copy protections actually working for the industry
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cnZ
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Posts: 3091

PostPosted: Thu, 20th Mar 2008 15:00    Post subject: copy protections actually working for the industry
so, start bashing me. hell, yeah, i love it Twisted Evil

anyway, not so long time ago i also believed copy protections are are just tedium for customers (which they in fact are), but then i realized one big point of a copy protection,

they are meant to protect the title for first 2-3 months (depends on the title). and mostly hard protections like StarForce and others have been quite effective in that manner. the first monthers publisher gets most the money from sales.

and very often developer releases a new patch which removes protection or some simple cd check some months forward, when most of the incomings have been earned.


yes
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Glottis
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Posts: 6313

PostPosted: Thu, 20th Mar 2008 15:07    Post subject:
Thanks for this but wrong section and it's been discussed to death many times before.


C2D E6750 @ 3.2Ghz, 4GB 800MHz DDR2 4-4-4-12, GeForce GTX 260 c216 OC 896MB, 3.2TB, Windows 7 Ultimate x64

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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Thu, 20th Mar 2008 15:08    Post subject: Re: copy protections actually working for the industry
cnZ wrote:

they are meant to protect the title for first 2-3 months (depends on the title).


You meant 1-5 days i guess? (aside some starforce games)

edit: well ok, + tages then Smile
But still most of the games are rather fast fixed (the later 'propering' is different story though)


Per aspera ad astra


Last edited by RainyDay on Thu, 20th Mar 2008 15:11; edited 2 times in total
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cnZ
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Posts: 3091

PostPosted: Thu, 20th Mar 2008 15:08    Post subject:
Glottis wrote:
Thanks for this but wrong section and it's been discussed to death many times before.


i was pointing more to the game industry Wink
RainyDay - not the case with leet protections:)


yes
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Ispep
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Posts: 4117

PostPosted: Thu, 20th Mar 2008 15:13    Post subject:
I was expecting some kind of evidence to support your point... umm, where is it? Very Happy

http://www.rockpapershotgun.com/?p=1357

Read the above article to see how NO copy protection is currently not holding back a particular PC title (Sins of a Solar Empire) from being one the best selling titles (even when ignoring online sales).


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cnZ
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Posts: 3091

PostPosted: Thu, 20th Mar 2008 15:17    Post subject:
yes, i know. same story with Galactic Civilizations II

okay, maybe i should phrase it over like this: desired and big titles will have effect owning a cp. if it's a good one of course.

--
if it would't matter at all, i bet publishers wouldn't waste their money on it. even after all the years media has been negative and/or trying to explain the uneffectiveness of cps.
publishing companies have analytics and other guys there who they listen and take actions according


yes
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Spiderman
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Posts: 5877

PostPosted: Thu, 20th Mar 2008 15:20    Post subject:
TAGES Internet activation Pro
Securom 7+ Internet Activation (Bioshock)
Starforce Proactive (SF 1 2 3 can be cracked)
Monthly subscriptions
That M$ crap Live activation (Halo 2)

and thats about it , so like you see only Internet activation works to save you product (only if you don't include "active by phone" option)
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tainted4ever
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PostPosted: Thu, 20th Mar 2008 15:23    Post subject:
BlueSkyz wrote:

and thats about it , so like you see only Internet activation works to save you product (only if you don't include "active by phone" option)


For once he actually makes a valid point Smile
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$en$i
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Posts: 3127

PostPosted: Thu, 20th Mar 2008 15:28    Post subject:
Yeah, they can only hope that it will last at least a few days or weeks for their potential peak of sales, and actually it lasted a good year for Splinter cell chaos theory and its infamous starforce 3. Very Happy

When you see an Assassin's Creed half-assed release a month before the official release, most would be despaired if they were producing the game for PC... I guess I will have to buy it.
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bnf




Posts: 238
Location: your ceiling
PostPosted: Thu, 20th Mar 2008 15:31    Post subject: Re: copy protections actually working for the industry
cnZ wrote:
they are meant to protect the title for first 2-3 months (depends on the title). and mostly hard protections like StarForce and others have been quite effective in that manner. the first monthers publisher gets most the money from sales.


You only realized that now? Embarassed
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cnZ
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Posts: 3091

PostPosted: Thu, 20th Mar 2008 15:38    Post subject:
i've thought about it, but some time ago i really thought they invented protections with the intention of forever lasting


yes
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FISKER_Q




Posts: 1040

PostPosted: Thu, 20th Mar 2008 15:44    Post subject:
Good copy protections include:

Making a good game.
Making a game with compelling online features.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Mar 2008 16:26    Post subject:
Never in my life did a copy protection make me buy a game (that i wouldnt wanted to buy anyway).

However, on some occassions, CP made me NOT buy a game.



PS: i do buy games i like, but i want to try them first.(for point 1).
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Mantrhax




Posts: 16

PostPosted: Thu, 20th Mar 2008 19:20    Post subject:
yeah i dont buy :

SF(codemaster & others)

SF is shit... so any company thats using it is a shit too

and i dont buy sony products too, after that DRM shit

oh shit


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fishslice




Posts: 580

PostPosted: Thu, 20th Mar 2008 20:53    Post subject:
cnZ wrote:
i've thought about it, but some time ago i really thought they invented protections with the intention of forever lasting


can't see how you may have come to this conclusion.

Copy protection on the PC is just a lame waste of time. Getting shitty letters comming through the post from some crapy law company with a mass court order asking £600.00 for downloading XYZ may turn people off, assuming your a complete newbie who uses public trackers.

Nah... oddly enough even my paid for games have cracked exe's anyhow. Easier that way.

Protection just stops people putting there disc in the drive and hitting the copy button.

The scene loves a challange. That's why there's so much group competion. Protections are designed to be broken. Smile
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Ispep
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Posts: 4117

PostPosted: Thu, 20th Mar 2008 21:10    Post subject:
Quote:
Nah... oddly enough even my paid for games have cracked exe's anyhow. Easier that way.

In some cases actually essential. Football Manager (bought retail) won't work on my PC without them.

* though in their defence I concede this is a rare problem associated with their copy protection.


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Areius




Posts: 14850

PostPosted: Fri, 21st Mar 2008 08:23    Post subject:
BlueSkyz wrote:
TAGES Internet activation Pro
Securom 7+ Internet Activation (Bioshock)
Starforce Proactive (SF 1 2 3 can be cracked)
Monthly subscriptions
That M$ crap Live activation (Halo 2)

and thats about it , so like you see only Internet activation works to save you product (only if you don't include "active by phone" option)
BioShock isn't fully cracked (Retail version).
But still, it's possible to create a protection which is nearly impossible to crack, I'm very sure about that. There are still some applications (Not games) uncracked which use very hard protection.
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damador.




Posts: 711

PostPosted: Fri, 21st Mar 2008 09:05    Post subject:
yes but the appz are worth 2-5 k $ per licence not 40-50 $ and are used in business where legit controls are quite common.


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Brisk




Posts: 1557
Location: Dutch...
PostPosted: Fri, 21st Mar 2008 14:42    Post subject:
O look i found a section here on NFOrce......

Protection Bitch'n
Exactly what the name says. You got a beef about those nasty little blocks of code. Here's your 'I wanna kill them' place

Wink
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tainted4ever
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Posts: 11336

PostPosted: Fri, 21st Mar 2008 17:49    Post subject:
damador. wrote:
yes but the appz are worth 2-5 k $ per licence not 40-50 $ and are used in business where legit controls are quite common.


Actually the 2 - 5k$ apps are usually easier to crack than games Wink
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