Would this demo run on my PC with a RTX 2070 Super? Yes, according to Libreri, and I should get "pretty good" performance. For comparison, the PlayStation 5 GPU the demo video was captured on achieves 10.28 teraflops, while the RTX 2070 Super hits just over 9 teraflops. (Note that teraflops are not everything.)
Regarding loading and streaming, though, Sweeney says that the PlayStation 5's SSD architecture is "god-tier" and "pretty far ahead of PCs," but that you should still get "awesome performance" with an NVMe SSD, which I'm using. One thing is for sure: If you haven't already, it's time to ditch HDDs, which Sweeney doesn't expect anyone to load games from in the near future.
Quote:
We'll get to start playing around with the engine next year. A preview of Unreal Engine 5 will be out in early 2021, with the full release coming late in the year. Games made in the current version of Unreal Engine can be moved to UE5 when the time comes, and Epic will be doing that with Fortnite.
The Unreal Engine remains free to use, and Epic is also changing its royalty policy. Starting now and retroactive to January 1 of this year, Epic will no longer take any royalties on the first $1M of revenue from a game made with Unreal Engine. Previously, Epic began collecting its 5 percent royalty fee after $3,000 of gross revenue in a quarter.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Apparently the technology behind the billion + polygons is specific to the high throughput SSD that Sony engineered for the PS5, which acts as its own vertex buffer as opposed to vanilla GPU VRam. Hope we can still get it on PC within reasonable time.
It's marketing bullshit and only blind fanboys would believe it.
PCs don't have a problem with accessing data. Their crappy consoles had. And now they have solved this issue. Kudos to them, but so what?
PS5's "super SSD" won't matter much when it comes to graphics and general performance.
Loading times and loading assets will be much better compared to ps4, sure.
And PS5's GPU and CPU are nothing to write home about performance-wise and they certainly are no match for even current(!) high-end GPUs\CPUs. Especially GPU.
Tim blabbed some marketing nonsense, showed a beautiful tech demo running at low fps and fanboys are in awe.
This is the same marketing nonsense they give us every time Sony or M release their new consoles.
And the reality is (and will be) quite different. As always.
I believe it when I see it in a game. We've seen so many tech demos from Epic that were absolute fail when engine was released. Remember when UE3 had completely dynamic shading system?
did we ever see the promised unreal4 engine full potential in any game tittle yet btw?
What does full potential mean? Each subsequent UE4 game looked better than the earlier ones of course.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
This is not a real game being demoed, of course real games will look worse because they will have more stuff going on, they don't have to explain that.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
did we ever see the promised unreal4 engine full potential in any game tittle yet btw?
Current top UE4 games look better than the UE4 tech demo.
And yes, every epic demo is obviously marketing and does not guarantee that the effects will be in game. There's more to a game than graphics. UE's job is graphics not more.
If anything, the bottleneck and where epic UE team can and should push is assrt generation as that's the main reason many games look shit despite the graphical horsepower available.
Its an impressive technical demo regardless. I do hope engine devs shift their focus from photo realism to physics and animations in future iterations as those are the main culprits for uncanny Valley we see now.
And Re consoles, anyone who thinks specs can be compared 1 to 1 to a pc is an idiot with no knowledge about how hardware works. Both ps5 and Xbox have a lot of interesting hardware optimizations that go way beyond what a pc can do with same amount of effort. Doesn't mean a pc can't do it, but it comes at a cost at least in the early stages.
This is not a real game being demoed, of course real games will look worse because they will have more stuff going on, they don't have to explain that.
Yeah, the idea was why hype it? This is just marketing, Unreal Engine 4 games didn't turn out looking that great after all.
UE5 games will look a generation ahead of UE4 games, no matter how you slice it.
And UE4 games can look pretty good. Gears 5 for example.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
UE4 graphics are full of warts and screen-space artifact compromises. Terrible engine this generation, eclipsed by many first-party engines.
Indeed, UE4 has been a particularly disappointing iteration for me in many ways, from the less than stellar image quality to the visible texture streaming/LOD transitions - without mentioning the bizarre performance. I hope some of these issues will be addressed in the nextgeez phase, but I'm not holding my breath
UE4 graphics are full of warts and screen-space artifact compromises. Terrible engine this generation, eclipsed by many first-party engines.
Indeed, UE4 has been a particularly disappointing iteration for me in many ways, from the less than stellar image quality to the visible texture streaming/LOD transitions - without mentioning the bizarre performance. I hope some of these issues will be addressed in the nextgeez phase, but I'm not holding my breath
Also the TAA is some of the worst in the industry at this point, creating terrible ghosting artifacts. Really embarrassing.
This is pushing geometry and lighting to the max, games won't be as much real time just for the sake of it, they will prebake and preoptimize some things and they will get better performance.
It you think most games will run 1440p@30 when PS4 already does better than that, lol.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
UE4 sucked because they took their damn time making proper use of of DX12/Vulkan. When other engines already showed how it could be done. Conveniently some time after Nvidia released Turing (with proper DX12/Vulkan support, unlike Pascal).
I guess UE5 will finally get rid of the DX11 optimized trash.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
The good thing is that game development will be geared towards SSD read speeds and away from shitty HDDs now. It's sad that we had to wait for a decade until consoles caught up with the tech, but eh, what can you do.
And I'm pretty sure the real games will look considerably worse than these demos (as usual) especially on consoles
I'm sure more engines would favour or at least offer equal performance on AMD if their drivers weren't so terrible.
But I mean AMD gpu users are willing to pay almost the same for fewer features and similar performance. Clearly it's not about getting your moneys worth.
The_Zeel wrote:
The good thing is that game development will be geared towards SSD read speeds and away from shitty HDDs now. It's sad that we had to wait for a decade until consoles caught up with the tech, but eh, what can you do.
Ironic how PC is doing the catch-up in that department now isn't it.
Not that I'm sure any foreseeable releases will fully utilize either consoles' SSD speeds but even games that will only utilize a fraction of that streaming bandwith will be bottlenecked by all sata SSDs.
Most people don't have high speed nvmes yet.
Last edited by Amadeus on Thu, 14th May 2020 11:12; edited 1 time in total
Regarding loading and streaming, though, Sweeney says that the PlayStation 5's SSD architecture is "god-tier" and "pretty far ahead of PCs," but that you should still get "awesome performance" with an NVMe SSD, which I'm using. One thing is for sure: If you haven't already, it's time to ditch HDDs, which Sweeney doesn't expect anyone to load games from in the near future.
What's that "insane storage solution" they are all talking about? A M.2 SSD? 2 M.2 SSDs in some sort of RAID0? I'd really be surprised if it was anything more advanced.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum