Post subject: Re: BRINK (Bethesda)
vurt wrote:
Lfctony wrote:
vurt wrote:


Retarded. Why not make it finish the game for you too so you can just sit and watch and maybe even read a book or watch a movie while its doing it.. that'd be sooo much fun Rolling Eyes


Naturally, because the requirement to time actions perfectly is the core of every game or it sucks.

You want perfect timing jumping? Go play a platformer... This is a shooter...


All shooters have RPG elements now? That's new, i didn't know.

Whats the thrill of making a jump if you're always going to succeed at it because the game does it for you?

With the same logic you use, all platformers (for example) that contains other elements than jumping (e.g firing at something or maybe flying) should be done automatically by the game after a press of a button, because you should never mix genres (like they have done here, because this is not a plain shooter Razz )? you fail at logic.


Sounds to me that you are failing in logic. If the game is primarily a shooter, you focus on that. If it's a platformer, you focus on that. Other elements take a back seat. I'm not going to buy a shooter and then moan why the developer chose to not have the requirement for perfect jumping and crap. On the other hand, you can actually enjoy more the shooter you bought... Would you say that a platformer should have the requirement for perfect aiming as well, like a FPS? For God's sake, so many developers use autoaim in shooters and now we have people compaining because they will make MOVEMENT easier in a shooter... Where's the logic in that?
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Sat, 15th Aug 2009 13:22    Post subject:
God, I just can't believe in a today's crowd of gamers.

Play some fuckin' Contra on the NES, hard as shit but satisfying as hell, not some new Prince of Persia you can't die bullshit.

I can't believe some people try to justify having a SMART button that plays the game for you.

I also can't believe that developers are making a feature out of it, and that they actually CALLED it a SMART button.

Well, first Splinter Bauer Cell Bond: Bourne Conviction, and now this. Fuck.
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