I'm writing an application which is about first storing the key presses and then replaying them, so, it's a macro/bot program or something.
Anyway, everything else works fine except recording, any ideas how to implement it? I tried SetWindowsHookEx, but didn't get any hits (according to MSDN the hookproc is only called when messing with WM_KEYDOWN). I'd like to have a "clean" way to do hook the input. So, the game is using DirectInput and I'm injecting a DLL into it to capture the keyboard events, any ideas how to capture?
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