10 Greatest MMORPGs of All Time
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Bob Barnsen




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PostPosted: Fri, 15th Sep 2017 12:29    Post subject: 10 Greatest MMORPGs of All Time
The List: The 10 Greatest MMORPGs of All Time - 2017 Edition
    01 World of Warcraft
    02 EverQuest
    03 Ultima Online
    04 Eve Online
    05 Guild Wars 2
    06 Dark Age of Camelot
    07 Elder Scrolls Online
    08 Star Wars Galaxies
    09 City of Heroes
    10 Final Fantasy XIV

http://www.mmorpg.com/columns/the-10-greatest-mmorpgs-of-all-time-2017-edition-1000012027


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AmpegV4




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PostPosted: Fri, 15th Sep 2017 12:52    Post subject:
Pretty fair list although I never played wow. I honestly think this genre could be improved on so goddamn much, a real missed opportunity.
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Morphineus
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PostPosted: Fri, 15th Sep 2017 13:32    Post subject:
Aye, saw the list and thought it was a decent one. Not really paying attention to the places but if you'd make a list of 10 you'd expect those in there.


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farne




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PostPosted: Fri, 15th Sep 2017 14:04    Post subject:
Surprised anarchy online is not within the top 10, it was a sublime game until the shadowlands expansion
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Morphineus
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PostPosted: Fri, 15th Sep 2017 15:53    Post subject:
Well there's only 10 spots and who would you put out of the list for AO?


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Tungsten




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PostPosted: Fri, 15th Sep 2017 15:55    Post subject:
Morphineus wrote:
Well there's only 10 spots and who would you put out of the list for AO?


ESO easily
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Kanint




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PostPosted: Fri, 15th Sep 2017 16:05    Post subject:
Morphineus wrote:
Well there's only 10 spots and who would you put out of the list for AO?

I personally think that both ESO and GW2 should be brought down to 9 & 10, with FF14 going up a bit higher. I'd drop ESO out of the top 10 to add AO.
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red_avatar




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PostPosted: Fri, 15th Sep 2017 16:10    Post subject:
It's all very subjective anyway. Ultima Online deserved to be in second spot since it was the first true MMO and is still going + Everquest was not that amazing or special so I think they combined Everyquest 2 in there too.
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spajdr




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PostPosted: Fri, 15th Sep 2017 16:22    Post subject:
Kanint wrote:
Morphineus wrote:
Well there's only 10 spots and who would you put out of the list for AO?

I personally think that both ESO and GW2 should be brought down to 9 & 10, with FF14 going up a bit higher. I'd drop ESO out of the top 10 to add AO.


Completely agree here, ESO should be lower then FF14.
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spajdr




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PostPosted: Fri, 15th Sep 2017 16:22    Post subject:
red_avatar wrote:
It's all very subjective anyway. Ultima Online deserved to be in second spot since it was the first true MMO and is still going + Everquest was not that amazing or special so I think they combined Everyquest 2 in there too.


Everquest was special, because as first MMO it had RAID.
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Ankh




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PostPosted: Fri, 15th Sep 2017 17:01    Post subject:
Personally I would put DAoC at the top.


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xDBS




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PostPosted: Fri, 15th Sep 2017 17:03    Post subject:
Same, I would put daoc at the top with EQ and have WoW down at the bottom. While vanilla WoW was great, i think WoW literally killed MMOs since ever since then they all have been WoW clones.


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Yuri




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PostPosted: Fri, 15th Sep 2017 17:07    Post subject:
Not much of an MMO player myself but what about Phantasy Star Online?



1 and 2 are still amazing.
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Ankh




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PostPosted: Fri, 15th Sep 2017 17:15    Post subject:
xDBS wrote:
Same, I would put daoc at the top with EQ and have WoW down at the bottom. While vanilla WoW was great, i think WoW literally killed MMOs since ever since then they all have been WoW clones.




Oh, and I would also put Lord of the Rings Online on that list.
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Morphineus
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PostPosted: Fri, 15th Sep 2017 17:21    Post subject:
I honestly don't care about the ranking, we all would put it differently so it's a useless discussion.
Mine was just: what would you replace AO with? towards farne

There are MMO's on there that I didn't like or care for still they deserve to be in there.


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PickupArtist




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PostPosted: Fri, 15th Sep 2017 17:22    Post subject:
asherons call 2 is missing, was a a great engine, the first game that actually showed monsters get hit and more bloodied after taking more damage

real shame what the devs did with it Sad
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Immunity




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PostPosted: Fri, 15th Sep 2017 17:36    Post subject:
EQ or DAoC belongs in the number one spot.

WoW was the beginning of the end for the genre - the first "casualization" that led to the entire genre's inevitable demise. Everything that came afterwards had to have mass appeal - and now we're left with what we have today - which is precisely fuck all.

As such, its name should be blackened from the record and told only as a cautionary tale to scare children at night. Very Happy


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Morphineus
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PostPosted: Fri, 15th Sep 2017 18:00    Post subject:
I honestly doubt we would still have the genre without WoW.
SOE fucked up and I doubt others would have put the money in that they did since WoW launched.

I doubt anyone still wants to play our oldschool games. I still play my beloved SWG but I bet even if games like that get a revival they would get fucked over with shitty FFA PVP and a bunch of old mechanics that aren't as great as our nostalgia makes us think they were.

Also society has changed so I never expect to have the same experience I had a decade or more ago in anything that is Multiplayer.


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Immunity




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PostPosted: Fri, 15th Sep 2017 19:44    Post subject:
Morphineus wrote:

Also society has changed so I never expect to have the same experience I had a decade or more ago in anything that is Multiplayer.


That's the biggest part I think. Two decades ago, the player-base differed vastly for MMO's. I mean hell, I was young back then too, but I never remember meeting many assholes. For the most part, everyone was respectful, helpful, and wanted to be there. Now, with the mass market of gaming, you've got Twitch Tards ™, Steam Tards ©, and Dorito Bros. ® flooding everything.

I guess MMOs really were more about the people than the content back then. It's a shame the landscape has become what it has. Sad


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Radicalus




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PostPosted: Fri, 15th Sep 2017 20:44    Post subject:
Pretty fair list, even though from those on it, I enjoyed only a few, and only ESO recently.

But my fav. MMOs are missing. Like DDO - I know, not an MMO in many ways, but it had the best damn group content out there - heck, it had only group content.
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Morphineus
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PostPosted: Fri, 15th Sep 2017 20:45    Post subject:
Immunity wrote:
Morphineus wrote:

Also society has changed so I never expect to have the same experience I had a decade or more ago in anything that is Multiplayer.


That's the biggest part I think. Two decades ago, the player-base differed vastly for MMO's. I mean hell, I was young back then too, but I never remember meeting many assholes. For the most part, everyone was respectful, helpful, and wanted to be there. Now, with the mass market of gaming, you've got Twitch Tards ™, Steam Tards ©, and Dorito Bros. ® flooding everything.

I guess MMOs really were more about the people than the content back then. It's a shame the landscape has become what it has. Sad



Yup we had very few arseholes when compared to today and since the community was more tightly knit we actually dealt with them. Messing up your reputation was usually social suicide in most games/servers.

Too bad I only see it worsen and dilute the games even more.


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m3th0d2008




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PostPosted: Fri, 15th Sep 2017 21:43    Post subject:
I like how WoW gets blamed for casualization... at least be more specific. Vanilla had alot of "quality of life" changes... but I wouldn't call it casual at all. Or how many of you edgelords had old Naxx on farm status... yeah, thought as much. Or the multitude of other things almost none of you ever accomplished in it but like to pretend you did. It's always the same...

What they did with it down the line, yes, totally agree there. But if you still wanna keep edgelording on this, you should stick with Everquest being truly responsible... and the people that came from Everquest/2 and basicly made up a huge part of WoW's design team.

I hate what happened to WoW over time and that everyone tried to copy it as much as the next guy... but at least try to stay real.

The sad part is, there is almost no MMORPG anymore that is catered to the people that enjoyed the old style... or they just aren't feasable for companies anymore... or they do full 180° cuckage to stay afloat.

The last one I dabbled with was Albion Online.. and guess what, they started to cater to the casual crowd more and more now too (already happened in the Beta).. even though that game's whole premise was to "not be" like all the others. And ofc instead of sticking to the multitude of games that actually fit the needs of the casuals... this one has to be assimilated too... and it's working quite nicely for them... devs are cucking...

We are outnumbered and therefore our preferences became irrelevant.

And this, as we know, applies to alot of games/genres now... the normis are here, they are many, every increasing and they will stay... and they are where the money is. It depresses the shit out of me.. but that's how it is.

Now, go ahead, call me an elitist...


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IamAWESOME




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PostPosted: Fri, 15th Sep 2017 21:52    Post subject:
ESO wasn't good at launch but has improved very much over the years. Enjoy it a lot.

GW2 was excellent but simply couldn't get into expansion. Found it so boring. Sad


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Morphineus
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PostPosted: Fri, 15th Sep 2017 22:05    Post subject:
m3th0d2008 wrote:
I like how WoW gets blamed for casualization... at least be more specific. Vanilla had alot of "quality of life" changes... but I wouldn't call it casual at all. Or how many of you edgelords had old Naxx on farm status... yeah, thought as much. Or the multitude of other things almost none of you ever accomplished in it but like to pretend you did. It's always the same...


Apart from Naxx, everything (with AQ sometimes still giving a kick in the balls)? We kinda took a break since TBC was around the corner and Naxx wasn't the best balanced/finely tuned dungeon (there weren't many guilds doing it and very very few who could say: on farm). So it is a bit daft to take that raid as a measure stick with such a limited pool and time it was out.

Vanilla was more accessible than some other MMO's I played before it... but the real 'casualization' for me started around WotlK. While I quite liked the expansion (questing and lore) it was the first where I started taking less interest in the raids and the zerging of dungeons.




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PickupArtist




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PostPosted: Fri, 15th Sep 2017 22:08    Post subject:
Morphineus wrote:
I honestly doubt we would still have the genre without WoW.
.


I think the exact opposite, it sucked the life and willingness to innovate and experiment out of all the others, devs being forced bvy investers to copy n paste, so much so that no innovation was happening anymore and everyone forfaited and started copying it.

We used to get patches every month, thats what u fucking payed sub for, and then they became like apple and showed the world how u could milk ur cow users and make them pay for 6- 8 months for zero content and squeeze an extra 40 usd out of them WITHOUT giving them even 30 days free to play the expansion they just bought.

fuck blizzard
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Morphineus
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PostPosted: Fri, 15th Sep 2017 22:13    Post subject:
I think you are remembering it wrong if you think every mmo before WoW got (meaningful) monthly patches and the MMO field wasn't as lively either. Just because the game is less polished doesn't mean those monthly patches were so great.

I had so so so many patches in SWG... most of the time it broke more than it fixed. So yes, thank you for that SOE. Rolling Eyes Razz

I blame the other companies more than I blame Blizzard. Copying when you don't have the funds nor the talent has created plenty of drab MMO's which in turn caused less investment in the genre. There were good things to copy: Time and polish, but it could have been a totally different game and not WoW 0.5.




Last edited by Morphineus on Fri, 15th Sep 2017 22:26; edited 1 time in total
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m3th0d2008




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PostPosted: Fri, 15th Sep 2017 22:26    Post subject:
Morphineus wrote:
m3th0d2008 wrote:
I like how WoW gets blamed for casualization... at least be more specific. Vanilla had alot of "quality of life" changes... but I wouldn't call it casual at all. Or how many of you edgelords had old Naxx on farm status... yeah, thought as much. Or the multitude of other things almost none of you ever accomplished in it but like to pretend you did. It's always the same...


Apart from Naxx, everything (with AQ sometimes still giving a kick in the balls)? We kinda took a break since TBC was around the corner and Naxx wasn't the best balanced/finely tuned dungeon (there weren't many guilds doing it and very very few who could say: on farm). So it is a bit daft to take that raid as a measure stick with such a limited pool and time it was out.

Vanilla was more accessible than some other MMO's I played before it... but the real 'casualization' for me started around WotlK. While I quite liked the expansion (questing and lore) it was the first where I started taking less interest in the raids and the zerging of dungeons.


I took the Naxx example purely due to the fact that there is statistics available out there to shutdown the inevitable edgelord, that is all. So yes, I'd agree with it being a bit daft, but what you mentioned wasn't precisely the point I tried to make. Which is why I also said that there is alot of other things the vast majority never accomplished where the stuff you mentioned in terms of Naxx certainly do not apply. Just to be a bit more clear.

And I'm absolutely with you on the WotLK effect. Even though I did put my foot on the break with BC already, the change from BC to WotLK is so damn immense, it's not even funny.

Morphineus wrote:
I think you are remembering it wrong if you think every mmo before WoW got (meaningful) monthly patches and the MMO field wasn't as lively either. Just because the game is less polished doesn't mean those monthly patches were so great.

I had so so so many patches in SWG... most of the time it broke more than it fixed. So yes, thank you for that SOE. Rolling Eyes Razz

I blame the other companies more than I blame Blizzard. Copying when you don't have the funds nor the talent has created plenty of drab MMO's which in turn caused less investment in the genre. There were good things to copy: Time and polish, but it could have been a totally different game and not WoW 0.5.


Can't agree more here either.

I'm still waiting for some memester to show up here and tell me that vanilla WoW "wasn't hard" it "just took time"... funfact, that would apply to most of the old MMOs. May it be UO, Lineage, DaoC... but ofc that gets swept under the rug in these kinds of conversations about MMOs because "I'm the hardest and the coolest mofo around the block, you and your game is whack".

And everyone copied (and still do) WoW because it made them $$$... which brings me back to my first post Very Happy

But these claims about Vanilla WoW trigger the fuck out of me Laughing


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Sin317
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PostPosted: Fri, 15th Sep 2017 23:17    Post subject:
What about Lord of the Rings Online or even that Star Trek MMO, I think they both deserve a notion as well.
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TiHKAL




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PostPosted: Fri, 15th Sep 2017 23:31    Post subject:
My personal favorite from way back when: https://en.wikipedia.org/wiki/Neocron


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Morphineus
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PostPosted: Sat, 16th Sep 2017 00:17    Post subject:
Sin317 wrote:
What about Lord of the Rings Online or even that Star Trek MMO, I think they both deserve a notion as well.


But in a top 10? While I could see some merit for LotR, Star Trek is nowhere near there and has to let quite a few others in front of it.


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