need help with game name
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pikachupi




Posts: 4180

PostPosted: Sun, 27th Jan 2008 00:57    Post subject: need help with game name
Confused

there are two games in the series and the first one came out i think at the end of the 90's or early 2000's..

in the game there was a agaent (it was first person with the option to switch into 3rd person i think), and this agent had the regular arsanel of weapon :hand gun and some othere guns and granades and he had missions usualy in secret army bases..had to sneak inside and still pc's data..now the famous part is the part with the pc's info..it was new fiture thos days and the graphic looked very nice for it's days..also nice part was the omega he used to slide between facility and another. also it was like one rambo against alot of enemies..very stipid AI (specialy in part 2).
the game type is realistic..not fiction.
i think the name starts with "project"..thats all i remember.
i tried to remember the name during the last week, but no luck..i even looked at the games list at GCW and i coulden't find something that i can remember under the project games in the "p" list...

ring any bells?
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yoyoxp




Posts: 567
Location: Dublin
PostPosted: Sun, 27th Jan 2008 01:01    Post subject:
Project IGI Wink

Nick
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MelVic




Posts: 48

PostPosted: Sun, 27th Jan 2008 01:04    Post subject:
You can search nForce pc iso releases for the word "Project" and you'll get what you looking for.

and Yes it is Project IGI.
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farne




Posts: 3732

PostPosted: Sun, 27th Jan 2008 02:23    Post subject:
Crappiest game ever, not even a quicksave / autosave / SAVE (!) function, you died at the last fight of that level you've worked your arse on for a hour? Too bad, got to restart.
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pikachupi




Posts: 4180

PostPosted: Sun, 27th Jan 2008 07:36    Post subject:
yoyoxp wrote:
Project IGI Wink

Nick


haha thats the bastard:D

thanks mate..yea..the game had few big minuses like the nosave option, but the first one was kida nice for it's time.


what a days Smile
http://www.youtube.com/watch?v=AawQvD8L_h4


Last edited by pikachupi on Sun, 27th Jan 2008 14:21; edited 1 time in total
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 27th Jan 2008 10:13    Post subject:
First one was excellent, except for the last level (which I thought was stupid and hard, enemies respawning right in front of your eyes). The game was based on a flightsim engine, from the game JSF (one of the few excellent combat sims I have played), developed by the same norwegian guys.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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yoyoxp




Posts: 567
Location: Dublin
PostPosted: Sun, 27th Jan 2008 13:49    Post subject:
Parallax_ wrote:
First one was excellent, except for the last level (which I thought was stupid and hard, enemies respawning right in front of your eyes). The game was based on a flightsim engine, from the game JSF (one of the few excellent combat sims I have played), developed by the same norwegian guys.

Interesting man, yeah that game had some graphics for its day, and its still not a bad game, but last time trying it and the sequal its quite hard and badly needs a quick save key!

Nick
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pikachupi




Posts: 4180

PostPosted: Sun, 27th Jan 2008 14:24    Post subject:
Parallax_ wrote:
First one was excellent, except for the last level (which I thought was stupid and hard, enemies respawning right in front of your eyes). The game was based on a flightsim engine, from the game JSF (one of the few excellent combat sims I have played), developed by the same norwegian guys.


joint strike figthers..i remember this one..i had a legal copy..i think i gave it to kids in need few years ago, but this was intresting f.combat sim with very nice graphics...what a days Smile
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 27th Jan 2008 14:39    Post subject:
i enjoyed the first one , the second one was crap
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fawe4




Posts: 1775

PostPosted: Sun, 27th Jan 2008 16:51    Post subject:
Parallax_ wrote:
First one was excellent, except for the last level (which I thought was stupid and hard, enemies respawning right in front of your eyes). The game was based on a flightsim engine, from the game JSF (one of the few excellent combat sims I have played), developed by the same norwegian guys.


Lol, I remmember that one. AI could spawn right behind you and start shooting you in the back.
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