SiN
Page 1 of 1
Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 5th May 2009 09:58    Post subject: SiN
SiN



  • Publisher : Activision
  • Developer : Ritual Entertainment
  • Genre : Action
  • Release date : 1998
  • Protection : N/A
  • Story :
    Quote:
    Set in the near future of 2037, many of the levels and locations are reminiscent of their current day equivalents. Banks, building sites, sewage works and other everyday recognisable buildings form the basis of many of the levels in SiN. One major difference in the world of SiN is the lack of a police force. 10 years prior to the game, it is revealed that the police force collapsed due to inefficiency and ineffectiveness against the rising tide of crime. Private security companies have taken their place, some patrolling the streets like the former police, some in charge of protecting their employer's assets.
    One of these companies which employ their own armed security forces are SiNtek, a large multi-national biotechnology firm owned by the beautiful and charismatic Elexis Sinclaire. Elexis took over the firm following the disappearance of her father, Dr. Thrall Sinclaire, who formed it in 2005.
    The protagonist of the game, Col. John Blade, is the commander of one of the largest security forces in the city of Freeport, HardCorps. Prior to the beginning of the game, John is working to rid the streets of a potent new recreational drug named U4, which is gaining in popularity in Freeport. Yet, the source of the drug is still unknown, and its effects not entirely studied. As the game begins, the player is placed into the shoes of John Blade as he responds to a full scale bank heist and hostage situation perpetrated by a well known criminal, Mancini. But as the player progresses and pursues the criminals behind the heist, further questions are raised: Who is really behind the heist? And is this linked to the reported appearance of mutants in the city?
    Throughout the missions, Blade is aided via radio link by a hacker working at HardCorps, JC. JC is a skilled hacker, capable of breaking into even the tightest of networks. In fact, Blade first found out about JC when investigating a hacker who had broken into the HardCorps system. After tracking down the hacker, Blade, recognising the perpetrator's talents, decided to make him a job offer at HardCorps instead of arresting him. Thus, JC became one of HardCorps most valuable assets.

    Action-based Outcomes - A player's progression through SiN was not entirely linear. Many levels had multiple ways in which to complete them, and actions could trigger drastic changes in future levels. This feature was intended to add a level of replayability to the game and force the player to think before acting.

    High levels of Interactivity - SiN featured one of the highest levels of interactivity of any first-person shooter at that time. Much of the environment could be interacted with, computer terminals could be manipulated through a DOS-like command prompt, and various objects could be destroyed. For example, in a bank level, it is possible to hack into the bank's computer, obtain the archenemy's bank account password, and transfer all of her money into the player character's own account.

    Drivable Vehicles - Although drivable vehicles did not play a big part in the game, there were some sections and levels which required it. The camera viewpoint remained in first person mode during these sequences.

    Easter Eggs - SiN contained many Easter eggs. These easter eggs ranged from fairly obvious signs and graffiti, to various secret rooms.


  • Multiplayer : Yes
  • System requirements :
    Quote:
    CPU : 166 MHz
    RAM : 32 MB
    GFX: 2mb compatible graphics
    Win95

  • Screenshots : Moby
  • Movies :

Why on earth havent anyone posted this gem yet? The first game to incorporate Rat Levels in its mpmode. Its based on the Q2 engine and had a sequel through SiN episodes in 2006 but the series got cancelled Sad


"Why don't you zip it, Zipfero?" - fraich3
Back to top
FireMaster




Posts: 13397
Location: I do not belong
PostPosted: Tue, 5th May 2009 10:21    Post subject:
I liked the gore in the game and shooting bald guys in the face and head was so pleasing Very Happy
too bad ritual had to go bankrupt no SiN 2 Sad
Back to top
wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Tue, 5th May 2009 11:51    Post subject:
That game is one of the best fps games i played - great gfx at the time (used a voodoo 2 with 12mb), good story, great action and gore...
Man, that was something. Sin Episodes (the first ep only...) was also good, too bad there aint no more Sad
Back to top
timechange01
VIP Member



Posts: 6650

PostPosted: Sun, 16th Aug 2009 23:45    Post subject:
This is one of my most fav games of all time. I remember when i first played the demo I knew I had to buy it and I did and it didn't disappoint. Graphics and gameplay were amazing. And the multiplayer was even better. I gave up when I reached one of the jungle levels (because it was too difficult) and then discovered on the internet this thing called "cheats" Laughing

Anybody remember this: Very Happy Very Happy

Never got the chance to play Wages of Sin (I had no money to buy it. I was 11 at the time). Also I never tried Sin:Episodes. Is it any good?



ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - Golden Oldies
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group