what was the first game to show physics?
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pikachupi




Posts: 4180

PostPosted: Tue, 3rd Jul 2007 12:07    Post subject: what was the first game to show physics?
i was wondering, what was the first game who used physics engine?

i am trying to think of a game, but can't find any befor 2004-2003.

any idea's?
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 12:13    Post subject:
Trespasser.


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Trolldeg




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PostPosted: Tue, 3rd Jul 2007 12:13    Post subject:
Hitman: Codename 47 used ragdoll physics.
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 12:14    Post subject:
Trolldeg wrote:
Hitman: Codename 47 used ragdoll physics.

That is true. But Trespasser was out 2 years before Hitman, so no.


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Trolldeg




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PostPosted: Tue, 3rd Jul 2007 12:15    Post subject:
Parallax_ wrote:
Trolldeg wrote:
Hitman: Codename 47 used ragdoll physics.

That is true. But Trespasser was out 2 years before Hitman, so no.


Yeah, saw your post after I posted mine so didnt bother to edit.

Btw, hi. Im new here. Wink
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Ankh




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PostPosted: Tue, 3rd Jul 2007 12:16    Post subject:
Tanks or Worms Smile


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Parallax_
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PostPosted: Tue, 3rd Jul 2007 12:19    Post subject:
Anthirs wrote:
Tanks or Worms Smile

I don't think Worms used real physics calculations? Can't remember playing a game called Tanks though Razz

Trolldeg wrote:
Btw, hi. Im new here. Wink

Welcome to the madhouse. Wink


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-=Cartoon=-
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PostPosted: Tue, 3rd Jul 2007 12:24    Post subject:
Trolldeg wrote:
Parallax_ wrote:
Trolldeg wrote:
Hitman: Codename 47 used ragdoll physics.

That is true. But Trespasser was out 2 years before Hitman, so no.


Yeah, saw your post after I posted mine so didnt bother to edit.

Btw, hi. Im new here. Wink




Allo Smile
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tRanSwarP




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Location: Germany
PostPosted: Tue, 3rd Jul 2007 12:26    Post subject:
Physics is a very general term. A space shooter that uses some kind of inertia or gravity uses also (a very limited) physics engine. So SpaceWar (http://de.wikipedia.org/wiki/Spacewar) was one of the first games to use physics (this was 1962 !!!) ...

EDIT: Hi Trolldeg


Last edited by tRanSwarP on Tue, 3rd Jul 2007 12:31; edited 2 times in total
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Ankh




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PostPosted: Tue, 3rd Jul 2007 12:28    Post subject:
Tanks is a really old game - pretty much like worms but you just had 1 tank each on a mountain Razz


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wawrzul




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PostPosted: Tue, 3rd Jul 2007 12:39    Post subject:
Isn't it tetris? Very Happy U can notice the gravity Wink

Anthirs wrote:
Tanks is a really old game - pretty much like worms but you just had 1 tank each on a mountain Razz


I think Scorched Earth (Scorch) is older.
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 12:46    Post subject:
Right. I remember playing that under a different name perhaps. But in my opinion those are not physics calculations, just simple math calculations. I guess it's like tRanSwarP said, it depends on how you define physics in a game.


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wawrzul




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PostPosted: Tue, 3rd Jul 2007 13:05    Post subject:
The first FPP with noticable physics was Doom - when a rocket detonates near a guard and the blown pieces fly away from the blast Very Happy
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 13:06    Post subject:
That was an animation (hardly an animation even) Laughing


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drekkard




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PostPosted: Tue, 3rd Jul 2007 13:14    Post subject:
I'd say The Incredible Machine did have some physics, though could be considered simple math calculations.

Maybe we should tight the question a little and say "What 3D Engine added physics for the first time?" but then again, the first time I really thought "Wow, it's physics" is the first Havok Demo I saw years ago.
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Kamikaze666




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PostPosted: Tue, 3rd Jul 2007 13:26    Post subject:
Parallax_ wrote:
Trespasser.


yes the game with the giant tits when you looked down Smile


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pikachupi




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PostPosted: Tue, 3rd Jul 2007 13:28    Post subject:
yea..i think havok kinda..started the next generation of physics or maybe even the first one for 3d games.


Trespasser..i remeber this one..maybe i still have it on cd somewhere:)-was intresting game with nice visuals and also nice physics (for its time). now while thinking of this days, two games marked for me the border between the old engines and the new engines, and i am talking about hitman and swat 3 but this isn't about physics.

and yea..looks like 2d games did it befor, like worms when i think of it-maybe its basic calculations, but still..impresive.
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maxiepaxie




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PostPosted: Tue, 3rd Jul 2007 13:40    Post subject:
Kamikaze666 wrote:
Parallax_ wrote:
Trespasser.


yes the game with the giant tits when you looked down Smile

Wasn't there a heart-shaped tattoo on one of your breasts that represented your health status?
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 13:46    Post subject:
maxiepaxie wrote:
Wasn't there a heart-shaped tattoo on one of your breasts that represented your health status?

Yep, the game was revolutionary in many aspects.

-No HUD (Many newer games tout this as a new feature even today, but really, it's not fucking new!)
-No cutscenes (total immersion, a lot of devs used cutscenes back then, some still do)
-Physics
-Original concept of interacting with the world with your hand (quite funny that you could twitch your hands in all kinds of angles, but again, a very original concept that almost no other game has used)


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wawrzul




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PostPosted: Tue, 3rd Jul 2007 13:48    Post subject:
Parallax_ wrote:
That was an animation (hardly an animation even) Laughing


Yes, but the distance from the blast affected how far the body would "fly". And that was cool Very Happy

Bout Tresspaser :
Yeah, there was a nice heart tattoo on a tit Very Happy Very Happy Extremely nice lol

And the game itself was great. U had to make good use of the physics, f.e. : when u were on a little house's roof (a portable house standing on bricks or sth??? Confused ) u had to throw down some barrels and make a pile out of these barrels so u won't break legs when jumping down (and there were 2 raptors down there, tough to kill from the roof). Sounds easy but it wasnt actually. Also there were controls for the babe's arm so u could rotate the arm left and right. There was no crosshair, ammo indication (like in Condemned more recently), hud (except the tits Very Happy Very Happy Very Happy). Cool game, but i didnt ever finish it (maybe i will).

EDIT : Parallax wrote first about the HUD and hand twisting Smile
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Xenthalon




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PostPosted: Tue, 3rd Jul 2007 13:52    Post subject:
And don't forget the ridicolous requirements at its time Parallax_ Razz I remember the demo running so bad on my rig back then that I never bought the full version ~~
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wawrzul




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PostPosted: Tue, 3rd Jul 2007 13:58    Post subject:
Xenthalon wrote:
And don't forget the ridicolous requirements at its time Parallax_ Razz I remember the demo running so bad on my rig back then that I never bought the full version ~~

Yep, one of the first games worth buying a riva tnt2 Very Happy
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Sedolf




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PostPosted: Tue, 3rd Jul 2007 14:05    Post subject:
I never played Trespasser.
Hitman 1 didn't only have ragdoll there were also moving curtains and plants.

Which leads me to another question:
Which was the first game to use bump mapping?
I remember seeing some in Hitman 2 and Serious Sam. Any others?

Normal Maps + Physics = ftw


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avirox




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PostPosted: Tue, 3rd Jul 2007 14:09    Post subject:
Depends what sort of physics system you're talking about (IE ragdoll..) For FPS games I'd probably say Quake 1 though - it demonstrated gravity effects on objects as well as bouncing and various other simulations.


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wawrzul




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PostPosted: Tue, 3rd Jul 2007 14:25    Post subject:
avirox wrote:
Depends what sort of physics system you're talking about (IE ragdoll..) For FPS games I'd probably say Quake 1 though - it demonstrated gravity effects on objects as well as bouncing and various other simulations.

Rocket jump rlz! Very Happy
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 15:00    Post subject:
Sedolf wrote:
Which was the first game to use bump mapping?

UE1 supported bumpmapping (although an extremely cheap way to do bumpmapping compared to today).


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Ispep
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PostPosted: Tue, 3rd Jul 2007 16:21    Post subject:
I remember a game based on anime type characters going around in huge robots had some form of bump-mapping. That was a pretty cool game. I think a well known developer (at the time at least?) was behind it as well. Not sure whether it was the first mainstream title with bump mapping but I seem to remember it being something like that?


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Parallax_
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PostPosted: Tue, 3rd Jul 2007 16:26    Post subject:
Ispep wrote:
I remember a game based on anime type characters going around in huge robots had some form of bump-mapping

Was it that game which started with an O? Laughing Sorry I can't be more specific, I remember playing the same game, I think.


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LarzNFO




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PostPosted: Tue, 3rd Jul 2007 17:23    Post subject:
It hink that would be Pong. Though very simple in mathematical terms, it IS using laws of physics to calculate the bouncing of the ball.
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 17:25    Post subject:
We're talking about physics in games, not light rendering Larz Razz


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