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Posted: Sun, 12th Aug 2007 12:48 Post subject: A Vampyre Story[Reloaded/Vitallity] |
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A Vampyre Story
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From a development staff made wholly of former LucasArts adventure gaming gurus comes this frightful and fantastical point-and-click adventure game. Combining 3D animation and 2D designs, the game follows the opera starlett, Mona, a woman kidnapped by Baron Shrowdy Von Kiefer and slowly becoming a creature of the night after coming under the vampire's spell. As she seeks to venture away from his gothic island-set castle, she'll have to learn to control her vampyric powers of turning into a bat, hypnotizing people, turning into vapor, and drinking blood from humans. Her friendly bat acquaintance, Froderick, will join her on her quest.
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System requirements:
Preview: Pc and Video games
Screenshots: IGN, Gamespot, GamersHell
Trailer: N/A
Also On:
-=NEWS=-
Spoiler: |
none yet
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Last edited by SpykeZ on Thu, 20th Nov 2008 21:06; edited 3 times in total
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Posted: Sun, 12th Aug 2007 12:52 Post subject: |
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should have been released long time ago but the keep delying it.
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Sun, 12th Aug 2007 13:03 Post subject: |
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They did not get a publisher until recently, and they are working in a very small team with a low budget, what did you expect?
I love the design of this game, it's one of the very few adventure games that stays true to the genre.
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mYslead
Posts: 738
Location: Canada
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Posted: Sun, 12th Aug 2007 14:52 Post subject: Re: A Vampyre Story |
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Quote: |
From a development staff made wholly of former LucasArts adventure gaming gurus comes this frightful and fantastical point-and-click adventure game.
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people from the former LucasArts adventure games golden days?
i am SOLD!
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Posted: Sun, 12th Aug 2007 15:32 Post subject: |
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Lutzifer
Modzilla
Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Sun, 12th Aug 2007 15:57 Post subject: |
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if they had nearly finished the 2d version of the game, they should release both versions in one, so you could change view according to taste. That would be awesome 
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bnf
Posts: 238
Location: your ceiling
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Posted: Sun, 12th Aug 2007 19:09 Post subject: |
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Ugh, just lost my interest in that game...
That 3D screen is fugly.
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Posts: 3074
Location: San Diego, CA
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Posted: Sun, 12th Aug 2007 19:32 Post subject: |
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think you need your eyes checked. the background of that screen is superb, and the 3d model holds up well.
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Posted: Sun, 12th Aug 2007 20:25 Post subject: |
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Me 2, I guess 3d characters are cheaper to do. And those on last screenshots do look bad.
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Posted: Sun, 12th Aug 2007 23:21 Post subject: |
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Ah, great. They can't use game engine that is a century old and probably even work of their hands, because they are worried of being sued by some prick lawyer from George Lucas.
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Location: San Diego, CA
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Posted: Sun, 12th Aug 2007 23:32 Post subject: |
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3ds not cheaper to do lol.
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Posted: Sun, 12th Aug 2007 23:35 Post subject: |
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she has crappy cartoon boobs
though i wouldn't imagine when waldo doesnt agree with me
yes
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Posted: Mon, 13th Aug 2007 03:32 Post subject: |
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MasterJuba wrote: | 3ds not cheaper to do lol. |
I'm not shure that's true for adventure games. Quality animated characters must take a while to draw, and probably cost more money. It could cost more to make some complicated 3d animation with motion capture. I guess there must be a reason that you don't see adventure games with drawn characters anymore.
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Posts: 3074
Location: San Diego, CA
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Posted: Wed, 15th Aug 2007 15:12 Post subject: |
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KrutojPoc wrote: | Oddmaker wrote: | Why do they always do it! I would of loved the 2D version  |
Because publisher only gives money if the game is in 3D.
I personally dont care, as long as the game is fun to play | 2D verison looks better, a shame they didnt include both version in the release.
Ryzen 5900X @ 4.8Ghz | 32GB DDR4-3800 | RTX 3080 Ti Gaming X Trio | Samsung 870 EVO SSD / HGST 4TB | NZXT H510E Case | S2417DG - 1440p/165Hz
Game collecting!
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Posts: 3074
Location: San Diego, CA
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Parallax_
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Location: Norway
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Posted: Tue, 25th Sep 2007 20:38 Post subject: |
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updated template, they got a publisher yet?
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Parallax_
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Posts: 6422
Location: Norway
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Posted: Tue, 25th Sep 2007 20:40 Post subject: |
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Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way.
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Posted: Wed, 26th Sep 2007 14:21 Post subject: |
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Parallax_ wrote: | Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way. |
name?
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Posted: Wed, 26th Sep 2007 14:23 Post subject: |
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SpykeZ wrote: | Parallax_ wrote: | Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way. |
name? |
Focus Home Interactive
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Posted: Wed, 26th Sep 2007 14:30 Post subject: |
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Thanks, updated 
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Posted: Wed, 2nd Jan 2008 13:25 Post subject: |
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Game info so far....
* The programming on AVS will be done at the end of February; it is not yet known how long testing will take
* All the animation is done, all the final main backgrounds are done; there are a handful of close ups to paint and about 60 objects that need texturing, then the rest is bug fixes
* Bill Tiller is getting ready to do their final voice recording at Studio Jory with Bay Area Sound - he has to do one more pass at all the dialog to make sure it is correct and isn’t too PG-13
* They’re jumping on to AVS2 right away, having already started on some work on it - rig fixes and few model fixes and some new characters designs
* AME are talking with three other publishers on a second game, on which we might get some more information in a few months
* They are interested in doing a licensed game, and will be pitching that after AVS1 is done
* Mona will sing twice in AVS, but there will be no real song and dance routine
* System requirements are not yet known, but you’ll probably need at least 500 MB of RAM
* In the future, AME will be using a new, improved engine for their games, which will speed up development
* If AVS becomes popular, there will likely be spin-off games
* There will be AVS toys - at least of Froderick and Mona
* Anti-aliasing is support, depending on your video card
* Max will appear in AVS, but in an unusual way - “you won’t be able to miss him”, according to Bill
* The in-game music is all done, and Pedro Macedo Camacho, the composer, is now working on FMV music
* The music from the game will be released on a CD
* There are 7 FMV sequences, if you count the credits
* The cover will be painted by Bill Eaken
* After the CD has been in stores for a few months, it’s likely that the game will be distributed online
* There might be a limited edition, possibly with a code wheel (just for laughs), and perhaps a map of Draxsylvania and/or other goodies
Getting close.
Still no release?
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Parallax_
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Posted: Wed, 2nd Jan 2008 13:27 Post subject: |
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