Mass Effect - VITALITY
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antagonist




Posts: 13

PostPosted: Sun, 1st Jun 2008 14:30    Post subject: Mass Effect - VITALITY
Sorry to burst your bubble beforehand, but that one's a trojan, don't even bother downloading. Sad

Maybe VITALITY'll release their own crack sometime soon(ish), but not quite yet...
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sun, 1st Jun 2008 15:09    Post subject:
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Goujon




Posts: 1

PostPosted: Mon, 2nd Jun 2008 18:34    Post subject:
I've found Mass.Effect.PROPER-ViTALiTY on some of trackers. AV's and AdWare/SpyWare scanners are silent, but I realy afraid to try this one, cuz there's nothing about VITALITY crack's out already here on NFORCE. Any ideas?


Last edited by Goujon on Mon, 2nd Jun 2008 18:46; edited 1 time in total
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Bart1983




Posts: 1020
Location: Netherlands
PostPosted: Mon, 2nd Jun 2008 18:42    Post subject:


Last edited by Bart1983 on Mon, 2nd Jun 2008 19:16; edited 2 times in total
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JayRoe




Posts: 14

PostPosted: Mon, 2nd Jun 2008 18:44    Post subject:
Goujon wrote:
I've found Mass.Effect.PROPER-ViTALiTY on of some trackers. AV's and AdWare/SpyWare scanners are silent, but I realy afraid to try this one, cuz there's nothing about VITALITY crack's out already here on NFORCE. Any ideas?
Stay away from it.
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fillem




Posts: 95

PostPosted: Mon, 2nd Jun 2008 19:05    Post subject:
Can we please keep all ME cracks talk in the already existing thread?
Hardly any use for a separate thread for each new crack that appears...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 2nd Jun 2008 19:08    Post subject:
 Spoiler:
 
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LeoNatan
☢ NFOHump Despot ☢



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PostPosted: Mon, 2nd Jun 2008 19:29    Post subject:
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Amewl
Banned



Posts: 3

PostPosted: Mon, 2nd Jun 2008 21:02    Post subject:
Proper Savegame fix available at:

http://forum.isoleeted.co.uk/index.php?PHPSESSID=2f186c7e290daaa587309f332cd618ee&topic=293.0

Though it claims it has fixed galaxy map, stuff still doesnt work.


Alternative methods to galaxy map:
http://forum.isoleeted.co.uk/index.php?PHPSESSID=2f186c7e290daaa587309f332cd618ee&topic=283.0

Now, these people are making some serious effort Very Happy
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Braincheese




Posts: 11

PostPosted: Tue, 3rd Jun 2008 22:16    Post subject:
Is this a proper vitality crack?
I'm 99% sure its fake but who knows? Razz


Last edited by Braincheese on Tue, 3rd Jun 2008 22:30; edited 1 time in total
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compubrain3000




Posts: 4094
Location: Egypt
PostPosted: Tue, 3rd Jun 2008 22:18    Post subject:
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r3dshift




Posts: 2813

PostPosted: Tue, 3rd Jun 2008 22:23    Post subject:
Braincheese wrote:

Is this a proper vitality crack?
I'm 99% sure its fake but who knows? Razz

1000% fake. Look at the .nfo FFS.
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LeoNatan
☢ NFOHump Despot ☢



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PostPosted: Tue, 3rd Jun 2008 22:24    Post subject:
He's too noob for that.
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Braincheese




Posts: 11

PostPosted: Tue, 3rd Jun 2008 22:31    Post subject:
Didn't really think about it too much.. had to go shit. Smile
Back from shit time now. Smile
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plato79




Posts: 1

PostPosted: Wed, 4th Jun 2008 08:21    Post subject:
Some people say when they start over (with the NoGrp crack [savefix]), galaxy map is accessible.

Quote:

Weird...my map wasn't working when I initially played it too.

However, I haven't used any new cracks etc and started playing today and map works fine. I did make a few changes though. I'll let you all know exactly what my setup is.

Windowed Mode: Yes
Particle Effects: Medium
Gamma: 40
Resolution: 1440x900(16:9)
Dynamic Shadows: yes
Texture Detail: High
Filtering Mode: Point
Motion Blur: Yes
Wait for Vertical Sync: No
Film Grain: Yes

Of course that doesn't mean the above will help...its just the only thing I changed since trying to play again and now I can move about the galaxy! Smile
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Frant
King's Bounty



Posts: 24617
Location: Your Mom
PostPosted: Wed, 4th Jun 2008 08:34    Post subject:
What amazes me is the fact that people spend days on trying to circumvent the protection. If those hours would've been turned into a salary, these people could buy 10 copies of the game and still go plus. People are just ready to jump through hoops to play without paying for it.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 4th Jun 2008 09:40    Post subject:
Scyphe wrote:
What amazes me is the fact that people spend days on trying to circumvent the protection. If those hours would've been turned into a salary, these people could buy 10 copies of the game and still go plus. People are just ready to jump through hoops to play without paying for it.
Not everyone lives in the US...
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Windsong




Posts: 6

PostPosted: Wed, 4th Jun 2008 09:51    Post subject:
Scyphe wrote:
What amazes me is the fact that people spend days on trying to circumvent the protection. If those hours would've been turned into a salary, these people could buy 10 copies of the game and still go plus. People are just ready to jump through hoops to play without paying for it.


And not everyone feels the need to bend over and take it by EA and Bioware with no lube. EA loves to ram you from behind while keeping the lube just out of reach (3 installs, etc).

Besides, EA is charging $50 bucks to "rent" their game. So who are the bigger thieves here? Then there are all the great developers EA destroyed..Origin Systems, Westwood, Bullfrog, etc.
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Mascot68




Posts: 4

PostPosted: Wed, 4th Jun 2008 09:52    Post subject:
Scyphe wrote:
What amazes me is the fact that people spend days on trying to circumvent the protection. If those hours would've been turned into a salary, these people could buy 10 copies of the game and still go plus. People are just ready to jump through hoops to play without paying for it.

It's not about the money, it's about the protection. I will not fund the kind of draconian restrictions that are becoming the norm. ME along with Spore were both on my to-buy list. Both fell right off when I discovered the intended protection (validation every 10 days), and stayed off when they toned it down to Bioshock levels. Online activation and limited number of installs allowed is just one step too far. Not to mention all the people having bought the game that still can't run it due to incompatibilities with the DRM.

I'm in no rush. I'm waiting for a proper "replace executable" fix before I bother (I saw a "jump through hoops" solution is now available that appears to work).
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tshaa




Posts: 2

PostPosted: Wed, 4th Jun 2008 10:02    Post subject:
Quote:
What amazes me is the fact that people spend days on trying to circumvent the protection. If those hours would've been turned into a salary, these people could buy 10 copies of the game and still go plus. People are just ready to jump through hoops to play without paying for it.


Well i do aford to buy the game. I do want to buy the game. On sunday i download the cracked version installed liked went to buy the game it were nowhere available. When i returned home i found that i is not goint to be available in europe till 06/06 . You know what this s*** . and btw that internet activation thinggie ?Just pisses users off.

Just as an example think of GTA4. xbox have been long gone modded and GTA4 is still a huge hit. Good game good marketing, no anoying the users. ( and yes i have a legit copy of it ) actually also brought an xbox specially for it Razz. In any case EA just encourage ppl to pirate.
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Frant
King's Bounty



Posts: 24617
Location: Your Mom
PostPosted: Wed, 4th Jun 2008 12:23    Post subject:
zmed wrote:
Scyphe wrote:
What amazes me is the fact that people spend days on trying to circumvent the protection. If those hours would've been turned into a salary, these people could buy 10 copies of the game and still go plus. People are just ready to jump through hoops to play without paying for it.
Not everyone lives in the US...


I don't live in the US, I'll buy the game on friday, and I hate when publishers do staggered releases. And I'll make sure to get a fully cracked .exe once it's available. Takes care of the activation & protection scheme as well. Smile
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Mascot68




Posts: 4

PostPosted: Wed, 4th Jun 2008 12:43    Post subject:
Scyphe wrote:
I don't live in the US, I'll buy the game on friday, and I hate when publishers do staggered releases. And I'll make sure to get a fully cracked .exe once it's available. Takes care of the activation & protection scheme as well. Smile

That's rather shortsighted. What it does is ensure other games come out with the same DRM. Which in turn means you'll never be able to buy a game and not have to rely on a crack to be able to play it. Having a crack is illegal in many countries, even if you do own the game in question. Why should we have to break the law to ensure access to what we bought?

I really don't feel comfortable paying for a product that's designed with functionality intended to prevent me from using it. Before we know it we're here.

And it's a damn shame, cause I have a lot of disposable income and games are my favorite hobby.
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Frant
King's Bounty



Posts: 24617
Location: Your Mom
PostPosted: Wed, 4th Jun 2008 15:29    Post subject:
Mascot68 wrote:
Scyphe wrote:
I don't live in the US, I'll buy the game on friday, and I hate when publishers do staggered releases. And I'll make sure to get a fully cracked .exe once it's available. Takes care of the activation & protection scheme as well. Smile

That's rather shortsighted. What it does is ensure other games come out with the same DRM. Which in turn means you'll never be able to buy a game and not have to rely on a crack to be able to play it. Having a crack is illegal in many countries, even if you do own the game in question. Why should we have to break the law to ensure access to what we bought?

I really don't feel comfortable paying for a product that's designed with functionality intended to prevent me from using it. Before we know it we're here.

And it's a damn shame, cause I have a lot of disposable income and games are my favorite hobby.


Well, it's a never ending circle really. The more people pirate, the more protection the publishers (who's task it is to maximize revenues for the investors and shareholders) will add which ticks people off and go pirate and..-><-

The truth is that most "pirates" are cheap and lazy and want to play games without paying. It's an attitude problem really. There's no excuse to not pay for the games you actually play. If the game is crap and you (you as in the average freeloader, not you personally) delete it, then it's not a problem since you wouldn't have bought it anyway, but if you played the full game and enjoyed it you did at someone Else's expense. With that said, I don't pay for all games I play, and I have a kind of negative view of Electronic Arts and wouldn't want to give them a single cent. Besides, I couldn't pay for all games and movies that I do enjoy (although I've spent more than €2,500 on dvd's the last couple of years), I have bills and stuff to think about.

Perhaps my conscious have grown old and "mature" lately, I don't know. I just make an effort to pay for really good games. It makes me feel better and I get to keep the game in it's retail box (I love my Bioshock metal-case Wink)
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Mascot68




Posts: 4

PostPosted: Wed, 4th Jun 2008 16:13    Post subject:
Scyphe wrote:
Well, it's a never ending circle really. The more people pirate, the more protection the publishers (who's task it is to maximize revenues for the investors and shareholders) will add which ticks people off and go pirate and..-><-

I don't really disagree with you. But I think it's blatantly obvious by now DRM doesn't really help matters for either party. Titles like Sins of a Solar Empire conclusively proves that, if the game is good, people will pay for it. There comes a point where enough people choose not to buy a title, exactly because of its DRM, that the DRM no longer adds to the bottom line. Personally, I hardly ever buy a game without infinite replay potential. Which means my selection tends to favor racing games, online games and sandbox type games. In some rare cases I feel the game is likely good enough to make up for the lack of replay value. Like Half-Life, for example. I was going to make such an exception for Mass Effect, but the DRM changed my mind.

Am I still going to play it? Yes, if and when a proper crack becomes available. Did the crack cost the company my cash? No, the DRM did. And they even paid good money for that DRM so one might consider it a double loss.

Piracy has been there since the rise of the video game, yet the business now makes about as much money as the movie industry. Is that DRM's accomplishment? Somehow I very much doubt it.

Quote:
The truth is that most "pirates" are cheap and lazy and want to play games without paying. It's an attitude problem really. There's no excuse to not pay for the games you actually play.

True. If you have the money you should buy the product. I've grown soft on my old days and even buy shareware that doesn't even stop working at the end of trial nowadays. What I don't buy, regardless of how much I use them, are products with hardware tie-in. There is just not a single moral fiber in my body that agrees with me buying the product for "a computer". I'm buying the product "for me". That means I expect to be able to use it on both my desktop and laptop without hassle, and I should never have to worry about whether or not the product will allow me to use it if I reinstall after buying a new computer or recovering from a faulty harddrive. The one exception I make is products that entirely depend on online connectivity, and doesn't have a limit on number of activations beyond making sure it's not activated twenty thousand times, from different computers, in a single day.

Quote:
want to give them a single cent. Besides, I couldn't pay for all games and movies that I do enjoy (although I've spent more than €2,500 on dvd's the last couple of years), I have bills and stuff to think about.

Movies is an interesting point. I'm in a bit of a dilemma myself. I own hundreds of DVDs and overall am happy with the purchases. I rarely bought any of them without having seen the movie beforehand, so few negative surprises. However, we are now in the HD age. I have a full resolution HD TV, but I refuse to buy BluRay due to its DRM. I also don't really want to keep increasing my DVD collection when a given movie is available in HD. So I end up downloading instead. This is a case of the industry not offering me the product in a format I want. Which, principally, one might argue is their right. They're under no obligation to offer me an "open" format, or ability to download ISOs instead of going to a store. On the other hand I'm having a hard time feeling bad about those downloads, for the same reason I won't feel bad about eventually playing Mass Effect.

Quote:
I love my Bioshock metal-case

I would hope so. Because a metal case is all that is if the authentication servers don't feel you have the right to play the game anymore. With that in mind, I wouldn't feel good about having that box on my shelf at all.

Having said that, I own Bioshock too. I didn't learn about the DRM until it was too late to cancel my pre-order. I now never buy a title without first inquiring about its DRM.
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Frant
King's Bounty



Posts: 24617
Location: Your Mom
PostPosted: Wed, 4th Jun 2008 16:40    Post subject:
I don't disagree with anything you say really (except for Bioshock, they did try to listen to the community and not only changed the number of activations you could do, they released a revocation tool so you could get a spent activation back, even though it didn't work properly in the beginning. AND I played System Shock 2 and loved it so much that I wanted to support Levine and the members of the team that worked on it by paying for it. Besides, I didn't even pay full price, I got it for the price the store paid).

The more draconian the protection becomes, the more rebellious the gamers get. With publishers treating everyone whether they're a paying customer or pirate like criminals, the more they alienate us all. The ones that get the shaft here are really the developers. Publishing games have become too similar to the music industry. In just a decade we've gone from a prospering and multifaceted market with hundreds of development houses to a market with a short list of major publishers that control and own the market, thus stifling competition and killing off anything that can't be statistically proven to make a certain amount of profit. It's a cynical business and I fear it's going to stay like this for quite a while.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Mascot68




Posts: 4

PostPosted: Wed, 4th Jun 2008 17:24    Post subject:
Let's call a truce on the Bioshock thing. Smile

Scyphe wrote:
It's a cynical business and I fear it's going to stay like this for quite a while.

Call me an optimist, but I believe/hope online distribution will prevent the major publishers from getting too arrogant. A major title, like HL3 for example, would likely make a decent profit even if it wasn't available anywhere except through Steam. Valve makes several times more money per unit sold via Steam than through stores (according to an old interview I read), so they can handle quite a few people refusing to buy it if not available thorugh a store, before they even started to lose income comparatively speaking.

The major publishers can't ignore that fact and set whatever terms they wish.

On the other hand, the fact more money ends up with the developers when distributed online doesn't seem to benefit us with lower prices. I'm assuming it's because of the need to not totally piss off the publishers and either letting the publishers have their share even from online sales, or charging extra to keep the online pricing in line with the store prices.

Or just greed, of course.
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IoG




Posts: 11

PostPosted: Wed, 4th Jun 2008 21:31    Post subject:
Works for me - saves - ok, map - ok
http://enpy.net/forum/index.php?showtopic=417
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XK




Posts: 20

PostPosted: Wed, 4th Jun 2008 22:32    Post subject:
And, regarding the TOPIC!!!!

Tried the "MassEffect-gmfix", and worked.

Continued were I left.........saves work now, and so does the galaxy map. At least for now.

If it stops, I will update.
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AceRimmer




Posts: 2

PostPosted: Sat, 7th Jun 2008 07:51    Post subject:
XK wrote:
And, regarding the TOPIC!!!!

Tried the "MassEffect-gmfix", and worked.

Continued were I left.........saves work now, and so does the galaxy map. At least for now.

If it stops, I will update.


Yup that worked for me too.
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isomerde




Posts: 25

PostPosted: Sun, 8th Jun 2008 19:59    Post subject:
Anyone tried the VITALITY released that just pre'd? Talking about this one;

█ ▒ ~ Unpack
█ ▓ ~ burn or mount
█ █ ~ Install
█ █ ~ Use the keygen from the ViTALiTY folder
█ █ ~ Copy the crack from the ViTALiTY folder
█ █ ~ Rot in heaven
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