ECO [Early Access]
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Kein
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PostPosted: Fri, 5th Jun 2015 20:08    Post subject: ECO [Early Access]
From the creators of Vessel:

Quote:
Our next project is called Eco, and it’s a game in a new genre I’m calling a Global Survival Game.
eco-video
What does that mean exactly? It means you play in a multiplayer world that has the possibility of being permanently destroyed, resulting in server-wide perma death. What’s more, the reason it’s destroyed would be the players’ own fault. It’s not that different from our own world in that way.


Quote:
It works like this: a new server is started, and players enter at the beginnings of civilization. There’s a world-destroying cataclysm looming, like a drought or a flood or a meteor heading for the Earth, several real-time weeks away. In order to prevent that catastrophe from happening, you need to build a civilization and advance technology and resources to the point that the crisis can be averted.

However you’re not alone in this world. Besides the other players, you’ll be sharing the world with a detailed wilderness simulation full of plants and animals. They simulate 24 hours a day, living out their lives with or without human interaction, growing, feeding and reproducing. Together they form an ecosystem rich with resources, resources that you must use to survive and develop a civilization.
aerial_view_progress2b
However, these resources are finite. Chop down every tree and fail to plant more? They won’t be growing back. Hunt every elk for food? They’re now extinct. Pollute a section of land with mining runoffs? Your crops are poisoned. This ecosystem is your only lifeline in a race against time, your source of resources that will either prevent humanity’s destruction, or become the source of its destruction when the group squanders its resources.

Thus you’re facing two existential crises simultaneously: an external threat that you must avert, and the threat of causing your own destruction. A rock and a hard place.
eco_kickstarter_env_effect_rough1
To solve this you’ll need to collaborate among a group of dozens of players (and eventually hundreds or thousands of people as we grow the game). You’ll need a strong economy that generates resources that can build the civilization, but that does so in a way that doesn’t destroy the ecosystem. You’ll need to make key decisions as a group as to the best approach to do that, and the game provides you a tool for that, a virtual government.






http://www.strangeloopgames.com/announcing-a-new-world/
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Silent_Lurker




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PostPosted: Fri, 5th Jun 2015 20:45    Post subject:


Why ?


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Morphineus
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PostPosted: Fri, 5th Jun 2015 22:29    Post subject:
Ah yes, we needed more of those! Razz


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Nui
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PostPosted: Fri, 5th Jun 2015 22:36    Post subject:
Morphineus wrote:
Ah yes, we needed more of those! Razz

What other games like this do we have?
At least if the environment plays a heavy role, than it doesnt seem like a minecraft clone to me. Although it looks like one.

And what about that game where you are a god of a planet? That seems most similar to me.
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Morphineus
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PostPosted: Fri, 5th Jun 2015 22:54    Post subject:
It's Minecraft with a twist. Like we've seen a bunch of lately in Early Access (And no I have no love for any of these games).

The problem with these games is: the success is dependant on the population of the game. When developers oversaturate a genre like this you know what will happen. A huge hype, everyone buys and 3 to 6 months later: it's almost a ghost town (compared to the first days).

You see the same with: MMO's, MOBA's, Survival and these types of games. It doesn't make it easier that there are already established games out there. And people don't want to leave for something similar. It needs to be better in every way it can be.


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Nui
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PostPosted: Fri, 5th Jun 2015 23:07    Post subject:
This particular I dont care for, because its apparently inherently multiplayer. So I can understand that Smile

But what was that single player god rules a planet game?


kogel mogel
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Morphineus
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PostPosted: Fri, 5th Jun 2015 23:11    Post subject:
Don't know actually, my mind is blocked by the thought of Black&White and other Molyneux games. Smile
There was Spore (Kind of, probably because it's not made by Molyneux ), Godus, Populous...


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Nui
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PostPosted: Fri, 5th Jun 2015 23:18    Post subject:
ahh Peter Molieneux ...

I think I meant this one: http://theuniversim.com/


kogel mogel
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Silent_Lurker




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Location: France
PostPosted: Sat, 6th Jun 2015 09:14    Post subject:
Yep.

The universim Gfx are the way to go if you want to stay with "simplistic but nice looking".

These Minecraft/8pixel arts thingies have to stop ! like right now, it was funny in 2013-2014.


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Morphineus
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PostPosted: Sat, 6th Jun 2015 12:54    Post subject:
Ah yes, the universim... forgot about that one. Looked nice, kind of fell of my radar.


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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 6th Jun 2015 14:03    Post subject:
Silent_Lurker wrote:
These Minecraft/8pixel arts thingies have to stop ! like right now, it was funny in 2013-2014.


No, what need to stop is the constant fixation about graphics and concentrate on good gameplay Wink
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Nui
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PostPosted: Sat, 6th Jun 2015 14:12    Post subject:
Play Dwarf Fortress then. I want a certain level of graphical fidelity.


kogel mogel
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Ankh




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PostPosted: Sat, 6th Jun 2015 14:14    Post subject:
Nui wrote:
Play Dwarf Fortress then. I want a certain level of graphical fidelity.


I play pretty much everything so...
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Nui
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PostPosted: Sat, 6th Jun 2015 14:15    Post subject:
I dont Smile


kogel mogel
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Silent_Lurker




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Location: France
PostPosted: Tue, 27th Feb 2018 19:48    Post subject:
3 years later :




This game is shaping surprisingly well.
Bought it last week spent almost 60 hours on it last week Smile
Solo play is possible but still better with friends.
I played with my kids and while having fun they also learned some tips about ecology and hunting regulation.

Never thought this game will be so addictive.

http://store.steampowered.com/app/382310/Eco/


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 5th Jan 2020 17:27    Post subject:
Love this game - but it takes AAAAAAGESSS to level Very Happy


shitloads of new stuff in my pc. Cant keep track of it all.
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