We Happy Few
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3E74




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PostPosted: Sat, 28th Feb 2015 18:29    Post subject: We Happy Few
We Happy Few

"Retrofuturistic" '60s Game We Happy Few Revealed
The next game from Contrast developer Compulsion has been revealed; watch the announcement trailer now.



Following an initial tease earlier this month, Contrast developer Compulsion Games on Thursday officially announced its next game, We Happy Few. You can watch the game's debut trailer above.

We Happy Few is tells the story of "a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial."

The game is set in a "drug-fueled, retrofuturistic" city in an alternate 1960s England. Your goal is to blend in with the city's other inhabitants, people who don't take kindly to those who don't adhere to their "not-so-normal rules."

We Happy Few will make its public debut next week at PAX East in Boston. GameSpot will have more details about the game at that time.

For those who can't make it to PAX East--which is sold out--Compulsion said it will make further announcements concerning how fans can get involved with the project in the near future.


http://compulsiongames.com/en/10/we-happy-few

------------------

looks, good, sounds good...and is right on target for me, crazy stuff i love..haha

Greetz


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Drowning_witch




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PostPosted: Sat, 28th Feb 2015 19:42    Post subject:
looks pretty wacky, hopefully the gameplay is there as well.


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flipp




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PostPosted: Sat, 28th Feb 2015 23:29    Post subject:
I read the title of the thread and my first though was Drooling So Much Win a Band of Brothers game

maybe next time Razz
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chiv




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PostPosted: Sat, 28th Feb 2015 23:33    Post subject:
like the look of this and teh concept, i hope it has a story behind it rather than just being gameplay for gameplays sake.

i enjoyed contrast so definitely keeping an eye out for this.


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_untouchable_
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PostPosted: Sun, 1st Mar 2015 11:39    Post subject:
Looks great, refreshing after all that pixelated crap
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Kein
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PostPosted: Sun, 1st Mar 2015 23:25    Post subject:
Contrast looked decent too, but was rather boring in case with gameplay and especially story/dialogues.

No big hopes for this one.
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ixigia
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PostPosted: Mon, 2nd Mar 2015 00:09    Post subject:
I...liked Contrast, even with its flaws and "roughness". This one seems to be sharing the peculiar style, and as long as it's something original(ish), I'm game. Razz

flipp wrote:
I read the title of the thread and my first though was Drooling So Much Win a Band of Brothers game

maybe next time Razz

I wonder if Brothers in Arms: Furious 4 is still under development Cool Face Very Happy
all kidding aside, there's no hope for a proper BoB-ish game : ( although BiA is probably the closest thing that we ever got.



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prudislav
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PostPosted: Mon, 2nd Mar 2015 00:31    Post subject:
I just dont know what to think about this one , I enjoyed Contrast a lot and this is the right kind of weir but i dont know

ixi: all i know about furious 4 is that its being reworked without BiA in tile


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Arukardo




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PostPosted: Mon, 2nd Mar 2015 00:46    Post subject:
Getting Bioshock vibe. And that is good! Looking forward to this Smile
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Hfric




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PostPosted: Wed, 4th Mar 2015 03:22    Post subject:
Google
doctor who the happiness patrol

and you will all know from what they took the Idea for this game Wink


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prudislav
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PostPosted: Mon, 9th Mar 2015 22:54    Post subject:
http://www.gameinformer.com/games/we_happy_few/b/pc/archive/2015/03/09/hands-on-with-the-creepy-drug-fueled-we-happy-few.aspx
Quote:
Players take on the role of the lone clear-headed person in the town. At the start, you find yourself in an underground shelter with a workbench and some meager supplies.

We Happy Few features a crafting system that allows players to create weapons, utility items like lockpicks, and medicinals like Joy. Despite your aversion to the drug, there are times you will want to take it (or ingest it through tainted water, for instance).

Upon emerging, you'll find yourself in a procedurally generated village, hungry and thirsty. These conditions set you on your path to breaking and entering.

You'll want to walk normally (sprinting and jumping attract attention, which can lead to a mob attack) and attempt to break into homes in secrecy. Each time I tried this, it led to combat with those in the home. Once the residents are dealt with, doors can be locked and you're free to explore.

Bathrooms have medical items, the kitchen has food and drink. Materials and components are scattered throughout, but even after you've cleared the home, you need to keep your wits about you as booby traps litter the rooms.

Compulsion is working on implementing sensors that detect whether someone is currently under the effects of the drug. These will likely be connected to traps, so you might want to dope yourself in order to access protected areas. Once you have taken enough Joy, the music changes, colors become more vivid, and everything feels cheerier (and you won't be attacked). Take too much, and you'll overdose.

When the Joy wears off, you'll crash. Things move slower and in monochrome, as you suddenly become much hungrier and thirstier. It's a clever effect, and creates a risk/reward setup for doping.

Ultimately, this is all in service of what Compulsion tells us is likely to be We Happy Few's win condition. As the town is on an island, you'll need to figure out how to escape. While you are in town though, you'll be subject to the stares of drugged citizens, as well as strange propaganda.

One of the most impressive aspects of the game, even at this stage of development, is the care being put into crafting the world. The host from the trailer, a cheerful morning-show anchor, is featured on We Happy Few's televisions. Unlike many games with in-game programming, Compulsion is planning to put the shows on a schedule that won't wait for you to turn the set on. It'll be in progress when you tune in.
Compulsion is extremely early in We Happy Few's development, and much of what we played was prototype in order to get feedback. That said, there is a kernel of genius that Compulsion will hopefully nurture over the coming year or so before release.
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h0rnyfavn
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PostPosted: Tue, 17th Mar 2015 00:08    Post subject:


Gameplay starts at 2:43. I like the setting.Cool


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Breezer_




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PostPosted: Tue, 17th Mar 2015 00:16    Post subject:
Madness, its being played on PC.
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r3dshift




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PostPosted: Tue, 17th Mar 2015 00:53    Post subject:
Definitely interesting and the atmosphere is pretty good. Kind of like Bioshock, which is great.


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3E74




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PostPosted: Tue, 17th Mar 2015 01:27    Post subject:
quote:
its a little bit "brave new World" and 1984 meets Clockwork Orange..

Shut the F. up and take my Mooooonieee....

you can se eits still in alpha i guess from the animations and such, but i hope this is gonna turn out good...

Sounds great...

did u guys read "Brave new Word"? the Original one?

do it..

THX for the Video mate..


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h0rnyfavn
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PostPosted: Tue, 17th Mar 2015 01:37    Post subject:
@3E74

Huxley's? A great novel. Smile

Quote:
its a little bit "brave new World" and 1984 meets Clockwork Orange..

I wonder though what they meant by that.. BNW and 1984 are quite different..


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ixigia
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PostPosted: Tue, 17th Mar 2015 02:45    Post subject:
It's perhaps too much 'work in progress' to even enable us to form an opinion, but the setting and design are really on point. That's for sure^^
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3E74




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PostPosted: Tue, 17th Mar 2015 02:59    Post subject:
h0rnyfavn wrote:
@3E74

Huxley's? A great novel. Smile

Quote:
its a little bit "brave new World" and 1984 meets Clockwork Orange..

I wonder though what they meant by that.. BNW and 1984 are quite different..


Wink jup, Huxley´s...
in the year of Ford. haha..

...they might be different, but do have simularities in terms of controll over people, the drugs, etc etc..

well, see where they going with it, but ill keep this on my List Smile


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Adebisi




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PostPosted: Tue, 17th Mar 2015 05:38    Post subject:
The over the head icons are so obnoxious, and that's something i always hated i can't turn off in BioShock 1 and 2 (don't know about the PC version but on 360 i couldn't).
Game itself looks very interesting Smile
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VonMisk




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PostPosted: Tue, 17th Mar 2015 08:08    Post subject:
Nice concept, but I would like to hear what is the plot in the game, the goal.
Plus for the procedurally generated levels.


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prudislav
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PostPosted: Thu, 4th Jun 2015 21:58    Post subject:
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3E74




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PostPosted: Fri, 5th Jun 2015 22:37    Post subject:
Laughing thanks for the new vid´s.....


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prudislav
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PostPosted: Sun, 28th Jun 2015 10:39    Post subject:
funded with 6 days to go


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crossmr




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PostPosted: Sun, 28th Jun 2015 18:01    Post subject:
so... hot fuzz?


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prudislav
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PostPosted: Tue, 4th Aug 2015 17:36    Post subject:
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fissesvin




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PostPosted: Tue, 4th Aug 2015 17:37    Post subject:
Looks like a lame bioshock spinoff


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LuckyStrike




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PostPosted: Tue, 11th Aug 2015 01:47    Post subject:


Pre-alpha build 11164 released today.
Size: 2,7 GB.
Looks fun.


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Bob Barnsen




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PostPosted: Tue, 11th Aug 2015 01:59    Post subject:
Looks meh.
Seems to be another of those countless survival games in EarlyAcess/PreAlpha/whatever, but in a town with other people.


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MannyK




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PostPosted: Tue, 11th Aug 2015 02:11    Post subject:
Saw robbaz playing it (i think it was robbaz)..

gameplay is pretty bad
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