Portable games?
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 18th Sep 2009 19:26    Post subject: Portable games?
So, I've been seing stuff like that for a while on various sites.
Games that don't need an installation but run off basically aynthing you put them on (well, maybe not dvds whatever)
Question is how the hell do they do it? I've seen games which I remember needed an installation O.o
Anybody got ayn knowledge on that?
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Vulgarr




Posts: 1273

PostPosted: Fri, 18th Sep 2009 20:12    Post subject:
MAME emulator games work. You might could get some popcap stuff to work as well. I'd say anything that doesn't require a lot of I/O would work on a flash drive or something.
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Guy_Incognito




Posts: 3434

PostPosted: Fri, 18th Sep 2009 20:15    Post subject:
Many new games, especially multiplatform titles, doesn't use registry keys at all... they write their settings either in their own or in user's profile folder and that's it... pretty nice.

And when I remember NFS 3 i 4 with their million registry keys, and when even a slightest change resulted in message "FU, reinstall!"
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VGAdeadcafe




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PostPosted: Fri, 18th Sep 2009 20:23    Post subject:
Yeah, most games work like that, or maybe they need some reg values sometimes, you just export the settings from another machine.

Resident Evil 5 is one of those easily-portable games, just copy the whole folder lol.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Sep 2009 20:26    Post subject:
http://www.bukisa.com/articles/133609_guide-to-making-portable-applications-and-games

Excellent, and recent (August 2009) guide using Thinstall/ThinApp, for making portable games and applications.
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HostFat




Posts: 237

PostPosted: Fri, 18th Sep 2009 20:50    Post subject:
It's cool but it isn't compatible with Win7 Sad


( sorry for my bad english )
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VGAdeadcafe




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PostPosted: Fri, 18th Sep 2009 22:54    Post subject:
I can see ThinApp is incompatible with Windows 7 as a program. But what about already existing ThinApp "packages", do they run on win7 x64 for example ?

Bacause if not, then it's super-uber virtualization ultra-fail for Vmware ! Just lol.

EDIT: Also, doesn't speed suffer, is it practical to thinapp a whole game, like for example, batman ?
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sabin1981
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Posts: 87805

PostPosted: Fri, 18th Sep 2009 23:30    Post subject:
^^ I've got a Thinstall version of System Shock 2 and it runs great on Win7 (least, it did with b7000 and b7100, I've not since tried it on the new RTM)
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HostFat




Posts: 237

PostPosted: Sat, 19th Sep 2009 03:44    Post subject:
The last game I tried didn't work ( win7 RTM ), I hope I was just unlucky.
I'll try it again Smile


( sorry for my bad english )


Last edited by HostFat on Sat, 19th Sep 2009 14:39; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Sat, 19th Sep 2009 11:16    Post subject:
The downside to some Thinstall games is that they're not "entirely" portable. Earlier example of System Shock 2, for instance, saves cfgs/profiles/save-games in AppData on the OS drive. That's not exactly "portable" as you'll lose all that when/if you move the game to another machine. :-\
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Sat, 19th Sep 2009 13:26    Post subject:
Sweet sabin, thanks a bunch. Looks like exactly what I was looking for.
Problem is, I just reinstalled the OS on my Laptop and I don't want to clutter the system with installations of games etc. when I wanna use it mainly for my uni needs Wink
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sabin1981
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Posts: 87805

PostPosted: Sat, 19th Sep 2009 13:27    Post subject:
No probs mate Smile
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VGAdeadcafe




Posts: 22230
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PostPosted: Sat, 19th Sep 2009 15:08    Post subject:
Naaah, shit ! I created a ThinApp package of Ricochet Infinity and it really is incompatible with win7.

By the way, why did it produce 2 files ? The big one was the actual thing and the smaller was some inventory ... something ?
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