BioShock Infinite is an upcoming first-person shooter video game, and the third game in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games for a 2012 release on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms.[1] BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes. The player controls a former Pinkerton agent, Booker DeWitt, as he attempts to rescue a woman trapped aboard the collapsing air-city Columbia in 1912.
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Developer(s) Irrational Games
Publisher(s) 2K Games
Designer(s) Ken Levine
Series BioShock
Engine Modified Unreal Engine 3
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Q2 2012[1][2]
Genre(s) First-person shooter
Mode(s) Single-player
I have to say that 15min thing went like lightning, it was a treat to watch BUT, just how much was done by the player, as someone already said, its like a cutscene with minimum interaction.
If the player actually does all the jumping etc and is in total control then THAT'S one hell of a game...
EDIT: After thinking of it for 2 secs again I'm sorry to say you as the player do next to nothing in that whole thing. I think bar hitting buttons when presented to you that is all you do apart from maybe firing the gun, the rest seems on the rails, the dialogue gives it away.
Shame, I do hope the whole game is not just 2 mins of interactions then its taken over for chunks, I hope that the rollercoaster system isn't just you hitting a button at a prompt to jump while the rest is on the rails, the freedom would be a wonderful experience.
I have to say that 15min thing went like lightning, it was a treat to watch BUT, just how much was done by the player, as someone already said, its like a cutscene with minimum interaction.
If the player actually does all the jumping etc and is in total control then THAT'S one hell of a game...
EDIT: After thinking of it for 2 secs again I'm sorry to say you as the player do next to nothing in that whole thing. I think bar hitting buttons when presented to you that is all you do apart from maybe firing the gun, the rest seems on the rails, the dialogue gives it away.
Shame, I do hope the whole game is not just 2 mins of interactions then its taken over for chunks, I hope that the rollercoaster system isn't just you hitting a button at a prompt to jump while the rest is on the rails, the freedom would be a wonderful experience.
Listen to the interview. You can chose to go onto the zeppelin or just shoot it down. You jump from one to the other rail but do not need to jump correct, just time it.
This game looks something like 9.9/10 for me at this moment
Oh and it has no multilayer They think bioshock should be SP only just like me
I really hope so but it looks like one quick time event to another with minimal interaction to me, I still love it to bits and I'm expecting the 15 min demo to be the 1st player demo for it up on Live. If it can deliver that rush watching the demo has then its going to be superb.
2K has announced that BioShock Infinite will miss its October resale date and instead launch worldwide on February 26, 2013.
Irrational’s Ken Levine has this to say regarding the delay:
“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary.
“Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months [from] our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
“The same principle now applies to BioShock Infinite.
“What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: ‘Hey, can we have a few more of those checks?’
“We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”
News of the delay caused shares in Take-Two to tumble 6% to $12.62. Shares in the firm on NASDAQ closed Tuesday, May 8 at $13.41.
Infinite was originally slated for release on October 16 in the US and October 19 in the UK for PC, Ps3, and Xbox 360.
hhhhmmmm.......my conspiracy theory is, that some1 is making room 4 gta5
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