A Vampyre Story[Reloaded/Vitallity]
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SpykeZ




Posts: 23710

PostPosted: Sun, 12th Aug 2007 12:48    Post subject: A Vampyre Story[Reloaded/Vitallity]
A Vampyre Story



  • Official web page: LINK
  • Publisher: Focus Home Interactive[/quote]
  • Developer: Autumn Moon Entertainment
  • Genre: Adventure
  • Release date: TBA
  • Story/Description:
    Quote:

    From a development staff made wholly of former LucasArts adventure gaming gurus comes this frightful and fantastical point-and-click adventure game. Combining 3D animation and 2D designs, the game follows the opera starlett, Mona, a woman kidnapped by Baron Shrowdy Von Kiefer and slowly becoming a creature of the night after coming under the vampire's spell. As she seeks to venture away from his gothic island-set castle, she'll have to learn to control her vampyric powers of turning into a bat, hypnotizing people, turning into vapor, and drinking blood from humans. Her friendly bat acquaintance, Froderick, will join her on her quest.

  • System requirements:
    Quote:

    N/A

  • Preview: Pc and Video games
  • Screenshots: IGN, Gamespot, GamersHell
  • Trailer: N/A
  • Also On:


-=NEWS=-
 Spoiler:
 




Last edited by SpykeZ on Thu, 20th Nov 2008 21:06; edited 3 times in total
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Vladi




Posts: 945

PostPosted: Sun, 12th Aug 2007 12:52    Post subject:
should have been released long time ago but the keep delying it.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Sun, 12th Aug 2007 13:03    Post subject:
They did not get a publisher until recently, and they are working in a very small team with a low budget, what did you expect?

I love the design of this game, it's one of the very few adventure games that stays true to the genre.


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mYslead




Posts: 738
Location: Canada
PostPosted: Sun, 12th Aug 2007 14:52    Post subject: Re: A Vampyre Story
Quote:

From a development staff made wholly of former LucasArts adventure gaming gurus comes this frightful and fantastical point-and-click adventure game.


people from the former LucasArts adventure games golden days?

i am SOLD!
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 12th Aug 2007 15:32    Post subject:
Well for the info this game would be released by now but when the game was 95% finished they made a strange decision to jump from 2D to 3D

OLD GAME




NEW GAME

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Lutzifer
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PostPosted: Sun, 12th Aug 2007 15:57    Post subject:
if they had nearly finished the 2d version of the game, they should release both versions in one, so you could change view according to taste. That would be awesome Very Happy
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bnf




Posts: 238
Location: your ceiling
PostPosted: Sun, 12th Aug 2007 19:09    Post subject:
Ugh, just lost my interest in that game...
That 3D screen is fugly.
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Posts: 3074
Location: San Diego, CA
PostPosted: Sun, 12th Aug 2007 19:32    Post subject:
think you need your eyes checked. the background of that screen is superb, and the 3d model holds up well.
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Oddmaker
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Posts: 2589

PostPosted: Sun, 12th Aug 2007 20:21    Post subject:
Why do they always do it! I would of loved the 2D version Sad


dust.
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fawe4




Posts: 1775

PostPosted: Sun, 12th Aug 2007 20:25    Post subject:
Me 2, I guess 3d characters are cheaper to do. And those on last screenshots do look bad.
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Spiderman
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Posts: 5877

PostPosted: Sun, 12th Aug 2007 22:42    Post subject:
Oddmaker wrote:
Why do they always do it! I would of loved the 2D version Sad

it was some thing about the engine they used , some lines where too similar to Monkey Island 3: The Curse of Monkey Island so they where forced to make they own engine and this is how it turned to 3D
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fawe4




Posts: 1775

PostPosted: Sun, 12th Aug 2007 23:21    Post subject:
Ah, great. They can't use game engine that is a century old and probably even work of their hands, because they are worried of being sued by some prick lawyer from George Lucas.
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Location: San Diego, CA
PostPosted: Sun, 12th Aug 2007 23:32    Post subject:
3ds not cheaper to do lol.
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cnZ
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Posts: 3091

PostPosted: Sun, 12th Aug 2007 23:35    Post subject:
she has crappy cartoon boobs

though i wouldn't imagine when waldo doesnt agree with me


yes
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fawe4




Posts: 1775

PostPosted: Mon, 13th Aug 2007 03:32    Post subject:
MasterJuba wrote:
3ds not cheaper to do lol.


I'm not shure that's true for adventure games. Quality animated characters must take a while to draw, and probably cost more money. It could cost more to make some complicated 3d animation with motion capture. I guess there must be a reason that you don't see adventure games with drawn characters anymore.
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Posts: 3074
Location: San Diego, CA
PostPosted: Mon, 13th Aug 2007 04:33    Post subject:
shows how much you know. the reason you dont see hand drawn 2d characters anymore is because its 2d Rolling Eyes
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KrutojPoc




Posts: 1528

PostPosted: Mon, 13th Aug 2007 16:29    Post subject:
Oddmaker wrote:
Why do they always do it! I would of loved the 2D version Sad

Because publisher only gives money if the game is in 3D.
I personally dont care, as long as the game is fun to play
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fawe4




Posts: 1775

PostPosted: Mon, 13th Aug 2007 20:53    Post subject:
MasterJuba wrote:
shows how much you know. the reason you dont see hand drawn 2d characters anymore is because its 2d Rolling Eyes


Yea, and why do you think that nearly all new adventure games have drawn backgrounds? And why do you think you think you see so many animated films made by computer animation? It's cheaper and faster to do.
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Frijj




Posts: 51

PostPosted: Wed, 15th Aug 2007 13:50    Post subject:
I was wondering what happened to this game,sounds like it could be pretty good. There's not enough adventure games of this type around anymore. Crying or Very sad

Bioshock? Whatever, this is what we need more of!
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NinjaCool




Posts: 988
Location: Denmark
PostPosted: Wed, 15th Aug 2007 15:12    Post subject:
KrutojPoc wrote:
Oddmaker wrote:
Why do they always do it! I would of loved the 2D version Sad

Because publisher only gives money if the game is in 3D.
I personally dont care, as long as the game is fun to play
2D verison looks better, a shame they didnt include both version in the release.


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KrutojPoc




Posts: 1528

PostPosted: Wed, 15th Aug 2007 15:38    Post subject:
NinjaCool wrote:
KrutojPoc wrote:
Oddmaker wrote:
Why do they always do it! I would of loved the 2D version Sad

Because publisher only gives money if the game is in 3D.
I personally dont care, as long as the game is fun to play
2D verison looks better, a shame they didnt include both version in the release.

I like 3D more. The only 2D games i liked were Broken Sword 1+2 and Runaway 1+2 thanks to superb animation these games have.
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Posts: 3074
Location: San Diego, CA
PostPosted: Wed, 15th Aug 2007 17:43    Post subject:
fawe4 wrote:
MasterJuba wrote:
shows how much you know. the reason you dont see hand drawn 2d characters anymore is because its 2d Rolling Eyes


Yea, and why do you think that nearly all new adventure games have drawn backgrounds? And why do you think you think you see so many animated films made by computer animation? It's cheaper and faster to do.


hahah youre a mega r-tard
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Tue, 25th Sep 2007 20:36    Post subject:
http://www.vampyrestory-game.com

Official website with trailer. Looks charming.


Upcoming PC games 2009 and onwards
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SpykeZ




Posts: 23710

PostPosted: Tue, 25th Sep 2007 20:38    Post subject:
updated template, they got a publisher yet?


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Parallax_
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PostPosted: Tue, 25th Sep 2007 20:40    Post subject:
Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way.


Upcoming PC games 2009 and onwards
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SpykeZ




Posts: 23710

PostPosted: Wed, 26th Sep 2007 14:21    Post subject:
Parallax_ wrote:
Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way.


name?


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Vodka-Redbull




Posts: 5134
Location: The Evil Empire
PostPosted: Wed, 26th Sep 2007 14:23    Post subject:
SpykeZ wrote:
Parallax_ wrote:
Yes, they have, and the game is nearing completion. It's a mix of 2d and 3d by the way.


name?


Focus Home Interactive
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SpykeZ




Posts: 23710

PostPosted: Wed, 26th Sep 2007 14:30    Post subject:
Thanks, updated Very Happy


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Frijj




Posts: 51

PostPosted: Wed, 2nd Jan 2008 13:25    Post subject:
Game info so far....

* The programming on AVS will be done at the end of February; it is not yet known how long testing will take
* All the animation is done, all the final main backgrounds are done; there are a handful of close ups to paint and about 60 objects that need texturing, then the rest is bug fixes
* Bill Tiller is getting ready to do their final voice recording at Studio Jory with Bay Area Sound - he has to do one more pass at all the dialog to make sure it is correct and isn’t too PG-13
* They’re jumping on to AVS2 right away, having already started on some work on it - rig fixes and few model fixes and some new characters designs
* AME are talking with three other publishers on a second game, on which we might get some more information in a few months
* They are interested in doing a licensed game, and will be pitching that after AVS1 is done
* Mona will sing twice in AVS, but there will be no real song and dance routine
* System requirements are not yet known, but you’ll probably need at least 500 MB of RAM
* In the future, AME will be using a new, improved engine for their games, which will speed up development
* If AVS becomes popular, there will likely be spin-off games
* There will be AVS toys - at least of Froderick and Mona
* Anti-aliasing is support, depending on your video card
* Max will appear in AVS, but in an unusual way - “you won’t be able to miss him”, according to Bill
* The in-game music is all done, and Pedro Macedo Camacho, the composer, is now working on FMV music
* The music from the game will be released on a CD
* There are 7 FMV sequences, if you count the credits
* The cover will be painted by Bill Eaken
* After the CD has been in stores for a few months, it’s likely that the game will be distributed online
* There might be a limited edition, possibly with a code wheel (just for laughs), and perhaps a map of Draxsylvania and/or other goodies

Getting close.


Still no release?Sad
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Parallax_
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PostPosted: Wed, 2nd Jan 2008 13:27    Post subject:
Good info Frijj!


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