Mechajammer (ex Copper Dreams) [Early Access]
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ixigia
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PostPosted: Sun, 28th Feb 2016 00:40    Post subject: Mechajammer (ex Copper Dreams) [Early Access]
Copper Dreams


Official Site: http://whalenoughtstudios.com/copper-dreams/
Platforms: PC-only
Genre: Cyberpunk turn-based cRPG
Release Date: TBA

Quote:
Whalenought Studios, the indie developer responsible for last year’s breakout CRPG Serpent in the Staglands, has just revealed the first real gameplay trailer for their next game, Copper Dreams.

Dumped onto the island world of Calitana, you are one of hundreds drafted to ease the overcrowding that is rapidly miring the citizens of Earth in famine, violence and poverty. Once a beacon of hope, the isolated Calitana quickly devolved from lustrous to disastrous, unable to support its settlers, and overrun with unbridled corruption and lawless syndicates.

From waterways to rooftops, adaptability on the island means scaling the city heights, be it to avoid syndicate eyes or to explore the depths and secrets within. An isometric, fully 3d world allows for vertical freedom and movement. Traverse through districts by vaulting through windows, grappling hook to decks above, or jumping building to building. There's no way off Calitana, but there are a myriad of ways through it.

Engage enemies in strategic, turn-based combat with time-based resolution. Execution time for a turn's actions adds an extra tactical element, and gauging when to attack, hide, intercept or engage in a full-party assault can turn the tide of battle in your favor.

The means to survival not only rests in strategic planning, but the tools and training at your disposal. A variety of ammunition and weapons carry different strengths for different situations, and skills like engineering and chemistry widen your range of tactics in combat.

The best way to engage an enemy is on your own terms. Realtime shadows, sounds, and enemy vision are dangers and aides as you grapple to get the upper hand in encounters in a city that is suspicious at best and hostile at worst.

Learn to manipulate the electric grid, shoot out lights and cameras, and re-program patrols to control your environment. If an enemy can't see you, they can't put a bullet in you, saving precious healing resources to tape yourself up and avoiding critical ailments that require your precious time and money for clinics.

Stagger the odds in your favor with good hardware. A torso shell to house the brain, a chainsaw arm, built in wrist recoil, cloaking rigs, and mobile eyes are among the specialties of the cybernetics artists in Calitana, where food is scarce but copper is cheap.

Construct your party with cybernetic enhancements, synergizing with skills and items, to create unique builds for your team.

Giving you access to a vast amount of tools and technology to affect the world around you gives life to new gameplay scenarios you control. Keep item GUI on screen, such as scanners and terminals, as you survey your surroundings and fill your bags with weapons and goods that you pick up throughout the city.


Quote:
Kickstarter and demo information coming soon.


Sounds promising. Knowing the devs, it should be 100% old-school in every possible way and in a literal sense (including the style/visuals). It seems that they have dropped pixels in favor of 3D this time around Very Happy *it's something*



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 4th Dec 2021 15:18; edited 9 times in total
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ixigia
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Posts: 65078
Location: Italy
PostPosted: Fri, 13th May 2016 00:55    Post subject:
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ace2kx




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PostPosted: Fri, 13th May 2016 01:37    Post subject:
Old school is good so thanks men.
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sabin1981
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PostPosted: Fri, 13th May 2016 01:41    Post subject:
The premise of this sounds so awesome.. but it just looks so... Sad
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ixigia
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PostPosted: Fri, 13th May 2016 02:20    Post subject:
sabin1981 wrote:
The premise of this sounds so awesome.. but it just looks so... Sad

Haha agreed, I think it would have made more sense to stick with the trusty pixels (only improved) since there seem to be quite some problems with 3D in the video (in a not-emulated-PS1-kind-of-way). Those features though make me all giggidy, a man can only hope Crying or Very sad Razz
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Hfric




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PostPosted: Sat, 14th May 2016 03:24    Post subject:
sabin1981 wrote:
The premise of this sounds so awesome.. but it just looks so... Sad

like what ... this thing Abomination: The Nemesis Project


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prudislav
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PostPosted: Wed, 18th May 2016 12:54    Post subject:

Quote:
We wanted to give a brief demonstration on how the combat will work for Copper Dreams.

A couple of pointers from the video:
  • The falling over animation is placeholder and will be replaced with a variety of different hit animations that will delay you in the combat bar.
  • The shootout takes a while because a lot of the combat modifiers and stats haven't been properly implemented yet, so a surprise attack like that will be more deadly in the full game.
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VonMisk




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PostPosted: Wed, 18th May 2016 13:56    Post subject:
Hfric wrote:
sabin1981 wrote:
The premise of this sounds so awesome.. but it just looks so... Sad

like what ... this thing Abomination: The Nemesis Project


OMG I had such a hate - love feeling torwards Abomination. If it only had been turned based...
Still awesome OST.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
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lolozaur




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PostPosted: Wed, 18th May 2016 14:09    Post subject:
if only they would port staglands tot his engine Sad
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prudislav
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PostPosted: Mon, 6th Jun 2016 10:03    Post subject:
$32,655 pledged of $40,000 goal with 5 days to go

Hope they can make it Cool


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lolozaur




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PostPosted: Mon, 6th Jun 2016 13:49    Post subject:
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lolozaur




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PostPosted: Fri, 10th Jun 2016 00:28    Post subject:
$40,230
pledged of $40,000 goal
47
hours to go

Cute Pom Pom's
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ace2kx




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PostPosted: Fri, 10th Jun 2016 00:42    Post subject:
Hopefully they will get all the bling bling men.
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VGAdeadcafe




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PostPosted: Fri, 10th Jun 2016 01:35    Post subject:
lolozaur wrote:
if only they would port staglands tot his engine Sad

They are developing a new engine for Staglands and they will release a free expansion along with it. So from what I understand the original campaign will be playable in the new engine, with savegame compatibility, too.
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ixigia
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PostPosted: Fri, 10th Jun 2016 04:00    Post subject:
VGAdeadcafe wrote:
lolozaur wrote:
if only they would port staglands tot his engine Sad

They are developing a new engine for Staglands and they will release a free expansion along with it. So from what I understand the original campaign will be playable in the new engine, with savegame compatibility, too.

That sounds awesome, I didn't know that :O
Couldn't finish Staglands because the engine felt very clunky at times (I like the retro feel, but that was a bit too much), the game itself was solid though.

And yay for the successful KS Smile
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ixigia
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PostPosted: Tue, 25th Oct 2016 02:32    Post subject:
There's a meaty update with lots of new infos
There will also be an alpha-ish somewhere in the next months. The development is slow because the company is made of only two people (they're married) Razz
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lolozaur




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PostPosted: Wed, 12th Apr 2017 17:28    Post subject:
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lolozaur




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lolozaur




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Vryder




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Waargh




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PostPosted: Mon, 25th Dec 2017 05:06    Post subject:


funny no one remembers this


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scaramonga




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PostPosted: Mon, 25th Dec 2017 08:50    Post subject:
Laughing
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Bob Barnsen




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PostPosted: Mon, 25th Dec 2017 13:40    Post subject:
Vryder wrote:
https://www.youtube.com/watch?v=JjTqRgIZgZA

Eh, that looks rather shitty TBH.
Graphics look like Silent Storm with an added cartoon effect.
Also could just be the gameplay, but the combat system seems so very strange - like a mix of realtime and turnbased.


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prudislav
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PostPosted: Thu, 21st Jun 2018 23:01    Post subject:
seems like they are changing Art Style

Quote:
Last month we finalized a 3d art style we’ve been tinkering with for awhile. As we’re more comfortable with traditional 2d, we’ve always been looking for a way of making 3d more comfortable to work with. Making everything sketchy is just a treat to design.



This style allows us to abstract a lot of gameplay elements that would otherwise be hard to make look realistic. We’re preparing a wonderful week of news for Copper Dreams: turn-based motorcycle action, more tentacle arms, and new rolling with Search skill!

https://twitter.com/whalenought/status/1009810421942022144


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http://i.imgur.com/PtROKGv.gif
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Stormwolf




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PostPosted: Thu, 21st Jun 2018 23:13    Post subject:
Waargh wrote:
https://www.youtube.com/watch?v=1DvDU-EhJZU

funny no one remembers this


Wow that is a game i havent played in a loong time. Nice to see these reminders now and then <3
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Interinactive
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PostPosted: Fri, 22nd Jun 2018 00:01    Post subject:
⁢⁢


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VGAdeadcafe




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PostPosted: Fri, 22nd Jun 2018 00:48    Post subject:
prudislav wrote:
seems like they are changing Art Style

Quote:
Last month we finalized a 3d art style we’ve been tinkering with for awhile. As we’re more comfortable with traditional 2d, we’ve always been looking for a way of making 3d more comfortable to work with. Making everything sketchy is just a treat to design.



This style allows us to abstract a lot of gameplay elements that would otherwise be hard to make look realistic. We’re preparing a wonderful week of news for Copper Dreams: turn-based motorcycle action, more tentacle arms, and new rolling with Search skill!

https://twitter.com/whalenought/status/1009810421942022144

This looks crappy to me. What a weird decision to change the whole art style after these years...

Also they never updated Serpent in the Staglands after all?
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ixigia
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PostPosted: Fri, 22nd Jun 2018 04:03    Post subject:
Yeah, I'm not a big fan of the new full-cartoony look either to be honest. The original pitch definitely needed to be improved but the realistic(ish) approach was the right one for the theme in my opinion, this is a pretty big change. Next update they'll probably go with stick figures Cool Face
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Bob Barnsen




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PostPosted: Fri, 22nd Jun 2018 08:40    Post subject:
prudislav wrote:
seems like they are changing Art Style

Quote:
Last month we finalized a 3d art style we’ve been tinkering with for awhile. As we’re more comfortable with traditional 2d, we’ve always been looking for a way of making 3d more comfortable to work with. Making everything sketchy is just a treat to design.



This style allows us to abstract a lot of gameplay elements that would otherwise be hard to make look realistic. We’re preparing a wonderful week of news for Copper Dreams: turn-based motorcycle action, more tentacle arms, and new rolling with Search skill!

https://twitter.com/whalenought/status/1009810421942022144

What the fuck is that?
Someone did the graphics in Paint now? Laughing


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