|
Page 1 of 1 |
HubU
VIP Member
Posts: 11349
|
Posted: Mon, 18th Nov 2024 20:07 Post subject: Menace from the deep |
|
 |
Quote: |
Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society. |
https://store.steampowered.com/app/2644610/Menace_from_the_Deep/
I really like this game, a great mix between Slay the Spire & Darkest Dungeon.
It follows the concept of StS (3 acts with different paths, with their rewards/challenges and unpredictabilities).
You have to balance and manage your sanity, as well as fuel (every "move/progression" uses it ). If any of those hit 0, as well as your HP obviously, you're left to restart a run, although you keep any ressources (wood, bricks or steel, each obtainable on the tree possible areas), that are used to build and improve rooms in your base (which provide bonuses for your run).
You have three archetypes to have a run with, assorted with 6 (!) potential starting decks, that will heavily influence your playstyle.
Cards are gained or bought, and all have 4/6 upgrades available, with branching paths/
You obviously have relics that bring their own perks and maluses sometimes, as well as gear that also provide their own merits and drawbacks.
The writing is servicable, and while the story isn't all that much, the general Lovecradtian ambiance is there and the art-style, challenge as well as the mechanics are all there.
But then again, it's more all about the gameplay than a story. StS has virtually none, for example.
I encountered 2 bugs where a fight would get stuck. I just left to menu, continued, and it was all fine.
Really fun game, and for less than 17€, if you like the genre, it's more than a bargain.
8.5/10, considering the pricetag and the really solid state it's in.
Warm recommendation on my part.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
|
|
Back to top |
|
 |
Nodrim
Posts: 9575
Location: Romania
|
Posted: Mon, 18th Nov 2024 21:52 Post subject: |
|
 |
This looks cool and even as a big fan of lovecraftian games, it flew under my radar.
|
|
Back to top |
|
 |
HubU
VIP Member
Posts: 11349
|
Posted: Mon, 18th Nov 2024 23:08 Post subject: |
|
 |
Nodrim wrote: | This looks cool and even as a big fan of lovecraftian games, it flew under my radar. |
Give it a try! If you like the genre and the setting, you'll like this for sure.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
|
|
Back to top |
|
 |
Nodrim
Posts: 9575
Location: Romania
|
|
Back to top |
|
 |
HubU
VIP Member
Posts: 11349
|
|
Back to top |
|
 |
Nodrim
Posts: 9575
Location: Romania
|
|
Back to top |
|
 |
HubU
VIP Member
Posts: 11349
|
Posted: Tue, 19th Nov 2024 19:06 Post subject: |
|
 |
Nodrim wrote: |
I hope the complexity increases in every aspect as I progress through the game. |
Well, you get more combos available as new cards, trinkets, etc... are available, but that's it.
While not shallow, it's kinda limited in it's general scope, and what you said above is either true or about to be.
The story isn't important, really, it's more of a support for the gameplay as I said.
END-GAME SPOILERS:
Spoiler: | At some point the final boss of Act 3 is Chtulhu. His HP stays the same after each run, meaning that at 2k, if you do 1 dmg before dying every time, you'll need 2k runs to do him in.
There are no downsides to having to restart (no general increase in difficulties and such) that I know of.
On the contrary, the accumulated "fear" (or general XP) that unlocks shit and the "buildings" upgrade only makes it easier without any counterpart/backlash.
The eng-game thing are two modes:
Easy: a playthrough with all the "buildings", cards, etc... fully unlocked
Hard: the opposite
|
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
|
|
Back to top |
|
 |
HubU
VIP Member
Posts: 11349
|
|
Back to top |
|
 |
Nodrim
Posts: 9575
Location: Romania
|
Posted: Tue, 19th Nov 2024 22:34 Post subject: |
|
 |
I made it to act 3 but things are getting out of control. The monsters are numerous and extremely spongey now.
It feels like the kind of rogue-like that's geared towards grinding for progression and I'm not the biggest fan of this gameplay design.
|
|
Back to top |
|
 |
HubU
VIP Member
Posts: 11349
|
|
Back to top |
|
 |
Nodrim
Posts: 9575
Location: Romania
|
Posted: Wed, 20th Nov 2024 08:06 Post subject: |
|
 |
The cultist with the starting bloodlust deck seems generally stronger than the other two. But I think a fully summoner professor could work pretty well.
I finished act 3 twice now, no Cthulhu yet.
|
|
Back to top |
|
 |
Page 1 of 1 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|