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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Sat, 24th Jan 2009 21:23 Post subject: |
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Quote: | The experience is heightened by a simple yet effective control system tailored specifically for consoles |
Buzzkill right there.
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Posted: Sat, 24th Jan 2009 21:27 Post subject: |
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vaifan1986 wrote: | Quote: | The experience is heightened by a simple yet effective control system tailored specifically for consoles |
Buzzkill right there. |
as normal, they use the console preview for the PC version so im sure they'll have a different control set for us.
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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Sat, 24th Jan 2009 21:34 Post subject: |
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I certainly hope so. Because there has been an alarmingly large number of times lately when i had to slap myself for thinking:"You know, this game would be alot easier to play if I had a console and a pad".
Thank God for beer.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel ๐ฎ๐ฑ
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Posted: Sat, 24th Jan 2009 21:40 Post subject: |
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You guys should just give the damn thing a chance before you start crying "console controls" "console controls." World in Conflict's controls scheme could also be seen as a console control scheme (I even think you could use a 360 controller as well), and yet it was so well done that it didn't feel like stupidified for consoles (for those that don't know, the unreleased expansion of WiC was supposed to be released for 360 and include the original game plus the extra content).
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Posted: Sat, 24th Jan 2009 22:04 Post subject: |
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iNatan wrote: | You guys should just give the damn thing a chance before you start crying "console controls" "console controls." World in Conflict's controls scheme could also be seen as a console control scheme (I even think you could use a 360 controller as well), and yet it was so well done that it didn't feel like stupidified for consoles (for those that don't know, the unreleased expansion of WiC was supposed to be released for 360 and include the original game plus the extra content). |
"you guys?"
Theres only one person here commenting about console controls?
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
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Posted: Sat, 24th Jan 2009 22:24 Post subject: |
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Yes, yes sorry I meant to say vaifan1986 and people in the future that might comment about it 
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Posted: Sat, 24th Jan 2009 23:05 Post subject: |
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so ground control mixed with end war
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Posted: Sun, 25th Jan 2009 15:36 Post subject: |
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Spiderman wrote: | so ground control mixed with end war |
i wonder if it's well mixed or is it crap??
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel ๐ฎ๐ฑ
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Posted: Sun, 25th Jan 2009 18:56 Post subject: |
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banish wrote: | Spiderman wrote: | so ground control mixed with end war |
i wonder if it's well mixed or is it crap?? |
Well, when it's released we'll find out. Cap'n Obvious to the rescue!
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JBeckman
VIP Member
Posts: 34978
Location: Sweden
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Posted: Wed, 4th Mar 2009 20:31 Post subject: |
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Posted: Wed, 4th Mar 2009 20:38 Post subject: |
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great another lazy developers team, this thing is like a competition between devs these lately they only seem to get lazier and lazier
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JBeckman
VIP Member
Posts: 34978
Location: Sweden
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Posted: Wed, 4th Mar 2009 20:45 Post subject: |
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Not to argue or anything but merely debate a bit.
Lazy how? support for DX10 only allows them to focus on that specific renderer only and as mentioned in the interview also include some extra features due to the improvements brought via DX10 and a bit further wtih DX10.1 such as soft shadows, SSAO and some other effects thanks to several performance improving techniques like multiple passes combined and some technical stuff like that.
Of course the X360 version will have to use DX9 so it does exist somewhere and the PS3 version uses OpenGL from how I understand it so from that perspective they could integrate DX9 support with some minor testing and tweaking as it's already there for the X360 edition of the game as I see it.
Could be wrong though but we'll see how the game is once it's out and available.
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Posted: Wed, 4th Mar 2009 20:48 Post subject: |
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my statement was about no support for DX9 that means vista only
DX10 only doesn't hurt me as I'm using Vista and as long as it runs well
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Wed, 4th Mar 2009 20:54 Post subject: |
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Yes that I understand, unfortunately that WILL hurt the game a bit as Vista holds a very small marketshare compared to how XP is doing.
Might improve things for DX10/DX10.1 and in the future also DX11 if Microsoft gets W7 done right as Vista has had a few problems though most of them are sorted out with the correct updates applied but there's still a lot of negative "vibe" around Vista so the damage is done and it hasn't exactly been the smoothest OS either especially in the first few months after release but I'm sure XP faced the same problems in the beginning until at least a bit before SP1 just that XP has been around for so long now so people are very used with how it works and such.
Still going back to the game it won't sell all that well I imagine just because of this.
(Which would be unfortunate for the developers but I'm sure they're willing to take that risk and probably know about what they're getting into by deciding upon making the game DX10 and thus Vista exclusive.)
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Posted: Wed, 4th Mar 2009 21:00 Post subject: |
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Seeing how end war epicly failed on pc, i don't think that i'll ever bother to look onto console rts ports..
Per aspera ad astra
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Wed, 4th Mar 2009 21:01 Post subject: |
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RainyDay wrote: | Seeing how end war epicly failed on pc, i don't think that i'll ever bother to look onto console rts ports.. |
it was quite epicly failed on consoles too.
and btw
Ubisoft cancelled the consoles Versions of WIC
http://www.shacknews.com/onearticle.x/57494
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Posted: Wed, 4th Mar 2009 21:19 Post subject: |
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man, this sucks. i ain't changing Xp for Vista. it ain't worth it. one game i will surely not play too soon. wtf were they thinking when they decided to use only DX10? stupid people usually do stupid things!
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Posted: Thu, 5th Mar 2009 08:27 Post subject: |
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Sajuuk_Khar wrote: | man, this sucks. i ain't changing Xp for Vista. it ain't worth it. one game i will surely not play too soon. wtf were they thinking when they decided to use only DX10? stupid people usually do stupid things! |
Think in the future, this is only one game now, but more will go down this same path eventually.
With DX11 cancelled for the time being in W7 ( http://www.theinquirer.net/inquirer/news/424/1010424/ms-cuts-windows-features) , DX10 is the best we will see in it, and with the global money meltdown, Games designers will end up having shorter lead times, thus either dropping DX9 support or DX10 support from their titles.
So i dont think it will be long before we see just DX9 titles or DX10 titles.
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Posted: Thu, 5th Mar 2009 13:57 Post subject: |
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MadK9 wrote: | Sajuuk_Khar wrote: | man, this sucks. i ain't changing Xp for Vista. it ain't worth it. one game i will surely not play too soon. wtf were they thinking when they decided to use only DX10? stupid people usually do stupid things! |
Think in the future, this is only one game now, but more will go down this same path eventually.
With DX11 cancelled for the time being in W7 ( http://www.theinquirer.net/inquirer/news/424/1010424/ms-cuts-windows-features) , DX10 is the best we will see in it, and with the global money meltdown, Games designers will end up having shorter lead times, thus either dropping DX9 support or DX10 support from their titles.
So i dont think it will be long before we see just DX9 titles or DX10 titles. |
they can make the same shit they did and do with dx9 - dx9a , b , c ,then dx9c 2007 march, july, february etc... versions 
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JBeckman
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel ๐ฎ๐ฑ
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Posted: Thu, 5th Mar 2009 16:14 Post subject: |
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Quoting The Inquirer as a source...
BTW, this is false and not true. W7B1 already has DX11, to the point it is used for testing purposes.
But I have to agree about the devs being lazy. If there are console versions created, it means the game could have supported DX9 shaders (with some modifications), as none of the completely new DX10 features are used (as always with multiplatform games/engines). DX10 might help them increase the performance, but they should have had DX9 as an option as well.
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Posted: Sat, 21st Mar 2009 22:44 Post subject: |
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Since I don't have any Verbs left, I'll wait and grab the PC version.
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Posted: Sat, 21st Mar 2009 23:31 Post subject: |
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What exactly does stormrise have that endwar doesnt?
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Posted: Sat, 21st Mar 2009 23:56 Post subject: |
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wait for the console guys to tell .... then, wait for the pc guys to tell ... and then, you shall find out what does it have or not 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 22nd Mar 2009 01:01 Post subject: |
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Stay on topic please. No xp vs vista or vice versa.
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Posted: Sun, 22nd Mar 2009 01:03 Post subject: |
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Epsilon wrote: | Stay on topic please. No xp vs vista or vice versa. |
An XP vs Vista tack was kinda expected since the devs have locked the game into DX10 only (a lot of people are still using XP, so a decision like that is bound to ruffle feathers I guess)
Still, regardless of what OS is needed; reports are coming in now that the game is crap anyway, haha.
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Posted: Sun, 22nd Mar 2009 01:21 Post subject: |
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noxxle wrote: | What exactly does stormrise have that endwar doesnt? |
Large armies fighting. Mutants. Aliens. Not as simple of a combat chain.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
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Posted: Sun, 22nd Mar 2009 01:49 Post subject: |
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It's not, the devs have stated they are only including the DX10 shaders, so it will not be hackable, unless people recreate the shaders (like for instance BioShock black-regions-crap-shaders). It probably only comes from laziness (or Microsoft cash-induced laziness ), as DX10 shaders are in lesser need of management, as opposed to DX9 ones, which have to checked and tested on a huge array of hardware (i.e. Brothers in Arms Hell's Highway and the rain level on AMD hardware).
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