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Ankh
Posts: 23266
Location: Trelleborg
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Posted: Tue, 21st Apr 2009 07:04 Post subject: |
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Epsilon wrote: | It seems to be a general trend these days, people going to play the older games, is there an interest in having a Retro section? |
Yes.
And here is my contribution:
Combat Mission
Quote: | Combat Mission is the name of two series of computer games simulating tactical battles. CMX1 refers to a set of games using the original game engine, set in the Second World War (WWII). CMX2 has been released in July 2007 and features a new game engine with games depicting tactical combat from a greater variety of historical eras. The Combat Mission games are a unique mixture of turn-based strategy and simultaneous real-time execution. The game environment is fully three-dimensional, with a "Wego" style of play wherein each player enters his orders into the computer simultaneously during pauses in the action, and then are powerless to intervene during the action replay phase. More familiar turn-based games use an "I-go/You-go" system of play. |
Quote: | Turn-based/simultaneous execution
All three games share the same concept; turns are divided into a planning and an executing phase. While the planning phase can, in single player mode, last as long as the player needs to give orders to all his units, the executing phase always lasts 60 seconds of real-time. Both sides, either computer or another human enter their orders before the execution phase takes place. This is known as the Wego system. During the execution phase, units carry out their orders, but the player cannot influence the result and is limited to watch, replay and move the camera. All games offer to play individual battles (ranging from 15 to 60 turns, or 120 turns in CMBB and CMAK) or campaigns, linking a series of battles. See Scenarios below for more information. |
Quote: | Realism
The game engine handles various aspects of the battlefield differently; ranging from very detailed (like tank armor) to very abstract (like infantry movement).
Infantry in the first series of games is handled more simply than other parts of the game: A squad of 12 men is displayed as 3 soldiers and a numeric value displaying 12 in the status bar if you click on the unit. A two man bazooka crew is displayed as a single soldier and a value displaying two in the status bar. However large a squad in manpower is, it will always face and move as a single unit. (You can split large infantry groups into smaller, less effective units with a corresponding loss in morale). CMX2 has more detailed treatment of infantry.
Terrain is handled in 20 metre tiles. While you see a group of trees in the battle graphic, you can turn the (visualization of the) trees completely off and be left with a dark-green area of the ground instead. This area has a value for providing cover, providing camouflage and hindering movement. The value always acts for the complete square, not for a single tree. Elevation is handled correctly, making it possible to seek cover behind slopes or dominate a battlefield by controlling high ground. Alternatively, Reverse slope defence tactics can also be quite effective, as they were in real life.
Airplanes can not be controlled nor seen at all. Depending on the scenario description, airplanes will participate in the combat. All you will see is the fast moving shadow of the plane on the ground. Airplanes can be destroyed, however, (you will see tracers of machine gun and AA-Fire streaming upwards) and in return shoot (with varying accuracy) with their guns, bombs and rockets.
Indirect firing heavy Artillery is mostly stationed off-screen and represented by a single Artillery Observer. If he has line of sight to a target, he can order very accurate shelling of the target area. However, target patterns are predictably oriented to the map edges. CMBB introduced the idea of pre-registered barrages which can be called down immediately on the first turn of the game with no chance of error, representing pre-planned artillery missions rather than "on-call."
Mortars and direct firing Guns are presented in great detail.
Tanks and all kinds of vehicles are modeled in great detail, with accurate researched values for speed, number of weapons, cannon range & angles, turret speed, and armor penetration angles / armor plates quality protecting different parts of a vehicle. Different ammunition types with different armor penetration values are present.
Historical details like uniforms and availability of troop types and quality is very detailed and generally well researched with particular attention paid to German order of battle information. Any size unit from a platoon to a battalion may be used in the game, but specifics of weapons and manpower are non user-definable. However, extensive research into different troop and unit types gives a wide array of unit types. For example, while a player cannot define how many men or LMGs a squad of Germans will have, he can nonetheless select units from different branches (Luftwaffe, Waffen SS, Army, Volksgrenadiers) and types (Mechanized, Airborne, Infantry, Security, etc.), all of which have standardized but historically researched strengths and equipment. |
Three parts (where the second one is the best one): Beyond Overlord, Barbarossa To Berlin, Afrika Korps. There is also a newer one (Shock Force) but imo this one doesnt have the same quality as the old ones. Much has been lost.
Homepage: http://www.battlefront.com
Demo: http://www.battlefront.com/index.php?option=com_content&task=view&id=623&Itemid=318
Screenshots:
Spoiler: | |
shitloads of new stuff in my pc. Cant keep track of it all.
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Ankh
Posts: 23266
Location: Trelleborg
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Posted: Tue, 7th Dec 2010 06:49 Post subject: |
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Bump on this one cos I can't belive that so many people seem to have missed this golden game!
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Thu, 16th Jul 2015 14:09 Post subject: |
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I'm checking out the original Combat Mission and it's very interesting and tactical. But I can't beat the tutorial, not sure how you can beat a PzIV and a Tiger with two Shermans at range.
Also, it doesn't have a campaign, just a lot of single battles, right?
Do the other games have a campaign mode? Barbarossa to Berlin maybe?
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Ankh
Posts: 23266
Location: Trelleborg
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Posted: Thu, 16th Jul 2015 14:13 Post subject: |
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Its pretty much just single battles.
You can beat them btw - just use the terrain to your advantage. You move faster than them so try and flank them.
Barbarossa to Berlin is btw THE best Combat Mission game ever hands down.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Thu, 16th Jul 2015 16:50 Post subject: |
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Ankh
Posts: 23266
Location: Trelleborg
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Posted: Thu, 16th Jul 2015 17:05 Post subject: |
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Posted: Thu, 16th Jul 2015 17:14 Post subject: |
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