Sublevel Zero - "6DoF" roguelike shooter
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prudislav
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Location: The land of beer and porn
PostPosted: Sat, 28th Feb 2015 18:34    Post subject: Sublevel Zero - "6DoF" roguelike shooter

http://www.sublevelzerogame.com
http://store.steampowered.com/app/327880
Release Date: Summer 2015
Old LudumDare playable prototype: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29064
Quote:
Sublevel Zero is a first-person, six-degree-of-freedom roguelike shooter set in a universe where reality is falling apart. Step into the cockpit of a lone gunship and navigate your way through a labyrinth of procedurally-generated 3D levels, puzzles and foes to source valuable ancient artefacts. Descend into a vast underground facility in your mission to loot and craft ancient technology which holds the key to your clan’s survival!

Inspired by gaming classics such as Descent and Forsaken as well as contemporary shooters like Teleglitch, Sublevel Zero’s gravity-defying combat is driven by modern looting and crafting. Battle enemy fighters, surface foes and turrets who strive to halt your progress. Every shot and every decision counts as you navigate each hazard before it is too late. The emphasis is on survival and ammunition is scarce so you will need to strengthen your tactics, adaptability and skill in order to survive enemy encounters. Fly and rotate in all directions while attacking from any angle but you will have to make every shot count, as there are no saves!

Sublevel Zero features a highly stylised lo-fi art style with dynamic chiptune-inspired music by composer Will Bedford creating a fusion between retro and modern elements and bring to life the gameplay experience. The full game will feature Oculus Rift support, so you can experience the high-adrenaline, fast-paced shootouts up close!

Features:
  • 6-DOF Action
      Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.

  • PROCEDURAL PERMADEATH
      No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.

  • VR-enabled
      Step into the cockpit of your gunship with the Oculus Rift. Hold onto your lunch as you twist and turn in all directions. Lock onto enemies using positional and head tracking with special weapon types. Interact with the cockpit and map views with flightstick support.

  • CRAFTING
      Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.


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h0rnyfavn
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Posts: 13880

PostPosted: Sat, 28th Feb 2015 19:06    Post subject:
It reminds me of Descent.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 28th Feb 2015 19:40    Post subject:
even the crosshair is descentlike Smile


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 28th Feb 2015 22:32    Post subject:
Required Descent source port plug:
http://www.dxx-rebirth.com/
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AmpegV4




Posts: 6248

PostPosted: Sun, 1st Mar 2015 00:57    Post subject:
Would have really loved something in the vein of descent, please no more randomized procedural games.
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prudislav
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Location: The land of beer and porn
PostPosted: Sun, 30th Aug 2015 22:05    Post subject:
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Oct 2015 08:07    Post subject:


This game will unlock in approximately 10 hours
Me Gusta


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Oct 2015 19:20    Post subject:
Sublevel.Zero-SKIDROW


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 8th Oct 2015 19:24    Post subject:
prudislav wrote:
Sublevel.Zero-SKIDROW


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jackasshole




Posts: 1433

PostPosted: Thu, 8th Oct 2015 23:13    Post subject:
AMAZING game.

Plays identically to descent. Crafting/loot too, it's great!

Hope the game is long and/or supports created content.

Make sure to go to the video options and turn up volumetric lighting all the way, as this game doesn't take much power to run at all
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 9th Oct 2015 00:09    Post subject:
skidrow to the rescue. had this on my wishlist for a while Everything Went Better Than Expected


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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jackasshole




Posts: 1433

PostPosted: Fri, 9th Oct 2015 01:32    Post subject:
Random levels, rogue-like, small several choices of upgrades over time (slowly) that end up being meaningful.

Loving it!
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Keit




Posts: 1134
Location: Sweden
PostPosted: Fri, 9th Oct 2015 06:38    Post subject:
Yeah the feel is great, I have some problems getting disoriented though, and seeing the attacks from enemies is very hard most of the time.
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jermore




Posts: 1088

PostPosted: Fri, 9th Oct 2015 07:26    Post subject:
Ditching the bloom would help a ton for visibility, other than that, great game.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Sat, 10th Oct 2015 21:46    Post subject:
good gameplay, fuck all longevity though. same with variety after a while. because of the way the procedurally generated levels work here and enemies being slow as shit, it strongly favors cleaning rooms with high alpha weapons (grenades/railgun) while moving in and out of cover, while having a "kill it with fire" setup (plasmacaster/swarm missiles as a backup if the shit hits the fan.
and there aren't really any alternatives to that strategy imo, because the rarity of repair packs and permadeath mean you have to do most stuff carefully. most weapons like the flamethrower, minigun, laser are fucking useless since they require that you actually put yourself in the line of fire for a prolonged time or even move into a room with several enemies still there, which is a death sentence from level 4 onwards. the loot system is a joke with 90% of the weapons i pick up being simply useless or even worse than what i'm already using, no money/scrapping mechanic in place and don't even get me started on the crafting. yes it's nice to combine stuff, but if the result is even more useless than whatever went in, it's a waste of time.

so yeah, spent a few nice hours with it, but in the end it left me longing for descent 4 with borderlands weapon mechanics. Sad
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 13th Oct 2015 23:38    Post subject:
I just played this for the first time. Why the fuck is ammo such a problem?! I ran out and had to die on the first map. Why so much bloom, I can't see the projectiles. The enemies, at least these starting ones are boring and don't move really.

This is like a watered down Descent.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Wed, 14th Oct 2015 01:10    Post subject:
ammo is rarely a problem as long as you maintain accuracy, pick up drops on time and equip weapons with a decent damage to ammo usage rating or ones like the pulsar that regenerate a bit. except if RNG fucks you sideways and all you get is projectiles for your minigun that's shit or darts for the launcher you don't have Laughing Laughing

the enemies also don't change much from level to level, they just spit out more damage in nastier ways. instead of silly slow moving robot balls firing slow projectiles, you face silly slow moving robot balls firing fast/homing/shit ton of projectiles. also some turrets/tanks, but there isn't much difference between a slow floating blob and a slow rectangle stuck to the walls or floor.
oh and some ramming thingies and moving mines, but they're either easy to take out from a safe distance or it's usually game over if 2 of them get you in close quarters. and the boss is a fucking spinning circle spewing bloom at you.

all this game did in the end was make me dig out descent 3 and forsaken Laughing
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diaboliquin




Posts: 400
Location: Mexico
PostPosted: Wed, 14th Oct 2015 18:27    Post subject:
I like the visuals but that crafting is bs and the levels have a same-ish feeling.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 13th Jul 2017 17:26    Post subject:
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