War.War never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes.
In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons. Petroleum and uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise. A few were able to reach the relative safety of the large underground Vaults. Your family was part of the group that entered Vault Thirteen. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world. Life in the Vault is about to change.
Quote:
War, war never changes. The end of the world occurred pretty much as we had predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, purely human ones.
The earth was nearly wiped clean of life, a great cleansing. An atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames, and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth. A quiet darkness fell across the planet, lasting many years. Few survived the devastation; some were lucky enough to reach safety, taking shelter in great underground vaults. When the great darkness passed these vaults opened and the inhabitants emerged to begin their lives again. One of the northern tribes say they were decedents from one such vault: they say that their founder and ancestor, one known as the Vault Dweller, once saved the world from a great evil. This evil arose in the far south; it corrupted all it touched, twisting men inside, turning them in to beasts. Only through his bravery was the evil destroyed, but when he returned to the home he fought so hard to protect he was cast out. Exiled. Confronting that which they feared he had became something else in their eyes and no longer their champion. He strode far to the north 'til he came to the great canyons.
There he founded a small village, Arroyo. It is now home, your home. But the scars from the war have not yet healed, and the earth has not forgotten.
DOWNLOADS
Patches and mods for Fallout : MNA
Patches and mods for Fallout 2 : MNA
One of the best RPGs ever made.
They don't make them like this any more.
NOTE : I think this template is not necessary, but it's here for those two people who have been in cryogenic sleep for the last 15 years.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
Last edited by Veki on Wed, 20th Jan 2016 18:54; edited 1 time in total
I love the Fallout games, but FO2 is by far the best. FO1 was great, but seemed to be missing a lot - while FO2 took what made 1 so great - then made it better. Fallout 3, on the other hand, appeals to my FPS-RPG desires and will always be in my favourite games lists. Different, like Brotherhood of Steel was different, but still great.
Oh and I love having a template, bud! Makes it look more official
I remember loading times were really long on my 486 (around 45 - 60 seconds). That's the reason I didn't finish it until I got a new PC in 2002.
And that I had to delete all other games from my HDD (1.3 GB in 1996 ) just to install it. Good times.
And I think as well that Fallout 2 is better than Fallout.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
i finished this ON a 486dx-100mhz !!! part one was short , needed like 3 days to finish it with subquests, but part 2 dude i needed like 2 months to finish it AND I ONLY PLAYED THE MAIN QUEST !!!
loadings shmadings, then your no c-64 fan, now THOSE loadings where slow from 7 to 30 min for one game, then a read error and your forced to do it again after you set your cassette recorder
loadings shmadings, then your no c-64 fan, now THOSE loadings where slow from 7 to 30 min for one game, then a read error and your forced to do it again after you set your cassette recorder
You forgot; "tweaking the pot with a technical screwdriver just to get one game to load properly, only to find out that doing so broke OTHER games"
Also how about playing the C64 version of Street Fighter 2 - and having to spend 2mins loading the next FIGHT off the tape?
loadings shmadings, then your no c-64 fan, now THOSE loadings where slow from 7 to 30 min for one game, then a read error and your forced to do it again after you set your cassette recorder
sabin1981 wrote:
You forgot; "tweaking the pot with a technical screwdriver just to get one game to load properly, only to find out that doing so broke OTHER games"
I remeber that. Especially that bloody screwdriver operation.
Still have my C64 and it's still working. <3
sabin1981 wrote:
Also how about playing the C64 version of Street Fighter 2 - and having to spend 2mins loading the next FIGHT off the tape?
Never had any game on C64 that would require that. But I had maybe 30 games for C64 so maybe that's the reason. Games were a bit hard to come by at that time.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
Windows installer (highly recommended): download
Manual install (advanced users): download
Change log
Spoiler:
Major Changes:
--------------
• Complete dialogue overhaul for every RP location and character
The dialogue in the RP often left much to be desired and it never quite fit with the rest of the vanilla dialogue. Well, this should no longer be the case and nearly all the dialogue at RP locations has been rewritten and should seamlessly fit into the rest of the game. A big thanks to community member Dravean for his help in this area.
• Kaga Redone
Kaga has been completely overhauled to be more true to his original intent. His encounters are no longer scripted sequences and nor are they forced. Kaga's encounters are just like normal encounters, but deadly ones at that. You'll get some dialogue to go along with it too, but it has completely been rewritten.
• Complete overhaul of the EPA
This location has been completely redesigned to be bigger and better than ever - new map, new dialogue, new quests, new secrets, etc. A big thanks to Pixote for his awesome mapping and graphic skills.
• 3 new recruitable npcs available
To go along with the EPA overhaul, there are now 3 npcs that can join you which are found there. The one you get depends upon the skills you have chosen to develop.
• Improvements to every RP location
Not only has the dialogue improved at every RP location, but the quests have also been altered. The quests at these locations have been improved and new ones have even been added.
• Shi Submarine
Sailing to the Enclave no longer requires just fixing up the Tanker. The undead guardian of San Francisco is preventing anything from entering or leaving the harbor and something has to be done about it. This content has finally been realized thanks to the beautiful graphic work of community member Continuum.
• Improved maps
Both vanilla and RP locations look better than ever thanks to help of community member Pixote.
• Vertibird is no longer flyable to the Enclave, but...
You no longer can fly a vertibird to the Enclave, as there really wasn't enough evidence supporting the intent of this. It didn't even make sense logically - how could everyone from your tribe, etc fit on board? However, evidence instead points to the intent for the player to stowaway on a vertibird during the Salvatore-Enclave transaction. Thus, in much the same way as the player could get to the Military Base in F1 at an earlier time than usual, the same concept is now possible in F2. The chance of survival is slim, but it's not impossible.
Other Changes:
--------------
• Updated Sfall to the latest version currently out (2.6a).
• Source of the "too many items bug" seems to have been found and fixed. Hoarders rejoice!
• All party members will now give text floats when crippled, radiated, poisoned, etc.
• Elevators at the EPA now act like elevators in the rest of the game (no dialogue window).
• New graphics for the cryogenic chambers as well as a new electric chair.
• Expanded Doctor Jones' (Vault 15) dialogue to bring better closure to him.
• Unlocked dialogue where The Corsican Brothers give special comments for selected Pornstar names.
• It is now possible to smell the cologne on Cody's dead body and deduce that Jules is the killer.
• You can now gain citizenship at Vault City from Lynette by blowing up Gecko's reactor. She said she would give you it, but never did. It's good to be evil.
• New and improved town map for the Abbey.
• Added "special surprise" found only after beating the game. Just travel the Wastes after beating the game and you will find this nice treat!
• Unlocked dialouge with the Enlightened One in NCR.
• Unlocked dialogue with the President discussing the Vice Presidents role in the Project.
• Added night version of the wasteland background used for NPC talking heads.
• New Child Killer karma title.
• New AP Ammo mod included which fixes the problem of hitting for 0 damage (Horrigan, etc).
• Added option in the installer for new animations for the Sniper, Hunting Rifle, FN Fal and Wakizashi courtesy of Josan12.
• Added option in the installer for animations when smoking cigarettes and drugs found at EPA. Smoking too much gives you the "Smoker" karma title. Courtesy of Josan12.
• NPC Armor mod now has animations for Cassidy wearing leather armor. Courtesy of x'il.
• NPC Armor mod now has animations for Myron when he is wearing Combat armor and Power armor. Courtesy of Josan12.
• Mash's High Resolution mod. Play Fallout 2 at resolutions greater than 640x480!
Bug Fixes:
----------
• Bug with Aunt Morlis and the Flint has been corrected.
• Having sex with Slim Picket now correctly removes the Virgin of the Waste rep.
• Fixed obscure bug with Torr and unexpectedly failing his quest.
• Conditions for encountering the Gecko Verti Assault have been corrected. It was possible to not encounter them even though you were supposed to.
• Corrected numerous bugs with the Vault Village questline. This quest should now work as intended no matter the path chosen.
• It is no longer possible to go on a Broken Hills cattle drive after putting Chad in jail.
• Corrected a dialogue scripting error in the listing of vaults from the Vault 13 computer.
• Corrected a dialogue scripting error when returning the stolen body to the Shi.
• Corrected several bugs with taking the Vertibird to the Enclave (unable to continue playing the game after beating it, ending slides coming up too early, etc) --this is no longer relevant for RP 2.0, but it was left in for reference since it did happen for an internal release.
• If you kill everyone at the Primitive Tribe, you can now enter the cave on the shoreside.
• Inhabitants of the Primitive Tribe no longer display "error" as text floats when you are a Slaver.
• It is no longer possible to speak with the Primitive Tribe leader from outside the tent without first having had permission to enter.
• Fixed Windows 9x crash bug when entering the Primitive Tribe.
• Fixed issue with car disappearing from the Primitive Tribe.
• Corrected map holes at the Abbey which allowed critters to go outside the visible part of the map.
• Giving Brother Paul at the Abbey the botany disk no longer displays a dialogue option of "error".
• Corrected bug which allowed for infinite xp when repairing the broken water pump at the Abbey.
• Fixed various scripting issues with McGee in New Reno.
• It is no longer possible to have the initial conversation with the leader of the Slaver Camp more than once.
• Changed the weapons the Slavers at the Slaver camp have for game balance.
• The Slavers at the Slaver camp will no longer run off the map thus preventing the Sulik Sister quest from becoming unfinishable.
• The Slavers at the Slaver camp will now correctly react when stolen from.
• Time now correctly passes when you travel to and fro the Primitive Tribe and Slaver camp (not via the world map)
• Fixed bugged stats with the drugs found at the EPA.
• Removed remote dynamite from the EPA as game limitations prevented it from working as it should.
• Fixed bug with Skynet (and hopefully others) which would randomly prevent them from leveling.
• Abbey map tweaked for improved playability.
• Corrected even more typos/grammar mistakes.
• If Marcus or Myron die after the fight with Horrigan but before viewing the ending slides the game would say they died years later. This has been fixed.
• The ending slides for the Hubologists is no longer randomly chosen but dependent upon what you do for them.
• Numerous other bug fixes/code optimizations I forgot to keep track of (or are not worth mentioning in detail). More bug free than ever!
• Nearly a hundred original game bugs squashed that were not yet fixed by my unofficial patch. Most notably a work around for the too many items bug and a fix for Cassidy forgetting his combat settings.
Download and extract it to your main Fallout 2 directory. Overwrite the files already there. You know it is updated if the rock at the start of the game says 2.0.2c.
Spoiler:
April 1st 2010
Update 1 (2.0.1)
-New version of sfall (2.6b) which fixes the hero appearance mod breaking the players sound effects.
-You can no longer barter with Kaga (this was only the case with the first two encounters of Kaga)
-Going to Gecko with Brother Jason from the Abbey no longer sends you to a completely black screen.
-It was impossible to speak to the Shaman and tribal chief at the Primitive Tribe. In the info box it would say "you cannot reach it". This has been corrected. Note: You MUST enter the Primitive Tribe for the first time for this fix to work.
April 1st 2010
Update 2 (2.0.2)
-Already includes all changes in update 1
-Fixed several maps where the rug under a critter would prevent the player from speaking to the critter.
-Mom would give "Error" as her response after you help her setup the orphanage. This has been fixed.
-Cassidy would disappear if you asked him to remove his armor and had him run around unarmored. This has been fixed.
-Harry in Vault City had no inventory. This has been fixed.
-It was possible that AHS-7, Suze, and a table at one of the gun merchants in San Fran would not operate correctly due to the map changes in this release. This shouldn't be a problem now.
April 1st 2010
Update 2b (2.0.2b)
-Already includes all changes in update 1 and 2
-Farrel in Modoc was also plagued by the unable to talk issue, due to the rug under him. This has been corrected.
April 3rd 2010
Update 2c (2.0.2c)
-Already includes all previous updates
-Entering Navarro would instantly send you to the vertibird part of the map. There was some debug code left in by mistake. This has been fixed.
-You could not talk with Farrel if you blew up the shitter (due to the rug issue that plagued him on the other level of the map). This has been fixed. Note: You must enter the Modoc Inn map for the first time for the fix to work.
-Some minor desert random encounter map changes. No need to worry about this.
April 6th 2010
Update 2d (2.0.2d)
-Already includes all previous updates
-Removed the unimplemented vault door at V15 which prevented players from entering the vault. You must enter the vault area for the first time for the fix to work - Just the vault area, not the squatter area or the shack with the elevator.
April 17th 2010 (NOT INCLUDED IN FULL RELEASE)
Update 2e (2.0.2e)
-Already includes all previous updates
-Fix for Den slowdowns.
-Fix for Gecko-Enclave Verti encounter slowdowns.
-Fix for a problem with repair message for EPA Robot Control Computer.
-Fix for NPC's lockers at the EPA - would open when they shouldn't, etc.
-Fixed crash with Francis when confronting him about the note.
-Fix for inability to complete missing person quest at Broken Hills.
-Fixes to appearance mod (Fixes issues of corruption after saving in combat) Still not recommended to save in combat!
-Fixed issue with Balthas, which causes him to mimic the dialogue of whatever previous character you talked to when speaking about Johnny.
-Fixed issue with the Brain, which causes him to mimic the dialogue of whatever previous character you talked to.
-Fixed crash when completing the Primitive tribe merchant exchange.
-Fixed dialogue loop for dumb characters when speaking with Kaga.
-Fixed problem with Carlson's gate guard not giving the option to enter. - You MUST enter this section of NCR for the first time for this fix to work.
-Various map fixes.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
Last edited by Veki on Thu, 13th May 2010 09:08; edited 1 time in total
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
Windows installer (highly recommended): download
Manual install (advanced users): download
RP 2.1.1 Change Log:
Spoiler:
Bug Fixes:
In addition to several undocumented bug fixes, the following specific issues were addressed:
Arroyo:
-------
• Klint no longer thinks you already finished the Temple of Trials when you first talk with him.
Primitive Tribe:
----------------
• Replaced bugged gecko skins at primitive tribe which could potentially crash the game.
Broken Hills:
-------------
• You can no longer get another key from the prison guard (through persuasion) after already having stolen it from him.
EPA:
----
• Corrected some errors with the NPC hibernation computer.
• Corrected error with forcefield control computer at EPA blue level.
• Fixed exploit that could allow you to get more NPCs in your party than you should be allowed to.
Random Encounters:
------------------
• Fixed map issue that caused some encounters to appear empty.
San Fran:
---------
• Map scroll blockers no longer visible on Shi/BOS map.
Misc:
-----
• Fixed more unstackable/bugged items on several maps.
• Fixed some minor map issues introduced in the enhanced maps.
• Dogmeat is no longer silent when he attacks with his new armor.
• New critters (red dog and blue security bots) are no longer silent when they attack
• Fixed several issues with the RP inst
RP 2.1 Change Log :
Spoiler:
New Critters:
• Random wild dog encounters may now contain red colored dogs.
• Red colored spore plants added to the surface map of the EPA.
• Blue colored security bots now found at the Enclave.
• Old Joe now has a custom look.
Other Changes:
• Each karma level now displays it's own unique icon in the character screen.
• Tweaked skill/combat settings for the three new npcs. They should be more balanced and better overall.
• Kitsune should now aid the player in lockpicking needs, much like Myron and Vic help with science and repair.
Bug Fixes:
In addition to numerous undocumented bug fixes, the following issues were addressed:
Abbey
-----
• Fixed issue where Brother Jason would not appear at Gecko when you escort him there.
• Corrected swapped dialogue options when buying mutant armor for Marcus.
• Added dialogue when returning the book to the Abbot, having not been given the quest yet.
• Party members use correct talking head background when in the caves.
• Dialogue screen no longer comes up when using an item from the inventory on the water pump - would cause overlapping windows.
• Monks in the basement no longer wander to a corner and stay there forever.
Arroyo
------
• Removed added Broc flowers and Xander roots from the hunting grounds. These were accidently included in the enhanced maps and were bugged.
• Rugs have been tweaked for better appearance (look more worn, older, etc) and no longer interfere with NPC interaction. This change also takes affect in any other location that uses these rugs.
Broken Hills
------------
• Fixed crash when showing Francis the letter.
• Fixed problem where you were only able to tell Marcus about finding the tunnels, despite having discovered the bodies of the missing people.
• Marcus no longer joins your party without completing any quests for him (debug script was accidently left in place in 2.0 release).
• Chad's door now correctly displays a message when you try to blow it up, etc.
Den
---
• Fixed severe lag issue in the Den. (Was the result of a scripting bug with Petey).
• Corrected issue where you were unable to teleport to the different levels of the Den Residential area and could only get there when entering from the World Map.
• Tweaked scrolling on the Residential map so that the westernmost corner of the squatter house is not off the map.
• Walking away from the second part of the gang fight now marks it as failed. However, like it was in the vanilla version of the game, walking away from the first part successfully completes the quest. You will be unable to do the second part though.
• Little Johnny is now known as Little Bobby (to reduce confusion with the little boy named Jonny in Modoc)
• Fixed a bug that prevented some dialogue with Little Bobby to not be shown.
• Vic no longer joins your party without completing any quests for him (debug script was accidently left in place).
• Corrected problem where the slavers would not run off the map and instead huddle up in one area. Was the result of changes made with the enhanced maps.
Enclave Oil Rig
---------------
• Restored Presidential keycard that was accidently removed with the enhanced map changes.
EPA
---
• The new NPCs lockers correctly open when the NPCs are released from their hibernation and the contents are correctly added to their inventories.
• You can no longer get infinite amounts of ERSI from Mr. Chemmie
• The name of the location in the save files now correctly says EPA and the specific level you are on.
• Corrected issues with using the metal pipe on the fan and the other incorrect fans.
• Altered the appearance of the broken fan to make it more obvious as the correct choice.
• Spawn location after using the vent corrected.
• Removed giant "boss" spore plant and wanamingo. 3 spore plants and the white queen wanamingo are now in their place.
• Corrected issue with the robot control terminal, where if your skill was less than 76 but over 50, you wouldn't get a a message when trying to repair it.
• It was possible that roof tiles would "surround" the player on the green level of the EPA. This will no longer happen.
• Restored the agility serum. It was accidently removed with the enhanced maps.
• Corrected some issues with the light generator and made things clearer when you don't have the quest to repair it.
• You can now lockpick the doors to the storage shed. It is quite hard though.
• Removed some of the slime from the clogged fans so that you aren't pixel hunting as much.
• Removed the extra period from the description of the electric chair.
• Fixed issue preventing the Director of Maintenance from giving floats after you do the quest for him.
• Fixed inconsistency in messages when attempting to repair the Director of Science after already having repaired him.
• You can now run the diagnostic on the Robot control terminal more than once, in case you forget what needs to be done.
• You can now fix the robot control terminal with tools.
• The description of the ERSI canister was incomplete for some reason. This has been addressed.
• Changed the location finder computer from saying "Earth Protection Agency" to the correct description: "Environmental Protection Agency"
Gecko
-----
• Fixed various dialogue issues with the Brain to allow for more logical/clearer dialogue flow.
• Removed lag experienced at the Gecko-Enclave encounter.
• Corrected typo in Gecko-Enclave encounter conversation
• Added dialogue to Wooz in regards to the VC-Village situation.
Modoc
-----
• Fixed dialogue bug with Balthas when talking about Johnny that caused him to mimic the dialogue of whatever previous character you spoke with.
• Fixed various enhanced map issues that prevented initiating dialogue with certain characters or objects.
Navarro
-------
• Fixed issue where entering Navarro would always treat the player as having stowed away on the vertibird from the Gecko-Enclave encounter.
• Navarro is now correctly marked on your map when you go there via the Gecko-Enclave encounter.
New Reno
--------
• T-Ray now correctly stocks batteries.
• Renesco now gives you a one time discount (like he said he would) after "bullying" your way through the second quest.
• Generic drug dealers now have end of trade dialogue.
• Fixed crash when sleeping at Cat's Paw.
New California Republic
-----------------------
• Corrected issue with the gate guard at Carlson's house, which prevented you from entering despite having permission.
• Reading the Ranger map no longer causes it to disappear from your inventory.
• Killing the slaver overseer no longer results in karma loss.
• Having already completed the quest to kill Bishop, it was possible to reinitiate the quest again. This is no longer the case.
Primitive Tribe
---------------
• Corrected issue with the amount of time it takes to travel from the tribe to the trader negotiation.
• Fixed various enhanced map issues that prevented initiating dialogue with certain characters or objects.
• Removed items on the ground that were added in the enhanced maps. They were unstackable and should not have been added anyway.
• Corrected crash bug when teleporting back from the trader transaction.
• It is now possible to fix the well before rescuing Sulik's sister.
• Corrected duplicate dialogue option when speaking with Krom about the village.
• Corrected typo with stimpack crate at the trader transaction.
• Corrected more issues involving fixing the well.
• Corrected issue where you could get stuck in dialogue when taking with Serin inside the cave.
Raiders
-------
• It's no longer possible to initiate dialogue with Shadow Who Walks when he's been angered.
• Added scripts to the doors at the secret entrance of the map
Redding
-------
• It's no longer possible to get stuck when watching the mole rat fights.
• Fixed the spawn locations for Frog Morton's goons for the enhanced maps.
San Francisco
-------------
• One of the tables at the Tanker General store is no longer unreachable.
• It's no longer possible to speak with Lao Chu about your missing tribe if this hasn't happened yet.
• Fixed dialogue loop when talking with Lao Chu, as a female, about the tanker and sub.
• It was possible for Sulik to display error when asking him to consult the spirits about San Francisco.
• Corrected wall blocker issue in the Hubologist base.
• Dr. Troy now has to have made the cure before you can buy it from San Fran.
Sierra Army Depot
-----------------
• Corrected issue with traps in front of the building with the howitzer being "invisible" with the new enhanced maps.
Slave Camp
----------
• Slavers now go hostile on site if Metzger is dead.
• Corrected wall blocker issues.
• Kitsune should no longer be found both at the slaver camp and at the tribe.
Vault 15
--------
• Removed added Vault door (from the enhanced maps) that prevented access to the inside vault.
• After convincing the doctor to leave, he should no longer be found in both the vault and the squat.
Vault City
---------
• Greatly reduced the amount of money Connor gives the player for purchasing the weapons. It was too much money before for such a poor village.
• Car trunk was inaccessible at the Village due to the new enhanced maps.
• Repositioned Dr. Troy so that you can now initiate dialogue when you are directly behind him.
• Cleaned up the dialogue tree for Old Joe so that it is no longer possible to get options that were only intended
• Corrected typos when speaking with Connor about making a deal with Vault City.
Encounters
----------
• When encountering Kaga as a "dumb" character, you no longer get stuck in dialogue.
• Removed Alien Blaster that was added to the crashed shuttle special encounter in the enhanced maps. It is still found at its original location.
• Corrected who gives which type of the special weapon found in the RP end of game encounter.
Misc
----
• Cassidy now has his unique helmetless pistol animations when using the NPC armor mod.
• Corrected instances where little boy appearances were used rather than the new little girl appearances for female children.
• Using newest version of appearance mod
-Fixed possible crash when using a new appearance
-Fixed issue where saving your characters setup would not save to the directory the game expects it to be.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
I started to play Fallout3 and at first I was: this is hard I keep getting killed, that's no fun And then I remembered I have to use that vatts system for killing tings major doh moment
Now I'm hooked :\
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson
chiv wrote:
thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.
vats in fallout 3 only exists for the console gamers who have a hard time aiming at things that are moving - pc gamers dont have to use it *pokes out tongue*
anywho i never played the original games... well i might have played a demo of one of them once... anway i was thinking about giving them a shot... looked em up on wiki...
IS IT TRUE FALLOUT HAS A TURN BASED COMBAT SYSTEM?! oh god no...
Ok I'm stopping it, I played it like the whole week and I started having really disturbed post apocalyptic dreams :\
Even my subconscious says it's enough
ah but thats the good shit. this game does atmosphere so well... its absolutely haunting, stunning, surreal, terrifying and exciting all at the same time.
i dont see this game as one you sit down and just play till you finish... instead, kinda something you keep installed on ur pc and revisit every now and then when you want an experience, rather than a game. i just left the thing alone for about a week or so, but found myself drawn back to it this morning and ive been playing around for about 4 straight hours... yeah... just love the atmosphere, even though at times id rather just sit around in the safety of a city, surrounded by friendlies and... light...... but doesnt that mean that the games doing a damn good job?
Yeah, well I played every day from like noon (time I would wake up ) to ~2 am, two days ago I played until 4 am :\ So I need a little break ^^ anywho I went out last night to theater and now I'm feeling a lot better
But definitely, that and AC2 (which I finished formally, but still have stuff to discover) will remain installed on my pc
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson
chiv wrote:
thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.
fun idea, but useless
i can just walk around and talk to people?
and it's not even trying any specific visual style.. it's too high res and color for c64
would have preferred if they just made a proper clone
Windows installer (highly recommended): download
Manual install (advanced users): download
RP 2.1.2b Change Log:
Spoiler:
New Content:
• New playable character type - Bald Dude!
Bug Fixes:
Primitive Tribe:
----------------
• Fixed potential crash bug when doing the merchant quest. Yes, it's really fixed this time!
Modoc:
------
• Debug message would display in the message window on the main Modoc map or at the Ghost Farm. This has been corrected.
Broken Hills:
-------------
• Successfully lockpicking a cell door that isn't connected to the mutant haters could complete the jailbreak quest. This is no longer the case.
Misc:
-----
• Freezing when ending combat/turns on several maps (Klamath Downtown, random encounters, etc) should no longer happen.
• Vic now correctly has repair as his highest skill for his last 3 level ups.
RP 2.1.2 Change Log:
Spoiler:
New Content:
• Cassidy's optional talking head has been replaced with a new awesome looking version made by Continuum.
Bug Fixes:
In addition to several undocumented bug fixes, the following specific issues were addressed:
The Abbey:
----------
• Crop thief quest: Tom now correctly says he gives you a lighter rather than Rad-X.
Broken Hills:
-------------
• All issues involving Marcus and the missing people down in the tunnels should be fixed.
EPA:
----
• Dialogue with the Hologram 10001 no longer starts with three "error" options, after repairing the robot-controlling terminal.
• Fixed possible party limit exploit with 4 legged critters and entering the lower levels of the base.
Klamath:
--------
• If you take the quest to rustle the Brahmin but then tell the Duntons you're ashamed and decline the reward, the quest remains active and you cannot pursue any other dialogue options with them until you accept your reward, making it impossible to talk them into leaving Torr alone and complete the "Find out who is rustling brahmin" quest until you say, "I'm here for my cut, partners". This has been modified so that telling them you're ashamed also ends the quest.
Modoc:
-----
• There are no longer two Karls on the Main Street map.
New Reno:
---------
• It's no longer as tedious to access the stairs leading to the basements in the various casinos. Before the "shadow" graphic was blocking much of the accessible area.
• Corrected various dialogue bugs with Three Card Monte.
• The Shark Club pit boss no longer says you pissed off Old Man McGee even though you haven't spoken to McGee yet.
• Using the Vertibird during combat at the Salvatore-Enclave transaction would lock you the dialogue screen. This is no longer the case.
Primitive Tribe:
---------------
• Gecko skins lying on the ground have been removed to ensure that the odd inventory bug (carry weight suddenly goes to a ridiculous number) no longer happens.
Raiders:
--------
• You would always end up at the "secret" entrance no matter how good your outdoorsman is. This is no longer the case.
Redding:
--------
• Local variables were being overwritten for Fannie, which caused her quest state to change sporadically. This no longer happens.
San Francisco:
--------------
• Entering the Hubologist stash for the first time with IN<4 would get you stuck in an endless conversation loop with the guard. This is no longer the case.
• Corrected dialogue bug with the sub motor boat guard.
Vault 13:
---------
• It was impossible to learn the true purpose of the vaults from "voice interface terminal". This is no longer the case.
• Hacking into overseer logs always succeeded, as there is no roll against skill there. It now correctly does a science check.
Vault City Village:
-------------------
• Corrected dialogue bug when asking Connar about Old Joe.
• Corrected dialogue bugs with Connar when taking the diplomatic route to save the village.
Misc:
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• Hopefully truly corrected all instances where little boy appearances were used rather than the new little girl appearances for female children.
• Additional Karma Images are changing not only on "Karma" tab, but they also replace image corresponding to the first position item on "PERKS" and "KILLS" tabs ("TRAITS" and usually "Alien kills" respectively). Fixed in sfall 2.11
• Fixed an sfall bug that broke critical hits when starting a new game, up until a game was first reloaded. Fixed in sfall 2.12
• Numerous map corrections.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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