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Posted: Tue, 3rd Jul 2007 12:07 Post subject: what was the first game to show physics? |
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i was wondering, what was the first game who used physics engine?
i am trying to think of a game, but can't find any befor 2004-2003.
any idea's?
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Parallax_
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Posted: Tue, 3rd Jul 2007 12:13 Post subject: |
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Posted: Tue, 3rd Jul 2007 12:13 Post subject: |
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Hitman: Codename 47 used ragdoll physics.
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Parallax_
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Posted: Tue, 3rd Jul 2007 12:14 Post subject: |
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Trolldeg wrote: | Hitman: Codename 47 used ragdoll physics. |
That is true. But Trespasser was out 2 years before Hitman, so no.
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Ankh
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Parallax_
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Posted: Tue, 3rd Jul 2007 12:19 Post subject: |
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Anthirs wrote: | Tanks or Worms  |
I don't think Worms used real physics calculations? Can't remember playing a game called Tanks though
Trolldeg wrote: | Btw, hi. Im new here.  |
Welcome to the madhouse. 
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-=Cartoon=-
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Posted: Tue, 3rd Jul 2007 12:24 Post subject: |
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Posted: Tue, 3rd Jul 2007 12:26 Post subject: |
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Physics is a very general term. A space shooter that uses some kind of inertia or gravity uses also (a very limited) physics engine. So SpaceWar (http://de.wikipedia.org/wiki/Spacewar) was one of the first games to use physics (this was 1962 !!!) ...
EDIT: Hi Trolldeg
Last edited by tRanSwarP on Tue, 3rd Jul 2007 12:31; edited 2 times in total
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Ankh
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wawrzul
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Posted: Tue, 3rd Jul 2007 12:39 Post subject: |
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Parallax_
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Posted: Tue, 3rd Jul 2007 12:46 Post subject: |
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Right. I remember playing that under a different name perhaps. But in my opinion those are not physics calculations, just simple math calculations. I guess it's like tRanSwarP said, it depends on how you define physics in a game.
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wawrzul
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Parallax_
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Posted: Tue, 3rd Jul 2007 13:06 Post subject: |
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That was an animation (hardly an animation even) 
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Posted: Tue, 3rd Jul 2007 13:14 Post subject: |
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I'd say The Incredible Machine did have some physics, though could be considered simple math calculations.
Maybe we should tight the question a little and say "What 3D Engine added physics for the first time?" but then again, the first time I really thought "Wow, it's physics" is the first Havok Demo I saw years ago.
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Posted: Tue, 3rd Jul 2007 13:26 Post subject: |
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Parallax_ wrote: | Trespasser. |
yes the game with the giant tits when you looked down 
Quote: | PC awesome button = Uninstall! |
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Posted: Tue, 3rd Jul 2007 13:28 Post subject: |
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yea..i think havok kinda..started the next generation of physics or maybe even the first one for 3d games.
Trespasser..i remeber this one..maybe i still have it on cd somewhere:)-was intresting game with nice visuals and also nice physics (for its time). now while thinking of this days, two games marked for me the border between the old engines and the new engines, and i am talking about hitman and swat 3 but this isn't about physics.
and yea..looks like 2d games did it befor, like worms when i think of it-maybe its basic calculations, but still..impresive.
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Parallax_
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Posted: Tue, 3rd Jul 2007 13:46 Post subject: |
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maxiepaxie wrote: | Wasn't there a heart-shaped tattoo on one of your breasts that represented your health status? |
Yep, the game was revolutionary in many aspects.
-No HUD (Many newer games tout this as a new feature even today, but really, it's not fucking new!)
-No cutscenes (total immersion, a lot of devs used cutscenes back then, some still do)
-Physics
-Original concept of interacting with the world with your hand (quite funny that you could twitch your hands in all kinds of angles, but again, a very original concept that almost no other game has used)
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wawrzul
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Posted: Tue, 3rd Jul 2007 13:48 Post subject: |
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wawrzul
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Posted: Tue, 3rd Jul 2007 14:05 Post subject: |
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I never played Trespasser.
Hitman 1 didn't only have ragdoll there were also moving curtains and plants.
Which leads me to another question:
Which was the first game to use bump mapping?
I remember seeing some in Hitman 2 and Serious Sam. Any others?
Normal Maps + Physics = ftw
4GB i7 860 @3.0 GTX275 AMP
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Posted: Tue, 3rd Jul 2007 14:09 Post subject: |
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Depends what sort of physics system you're talking about (IE ragdoll..) For FPS games I'd probably say Quake 1 though - it demonstrated gravity effects on objects as well as bouncing and various other simulations.
fear the led zeppelin that was!
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wawrzul
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Parallax_
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Posted: Tue, 3rd Jul 2007 15:00 Post subject: |
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Sedolf wrote: | Which was the first game to use bump mapping? |
UE1 supported bumpmapping (although an extremely cheap way to do bumpmapping compared to today).
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Ispep
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Posted: Tue, 3rd Jul 2007 16:21 Post subject: |
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I remember a game based on anime type characters going around in huge robots had some form of bump-mapping. That was a pretty cool game. I think a well known developer (at the time at least?) was behind it as well. Not sure whether it was the first mainstream title with bump mapping but I seem to remember it being something like that?
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Parallax_
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Posted: Tue, 3rd Jul 2007 16:26 Post subject: |
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Ispep wrote: | I remember a game based on anime type characters going around in huge robots had some form of bump-mapping |
Was it that game which started with an O? Sorry I can't be more specific, I remember playing the same game, I think.
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Posted: Tue, 3rd Jul 2007 17:23 Post subject: |
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It hink that would be Pong. Though very simple in mathematical terms, it IS using laws of physics to calculate the bouncing of the ball.
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Parallax_
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Posted: Tue, 3rd Jul 2007 17:25 Post subject: |
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We're talking about physics in games, not light rendering Larz 
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