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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Wed, 2nd Jul 2008 20:06 Post subject: Sid Meier's Alpha Centauri |
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Anyone else still playing this -IMHO- great game? I find myself picking it up every once a year and playing it over and over again. I can't say the Alien factions really did it for me in Alien Crossfire, but I'm still enjoying it. I do have the occasional crashes in Mission Years beyond 2400, but thank god it autosaves.
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gobo
Posts: 217
Location: Cambodia
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Posted: Wed, 2nd Jul 2008 21:21 Post subject: |
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sometimes you just gotta grab a bottle of liqour and smoke the rocks while playing Sid Meier's Alpha Centauri and other 90's games(like C&C).
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MannyK
Posts: 1405
Location: Brazil
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Posted: Wed, 2nd Jul 2008 21:53 Post subject: |
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Wed, 2nd Jul 2008 23:29 Post subject: |
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Turn Based Strategy, from Firaxis, same as Civilization, only its based in a fictional future scenario. After a large world war that left Earth practically inhabitable, some people managed to escape in a spaceship. Life in that spaceship formed 7 different factions, with 7 different leaders. After a while, something happens, the 7 factions return to what is now known as "Planet", and that's where the game begins.
The game is based (just like Civ) mostly on technology, diplomacy and strategical movements. Each base must be built strategically in order to have abudant sources of nutrients, minerals and energy nearby, in order to build units, facilities, dedicate some of its materials to research, as well as work on Secret Projects. Secret Projects are what is named Wonders in Civ. First faction to complete one disallows any other faction to complete it and gains its bonuses.
Special thing about this game is that technological advances give you different types of units, offensive equipment, shileds, reactors and special abilties, which you are free to combine anyway you want to build new unit prototypes just as you like.
The expansion, Alien Crossfire, adds two alien factions to the story (and replaces the other 5 with new ones so that the new 7 factions have different backgrounds) which fight each other and end up landing on earth, making the human factions get caught up in the crossfire.
Point of the game, just like Civ, is to win either by planetary dominance (eradicate all other factions), or diplomatically (special council in which you need the majority of the vote in order to automatically win as a diplomatically Supreme Ruler), or technologically (by finishing the greatest and final Secret Project of all which leads to transcedence).
You can use probe teams to sabotage or even take over enemy bases, steal techs from them, steal energy credits. You can decide if you want to go by the book or go atrociously (nerve staple citizens that act badly, use super-nuclear weapons, use chemical wapons), which will in turn get you the hatred of other factions, and maybe result in an automatic state of Vendetta with them (a.k.a. war).
I love this game for its depth and focus on diplomacy and techs, it's a well built game, and quite still enjoyable. I'm not the one still playing it, there's a whole community over at Apolyton.net dedicated to it that is still active.
The game supports multiplayer, although that CAN take some time, since it is a turn-based strategy.
I suggest you try it if you like the kind.
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MannyK
Posts: 1405
Location: Brazil
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Posted: Thu, 3rd Jul 2008 01:03 Post subject: |
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I find the weed monsters kinda repetitive and annoying. Didn't really get into it. Why people find this game so good is beyond me.(And they do QUITE A LOT).
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Veki
Posts: 381
Location: Croatia
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Posted: Thu, 3rd Jul 2008 18:12 Post subject: |
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is it worth getting alien crossfire?
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Thu, 3rd Jul 2008 18:16 Post subject: |
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Adds 7 new factions (allows you to mix & match with the old ones although it isn't recommended), new techs, new secret projects and a few new designs and equipment regarding units. So it adds enough content in my opinion.
The story gets expanded to include alien-related interludes (taking over an alien base, first contact, etc.) and... oh, I don't know.
[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Posted: Fri, 4th Jul 2008 15:37 Post subject: |
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It's one of my all-time-favorites. I hope Sid Meier is doing a sequel after Colonization for this.
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Sun, 6th Jul 2008 12:19 Post subject: |
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Anyone able to get past years 24xx without the game freezing up completely?
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Veki
Posts: 381
Location: Croatia
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Posted: Sun, 6th Jul 2008 14:00 Post subject: |
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Yes, in SMAC (with XP patch). Don't have SMACX installed.
Does it say anything in logfile?
At what part the game freezes (random, at AI moves, in the city screen, etc)?
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Sun, 6th Jul 2008 16:18 Post subject: |
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Logfile's empty. The game just freezes randomly while moves are being simulated I guess (can't say for sure if it's the AI or an automated unit of mine.)
I'm playing SMACX, with all patches.
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Veki
Posts: 381
Location: Croatia
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Posted: Mon, 7th Jul 2008 09:05 Post subject: |
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The only problem I could find is this one :
Agulf wrote: | Runs without the XP patch on vista and only the game only locks up. I was playing vanilla/retail no updates. It seems, however, that all the freezes were tied to some time after doctrine airpower was discovered, so I believe it's the airplane bug that locks the game up.
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aetherspoon wrote: | If you want a work around, edit alphax.txt and remove the Interceptor prototypes. It is slightly cheating since it means the AI can't defend like that anymore, so if you feel bad add in another prototype to compensate.
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Source : Gamespot Forum
Hope it helps.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Mon, 7th Jul 2008 12:02 Post subject: |
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Nah, doesn't fit at all. I'm talking about years past 2400. Doctrine: Airpower is an early technology.
But thanks anyway.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Wed, 10th Aug 2011 17:08 Post subject: |
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nnnecro!
Quote: | On August 1st, Electronic Arts trademarked Alpha Centauri, twice.
First, for a Computer game software; Downloadable computer game software via a global computer network and wireless devices.
http://tarr.uspto.gov/servlet/tarr?r...entry=85386181
Second, for an Entertainment services, namely, providing an on-line computer game; Provision of information relating to electronic computer games provided via the Internet.
http://tarr.uspto.gov/servlet/tarr?r...entry=85386166
Does it mean a new game is in development ? Not necessarily, since EA already owned Alpha Centauri, but the trademark was cancelled in 2009 because registrant did not file an acceptable declaration under Section 8. To view all documents in this file, click on the Trademark Document Retrieval link at the top of this page. The new applications are more broad than the old one.
http://tarr.uspto.gov/servlet/tarr?r...entry=75376404
Also, let's remember the original AC was recently released of GOG.com. Might be related to that, or maybe EA will relaunch Alpha Centauri on other DD service like Origin. |
http://www.neogaf.com/forum/showpost.php?p=29981900&postcount=1
the chances are
- AC Facebook version
- AC on Origin
- AC iOS version
- AC First Person shooter in the style of X-Com
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 10th Aug 2011 17:39 Post subject: |
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noooooo leave alpha centauri alone you bastards!
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 10th Aug 2011 17:44 Post subject: |
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Well Brian Reynolds who created "Sid Meier's Alpha Centauri" is already working at Zynga where he created the *farm games. And is busy on more of the same. 
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Posted: Wed, 10th Aug 2011 18:21 Post subject: |
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Great game but personally I was a bigger fan of Colonization. Oh and why can't they make a proper sequel to Master of Orion?
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Wed, 10th Aug 2011 19:42 Post subject: |
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I don't care if they screw up a remake. I'm still playing the original. I would be more interested in contributing in a team of eager developers to make a modern community remake once I'm out of Uni.
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tonizito
VIP Member
Posts: 51399
Location: Portugal, the shithole of Europe.
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Posted: Wed, 10th Aug 2011 21:57 Post subject: |
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"I got it!" said the EA suit, "Picture this: we bring back Alpha Centauri... as an FPS in teh fiutur!"

boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 10th Aug 2011 22:05 Post subject: |
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All I want is new graphics and better AI. That's it. Everything else could be exactly the same and I would be happy.
i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
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Posted: Wed, 10th Aug 2011 22:07 Post subject: |
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tskiller wrote: | Everything else could be exactly the same |
See that's the problem, chances are it won't 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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briangw
Posts: 1752
Location: Warren, MN
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Posted: Thu, 11th Aug 2011 02:35 Post subject: |
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Taffelost wrote: | Great game but personally I was a bigger fan of Colonization. Oh and why can't they make a proper sequel to Master of Orion? |
MoO 2 was good.
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Thu, 11th Aug 2011 03:04 Post subject: |
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kumkss
Posts: 4834
Location: Chile
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Thu, 11th Aug 2011 12:59 Post subject: |
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No, but its (nonexistant) graphical requirements mean you can play it using a VM in the OS it was originally meant to be played in and have none of the issues.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Thu, 11th Aug 2011 15:35 Post subject: |
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Loved AC..
spent a long time on that game..
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sun, 10th Aug 2014 16:43 Post subject: |
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Anybody knows a way to play AC in window & stretched mode ?
The closest I managed to get is to run AC in VmWare, set VM to stretch guest and go to full screen. I want to achieve similar effect without going into full screen.
Can't play it long in native 1024 window mode, my eyes start to hurt 
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