The Waylanders (Laidlaw)
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prudislav
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PostPosted: Mon, 20th Aug 2018 14:48    Post subject: The Waylanders (Laidlaw)

Quote:
The Waylanders is a fantasy RPG from Spanish developer Gato Salvaje, and former Dragon Age creative director Mike Laidlaw is among the staff working on it.

The Waylanders has real-time combat with a tactical pause option, and it's inspired by a bunch of RPG favourites, like Neverwinter Nights 2 and Dragon Age: Origins, which you'll probably note from the video. You can play it from a top-down view, or move the camera to third-person, and 12 changeable party formations let you experiment with combat tactics in the game. You'll be able to romance characters, too. In an interesting twist, however, you'll be able to time travel between two different periods.

You'll alternate between Celtic Brigantia, and the Middle Ages where Christianity has "supplanted" a lot of Celtic history. "The Waylanders takes inspiration from the Celtic Mythological Cycle, a rich tapestry that deals with Ireland but also the Celtic region of Brigantia on the north coast of modern-day Spain," the studio explains. Your player character is removed from the cycle of life and death, which allows you to swap between the two periods using magic.

The game's title comes from the Way of St James, or Camino de Santiago, a pilgrim's path that runs across Northern Spain. "These are the people protecting the Way, and protecting the legends, and protecting the spirit of the Way in the game."

"The Celtics believe in reincarnation, so what we are doing, we choose the companions in the Celtic period," says Gato Salvaje's Fernando Prieto. "Then when our main character travels to the Middle Ages, we will have to look for our companions and wake them up. They will be reincarnated in other people, and we'll have to wake them up, but as they are in the middle ages. Only the main character will be able to time travel—our companions won't. [The companions] can be completely different people, though from the moment you wake them up, they'll remember what they did in the Celtic period. But they could be an important warrior in the Celtic period, then a housekeeper in the Middle Ages. That can be very funny, and very useful for the narrative."

You'll complete quests that straddle the two eras, and your party make-up will be different in each period. "You need to solve problems in the Celtic period to advance in missions in the Middle Ages as well. You'll need to be jumping from one period to another. Your companions will be the same, but with different characteristics in both periods." There are mirroring qualities to the two timeframes, like monsters on the loose and usurper kings, and uncovering their connection will be a big part of the story.

Form up
    There are six basic classes in The Waylanders, then 30 advanced ones on top of that. Each basic class comes with two possible formations you can use for your party. In the video above, you see the party using a phalanx formation—this system is designed to give you tactical flexibility depending on the enemy in question, and so players can easily experiment with it.

    "It's not just a way to form the party to move around the scenario, but we want to give deeper tactical options to the game," Prieto says. "So you can use different types of formations in every [instance] of combat, so you have multiple options to finish your mission, faster or not-so-fast. Those tactical options are always available to the players. So you can use formations for different purposes. You can use a phalanx, for example, or an orb, or an arrow formation. We'll have up to twelve different ones in the game. We will offer very deep tactical gameplay. It will be very easy to change from formations to the normal party, so you can try different options.
"

This is a very different project for the A Coruña-based studio, which has scaled up from just eight people to 40 in making The Waylanders, including new staff who previously worked at Spanish animation companies. "This project began two years ago," Prieto explains. "We are a small company from Spain, and after a lot of analysis, we realised we had to grow and make bigger projects to really survive in the gaming industry. And we began to build this project...we began the pre-production at the end of 2017, and that's the moment when we [approached] Mike to get involved in the project as well."

The Waylanders is targeting an early 2020 release.

https://www.pcgamer.com/first-look-at-the-waylanders-a-time-travel-rpg-inspired-by-the-likes-of-dragon-age-origins/






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prudislav
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PostPosted: Mon, 20th Aug 2018 22:52    Post subject:


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prudislav
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PostPosted: Wed, 5th Sep 2018 20:56    Post subject:


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Civ01




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PostPosted: Wed, 5th Sep 2018 21:36    Post subject:
meh
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prudislav
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PostPosted: Tue, 16th Oct 2018 09:27    Post subject:
streampage

https://store.steampowered.com/app/957710/THE_WAYLANDERS/

Quote:
The Waylanders is a party-RPG inspired by beloved instant classics such as Dragon Age: Origins, Neverwinter Nights 2 or Baldur's Gate. Featuring innovative and tactical combat system, The Waylanders brings to life the legends of the once flourishing Celtic cultures.

The Waylanders its aiming to hit PC in mid 2020, featuring talents like Mike Laidlaw (formerly of Bioware — Dragon Age: Origins, Jade Empire, Mass Effect) as a high level Narrative and Creative Consultant, The Waylanders will provide players an engaging narrative featuring impactful character development, unique companion romance options, and a deeply technical combat system. Are you a Waylander?



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Bendi




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PostPosted: Tue, 16th Oct 2018 09:50    Post subject:
Could be fun. Too bad it's mid 2020.


sin317 wrote:

typical jew comment
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prudislav
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PostPosted: Tue, 16th Oct 2018 16:07    Post subject:
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lolozaur




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PostPosted: Fri, 26th Oct 2018 14:42    Post subject:
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prudislav
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PostPosted: Tue, 30th Oct 2018 11:14    Post subject:


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prudislav
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PostPosted: Wed, 14th Nov 2018 20:47    Post subject:
FUNDED now


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lolozaur




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PostPosted: Wed, 5th Dec 2018 22:49    Post subject:
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prudislav
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PostPosted: Wed, 5th Dec 2018 22:52    Post subject:
lolozaur wrote:
https://www.linkedin.com/pulse/joining-ubisoft-quebec-city-mike-laidlaw/ LOL

well he apparently finished his job (writing the high level narrative and helping the design of the production pipeline) on Wyalanders already based on this tweet https://twitter.com/WaylandersRPG/status/1070344152569782272

... would be nice if Ubi let him create RPG in Might and Magic world


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prudislav
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PostPosted: Thu, 23rd May 2019 19:53    Post subject:


Quote:
First look at Brigantia's location in The Waylanders.

Take into consideration: this is a work in progress stage and doesn't represent the final game.


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prudislav
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PostPosted: Fri, 23rd Aug 2019 13:12    Post subject:


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prudislav
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PostPosted: Sat, 24th Aug 2019 09:04    Post subject:


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Nodrim




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PostPosted: Fri, 5th Jun 2020 01:03    Post subject:
This is gonna launch into Early Access pretty soon.
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Yuri




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PostPosted: Fri, 5th Jun 2020 01:11    Post subject:
Nodrim wrote:
This is gonna launch into Early Access pretty soon.

2025 final release date then. Laughing



1 and 2 are still amazing.
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prudislav
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PostPosted: Wed, 10th Jun 2020 23:23    Post subject:

Quote:
Early Access - June 16


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Nodrim




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PostPosted: Fri, 12th Jun 2020 01:28    Post subject:
The Early Access version of The Waylanders is priced at $34.99 USD and will launch with a temporary discount of 10%.
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Nodrim




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PostPosted: Sat, 4th Jul 2020 16:42    Post subject:
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H4wkeye




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PostPosted: Sat, 4th Jul 2020 16:49    Post subject:
Is there no yarr version? Kinda wanna try it before I dish out 35 buckaroos.
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Nodrim




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PostPosted: Mon, 8th Nov 2021 19:02    Post subject:
New release date: February 2, 2022.
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Reg67




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PostPosted: Wed, 2nd Feb 2022 19:45    Post subject:
The.Waylanders-DOGE

Mixed reviews on Steam so far.
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Bendi




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PostPosted: Wed, 2nd Feb 2022 20:13    Post subject:
Eh, looks decent and has proper argentina pricing (311 ars now). If I'm wrong it's not a big loss.


sin317 wrote:

typical jew comment
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