War in the Pacific: Admiral's Edition
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flyme




Posts: 18

PostPosted: Thu, 30th Jul 2009 01:35    Post subject: War in the Pacific: Admiral's Edition
www:

http://www.matrixgames.com/products/294/details/War.In.The.Pacific (original)
http://www.matrixgames.com/products/351/details/War.in.the.Pacific.-.Admiral%27s.Edition (new)

standalone expansion is based off of:
Quote:

War in the Pacific: The Struggle Against Japan 1941-1945™” is a completely new strategy game, based on the award winning “Uncommon Valor” game engine. The scale is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft.
    * WitP covers the entire Pacific Theater of WWII from Dec 7th 1941 until June 30th 1946.
    * Huge game map - 148 X 148 hexes with each hex representing 60 nautical miles.
    * The armed forces of every major nation are represented.
    * The Japanese control their production.
    * Oil and Resources added to the game for production.
    * Complete player control of aircraft upgrades.
    * Course and Speed – Course and speed is now provided with spotting reports.
    * Divide Units – land and air units can be divided into sub units and recombined as needed.
    * Table of Equipment - An option has been added that allows the player to view the TOE for the selected ground combat unit.
    * Coastal Defense Units will now protect friendly mine fields.
    * Air Dropped Mines - Starting in 1943 the Allied player may mine ports by using air dropped mines.
    * Air Dropped Supplies – Supplies may be air dropped onto any friendly hex.
    * Air Transport Pick Up Option – You can now fly from one base, pick up troops at another base and return them to the first base.
    * Target Selection – It is possible to select a target that is out of range so that you can set up a carrier strike the turn before.
    * Atomic Bombs – When available an atomic attack can be made on any city with industrial center.
    * New City Attack Option – The player can select a city to attack and the industry within that city to be targeted.
    * New Fire Bombing Mission - City attacks on Manpower have a chance of creating high fire levels that will cause damage to any and all industry within the city and has the possibility of creating a firestorm.
    * Kamikazes – After January 1944, if the Allies get too close to Japan, the Japanese player can form Kamikaze squadrons to smash into enemy ships and drive them away from the homeland.
    * New ASW Taskforce – Use the ASW Combat task force to locate and attack enemy submarines before they are able to fire their torpedoes.
    * New Escort Taskforce – Use the Escort task force to escort your damaged vessels back to a safe port.
    * Manchukuo Garrison Requirement - The Japanese player must keep a certain number of assault points in the Manchukuo area or the Soviet Union may be activated.
    * Political Points - Each day, each player accumulates political points which can be used to reassign assets to the various headquarters or to change leaders.
    * Preparation Points – Ground units can prepare to attack a given location by setting its future objective and accumulating preparation point prior to making the attack.
    * Ship Repair- Now you have a choice of where to send damaged ships for repair. Each side has a number of different ports to choose from and each port is rated for its own repair capabilities.
    * Special Ships - A submarine, PT or DD tender may help two ships per turn repair (they give a bonus equal to increasing the port size by 2). A repair ship may help four ships per turn repair.
    * Training of LCUs – Land combat units can now be trained, until they reach 75% experience.
    * New Set Speed Order – Take full control of your task force and pick the speed setting you want.
    * New Reaction Range Order – Rein in your aggressive commanders by setting the maximum range they are allowed to react..
    * New Unload/Don’t Unload Order – You decide if the taskforce will unload upon arriving at its destination. Now you can send that taskforce into a port to refuel without it unloading its cargo.
    * New Do not Refuel Order – Tired of having merchant ships suck up all the available fuel? Now you can set them to Do Not Refuel and save that fuel for you war ships.
    * New Auto-Disband Order – With this set to on the taskforce will automatically disband when it reaches its destination saving. This is a great option when sending ships into port for repairs.


+ the marketing highlights of the new version/expansion(standalone)

Quote:

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
    * An all new 40 nautical mile per hex map covering the entire Pacific theater and off-map bases
    * Six new scenarios, including a new grand campaign with meticulously researched orders of battle
    * Improved naval operations, including waypoints, mid-ocean intercepts, new ship classes and devises and a greatly improved ship upgrade system, engine vs. system damage, new ship art and realistic new port limits for ships, cargo and repairs
    * Improved air operations, including more realistic CAP, more detailed and realistic dogfighting, an improved pilot skill and replacement system, persistent plane damage and more realistic plane maintenance, improved fog of war, new aircraft art and over 500 airplane types
    * Improved land operations, including transportation networks defined by hex-side, new operations modes for land units, dynamic zone of control, tactical movement, improved fog of war and overstacking rules for atolls and small islands.
    * Improved economy and industry to reflect more realistic operations as well as more historical balance
    * The most historical and detailed order of battle for the Pacific War ever put into a wargame!
    * A new scenario editor, built from the ground up to make scenario and mod-making easier, with expanded slot limits, text search and upgradable unit TO&Es
    * Printed 330 page FULL COLOR manual (boxed copy only)



edit: added features and moved my comments further down
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flyme




Posts: 18

PostPosted: Wed, 26th Aug 2009 07:32    Post subject:
this is a turn based strategy game where you play as either the allies or the imperial japanase. game starts in dec 7th 41.

game is turned based, map movement is hexbased, a lot of micromanagement, plenty of stats so spreadsheet(s) help, and notes (paper or .txt) also

good comparison i can think of would be TBS games by KOEI as far as control/decision, but KOEI is mostly eastern centric (with some exceptions) while this is completely pacific theatre.

multiplayer consists only of PBEM. indication of pbem progress, the hardcore pbemers claim they can do '5' turns a day 'easy'

from my short try of the original (5-6week few hours a day) it's strat gamer paradise. first turn is nuts of course you have an entire army/navy/airforce to direct, then things get more rapid and you can really see the long term effects of your decisions.

turns are 1day/2day/3day or 'continuous until player interruption', the latter options speed up the progression of the timeline of the game of course.

so if my post hasnt made you ctrl f4 so far, thats good, you might just enjoy this Smile

this game is very obscure, rarely ever do I read about it on other strategy game boards. the company is very low budget in advertising

i've enjoyed stuff like ETW, and I appreciate Hoi3, but once I get my copy of this expansion i'm off for a few months. sadly this low budget game company has shipping problems apparently: they put a post up about how customs is holding their game boxes because they printed the manuals in china (i should of done the download option)

sure it's not a cheap game: it cost more than a xbox360 game, but im sure there will be some 'try it' versions of the expansion eventually (even though it's been out now for close to a month). at least theres a lot of that for the original already so Rolling Eyes

edited++: my comments and tried to make my OP a little sexier. try the game out strat fans, it's a blast:)
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