SimCity Societies
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SpykeZ




Posts: 23710

PostPosted: Mon, 25th Jun 2007 07:53    Post subject: SimCity Societies
SimCity™ Societies



  • Official web page: LINK
  • Publisher: Electronic Arts
  • Developer: Tilted Mill Entertainment
  • Genre: Simulation
  • Release date: US: November 2007
  • Story/Description:
    Quote:

    SimCity Societies allows players to create a variety of cities with the unique societies they desire. Players can choose from a variety of more than 350 building types, each of which allows them to combine, connect and re-arrange structures freely. Players can also challenge authority and experiment with what happens when citizens flagrantly disobey power in an unruly Orwellian society. Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories!

  • Multiplayer: N/A but prob not
  • System requirements:
    Quote:

    *SYSTEM REQUIREMENTS*

  • Multilanguage: N/A
  • Preview: IGN
  • Review: N/A
  • Screenshots: IGN
  • Trailer: *IGN Video Interview




Last edited by SpykeZ on Wed, 21st Nov 2007 00:50; edited 1 time in total
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$en$i
VIP Member



Posts: 3127

PostPosted: Mon, 25th Jun 2007 08:16    Post subject:
I was waiting for some Sim City 4 sequel for a long time now. Very Happy Even retried Tycoon City: New York lately.
But they seem wishing to kill the city builder franchise with their à la "The sims" weird additions:
Quote:
SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called “social energies.” How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!
Embarassed cf. http://www.ea.com/article.jsp?id=simcityseries
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Mon, 25th Jun 2007 10:06    Post subject:
Shame they are making the series going this way... was really hoping for a sequel to sim city 4 but now they add this "sims" type of gameplay into it....bleh Sad Crying or Very sad
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Praetori




Posts: 1221
Location: EU
PostPosted: Mon, 25th Jun 2007 10:11    Post subject:
$en$i wrote:
I was waiting for some Sim City 4 sequel for a long time now. Very Happy Even retried Tycoon City: New York lately.
But they seem wishing to kill the city builder franchise with their à la "The sims" weird additions:
Quote:
SimCity Societies introduces an all-new, revolutionary feature set for players to combine buildings that will produce or consume new kinds of resources called “social energies.” How you mix and match these resources – industry, wealth, obedience, knowledge, devotion, or creativity—determines the social energy of your city. Will your city be happy and creative, spiritual and knowledgeable, will it be wealthy and powerful or obedient and fearful? Its fate is in your hands!
Embarassed cf. http://www.ea.com/article.jsp?id=simcityseries



This one isn't by Maxis though I think, so don't expect that Will Wrighty magic all over it.

Kind of sounds like they tried to go a new way with SimsVille, the game that was cancelled 5 years ago (and God I was dissapointed about it back then!)
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Mon, 25th Jun 2007 10:29    Post subject:
Oh yes, this is the fuck-up of the series as we know it. The moment I read Maxis was not developing it, I knew what to expect.

This one's definitely a pass. Tycoon City and City Life were totally not to my interest, I don't see a reason why this one will be.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Praetori




Posts: 1221
Location: EU
PostPosted: Mon, 25th Jun 2007 10:45    Post subject:
Let's be fair, Tilted Mill does have some amazing experience with city building games (former Impressions folk). It's just that they're usually more for the sociologists rather than the urban planners/economists among us. I'm sure it'll be above average across the board. They just have to make sure to retain the SimCity feel.
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Mon, 25th Jun 2007 11:11    Post subject:
I didn't mean to be mean against Tilted Mill. It's just that I've loved SimCity for its current mechanism, and if anything I'd love the fifth installment to be building up on that, provide the ultimate city simulator. I want to be the Mayor, the City Planner, watch people come to my city and flourish it with their houses.

From what I've read on the previews, I just don't like the approach Societies takes on it. On the other hand, I really hope to be blatantly wrong about the quality of the game once it comes out. I really hope I'll be able to enjoy it nevertheless.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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syke247




Posts: 147

PostPosted: Mon, 25th Jun 2007 11:36    Post subject:
You guys seen the video? Corrupt police station, Conditioning theater, Ministry of thought.. I think I'll enjoy playing this more than I've enjoyed recent city builders.
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Praetori




Posts: 1221
Location: EU
PostPosted: Mon, 25th Jun 2007 11:42    Post subject:
It's great and all, but only if it allows some user interaction, like, say, Tropico to go along with it. (Arresting people/political enemies you dislike, things like that) Otherwise, they're just buildings with a different texture.

Besides, corrupt police station? You mean like there's any other kind of police station?

Oh yeah, I went there.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 26th Jun 2007 10:58    Post subject:
fuck i hate how games are getting more and more and more newbie styles..

give me something fucking complex that i can feel good when i have accomplished something

Thank fuck for Paradox games
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Ankh




Posts: 23339
Location: Trelleborg
PostPosted: Tue, 26th Jun 2007 11:24    Post subject:
-=Cartoon=- wrote:
fuck i hate how games are getting more and more and more newbie styles..

give me something fucking complex that i can feel good when i have accomplished something

Thank fuck for Paradox games


Imo you need to put 3-4 more fuck into that Wink


THis game looks entertaining, but not really challenging. Lets hope it's playable.


shitloads of new stuff in my pc. Cant keep track of it all.
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Tue, 26th Jun 2007 20:28    Post subject:
I'll say I'm on the fence for this one. Looks like it could really be great with the changes. Lets face it, the basic simcity formula was getting old, so they had to do something fresh with it. But like others have mentioned, if they dumb it down like seems the trend in city-building strategy games of late, it'll just be another pretty game with no interaction. If they somehow keep the complexities of the old games with the dynamic and organic living city they describe, it might be pretty good.


Core i7 920 @ 3.8Ghz | 6GB OCZ DDR3 8-8-8-24 @ 1600mhz | eVga x58 Mobo | 2 x eVga GTX 460 SLI | Intel X25-M + 3x Seagate + WD Black = 2.75TB | X-Fi Titanium | PCP&C Silencer 750 | G15 KB | G5 Mouse | G35 Headset | Z-5500 Digital | Samsung T260HD
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Adagio.81




Posts: 288

PostPosted: Tue, 26th Jun 2007 22:58    Post subject:
Just after they started releasing information about this game, the whole SimCity community started shouting, and the more information that gets released the more negative reaction is to be seen. Everything we know so far is in the opposite direction of what SimCity fans wants to see
SimCity fans wants more realism, what do we get? Buildings made of candy! SimCity fans like the complexity, what do we get? Something that probably isn't even challenging for a 5 year old! SimCity fans like zoning and dislikes plopping down buildings, what do we get? No more zoning!
This game sounds like a cheap rip-off of City Life, which was a failure

I'm still having a hard time accepting that the sequel to City Life might be the only city building game that might be able to save the genre until we see a real SimCity 5

Why did EA order Tilted Mill to make it? They have only managed to make average games

Give us Simsville instead, that looked like it could be a fun game. I'm more interested in playing the beta of Simsville that was canceled 6½ years ago, than I am interested in playing this game
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Przepraszam
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Posts: 14484
Location: Poland. New York.
PostPosted: Tue, 26th Jun 2007 23:05    Post subject:
grrr for 3d games

2d strategy ftw Sad


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SpykeZ




Posts: 23710

PostPosted: Fri, 20th Jul 2007 22:59    Post subject:
Check out the new screenshots (click ign link in template.)


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 20th Jul 2007 23:19    Post subject:
Well, it looks nice, but the performance in the dev interview videos was so bad, I'm actually worried.
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Sat, 21st Jul 2007 04:35    Post subject:
looks like shit... (not in the gfx dept.. but the gameplay aspect)
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hafriski
Banned



Posts: 315

PostPosted: Sat, 21st Jul 2007 13:01    Post subject:
-=Cartoon=- wrote:
looks like shit... (not in the gfx dept.. but the gameplay aspect)

wonders for what target group they making this game - its looks more like a SimCity mixed with The SIMS with a hell lot micromanagement , if they expect me to watch for my sim to pee and on the hole city to pee too then i pass ..... Laughing
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 21st Jul 2007 14:03    Post subject:
I still like SimCity 2000 and 3000 best.
SimCity 4 was pretty cool but I didnt like that whole thing with the multiple cities. Single cities just couldnt get large enough

and now this.. I dunno... putting down individual buildings of all types seems kinda wrong.
I tried those SimCity clones which used a similar approach as this game, City life and some other game like that which I dont remember, and I didn't really like em.

Still, I guess there is still hope and I'll definitely check it out when it gets released.
My expectations aren't too high though.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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hafriski
Banned



Posts: 315

PostPosted: Sat, 21st Jul 2007 15:27    Post subject:
the only good clone of simcity was Pharaoh - well every "Impressions Games" was great simcity clone just look at they games (Cesar series , Lord or Realm series and many many others )


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mrhelpfull




Posts: 776
Location: Belgium
PostPosted: Sat, 21st Jul 2007 21:01    Post subject:
Did Impression Games also makes Zeus? Cause that was a bit in the same line as
Caesar and Pharao if i remember correctly ( too lazy too google)
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hafriski
Banned



Posts: 315

PostPosted: Sun, 22nd Jul 2007 01:18    Post subject:
mrhelpfull wrote:
Did Impression Games also makes Zeus? Cause that was a bit in the same line as
Caesar and Pharao if i remember correctly ( too lazy too google)

yes
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Cedge




Posts: 1480

PostPosted: Sun, 22nd Jul 2007 08:15    Post subject:
Fuck this game. So fucking hard.


Correcting people since 2007 even if they're not wrong.
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Sun, 22nd Jul 2007 22:46    Post subject:
Give SimCopter2! Surprised



Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
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mrhelpfull




Posts: 776
Location: Belgium
PostPosted: Mon, 23rd Jul 2007 19:53    Post subject:
There was a Simcopter1 ?? wow
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SpykeZ




Posts: 23710

PostPosted: Mon, 23rd Jul 2007 20:13    Post subject:
mrhelpfull wrote:
There was a Simcopter1 ?? wow


http://en.wikipedia.org/wiki/SimCopter


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cnZ
Banned



Posts: 3091

PostPosted: Mon, 23rd Jul 2007 20:28    Post subject:
http://en.wikipedia.org/wiki/Jacques_Servin

Quote:
He is a former Maxis employee, who was fired after secretly adding code into the game SimCopter, which would cause sprites of males in swimming trunks kissing each other to appear on certain dates. This was not discovered until after the game had been released.


lol:d

you can read about his interview here:
http://www.rtmark.com/legacy/more/articles/simedensimcopterinterview.html


yes
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SpykeZ




Posts: 23710

PostPosted: Tue, 31st Jul 2007 10:44    Post subject:
lol @ cnZ

New Trailer


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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 31st Jul 2007 15:03    Post subject:
looks like utter shit.
What a pretentious piece of garbage of a trailer.

They want to tout endless imaginative possibilities..well when you're taking out the core of the gameplaying and adding fucking mickey mouse saturday morning cartoon shit, it doesn't fly.


intel ultra 7 265k, 64gb ram, 3070
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Leftos




Posts: 1159
Location: Patras, Greece
PostPosted: Tue, 31st Jul 2007 15:06    Post subject:
+1

This latest trailer made me hate the game SimCity Societies turned out to be.


[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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