Xbox 360 Controller For Windows
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BlueStar.nf




Posts: 475

PostPosted: Sun, 7th Jan 2007 07:47    Post subject: Xbox 360 Controller For Windows
well i am thinking about buying the wired xbox360 controller because it can be used in windows xp.

but from what i hear the software for it don't provide advanced settings like dead zone adjustment and a bunch of other things.

is microsoft going to make a better driver for it?
or do i have to use one of them homeade software drivers to allow advanced config?
i am not really wanting to use 3rd party drivers just to change some controller settings.
any one know if further updates are planned for the xbox360 controller driver software?

it's not a problem if game devs implement it properly and have a deadzone option.
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SpykeZ




Posts: 23710

PostPosted: Sun, 7th Jan 2007 08:36    Post subject:
I've used the controller for almost a year now and it's been great. As for as setting a deadzone unless the game offers it I dont see how to do it. It's detected in any game that supports gamepads if not more as well as being able to be calibrated in windows gamepad feature but other than that dunno. Heres the readme after isntallation.

Quote:

Microsoft Xbox 360 Controller for Windows Readme File
August 2005
(c) 2005 Microsoft Corporation. All rights reserved.

This document provides late-breaking or other information that supplements the Xbox 360 Controller for Windows documentation.

----------------------------------------
HOW TO USE THIS DOCUMENT
----------------------------------------

To reduce scrolling when viewing the Readme file in Windows Notepad, maximize the window and on Format menu, click Word Wrap.

To print the Readme file, open it in Notepad and on the File menu, click Print.

-----------------------------------------
CONTENTS
-----------------------------------------

1. Installing the software
2. Testing the controller
3. Using the controller in games
4. About the Xbox Guide button

-----------------------------------------

1. INSTALLING THE SOFTWARE

The Xbox 360 Controller software enables the controller to work with Windows. You must install the software before attaching and using the Xbox 360 Controller for Windows with a computer.

To install the software, do the following?
1. Insert the software CD into your computer’s CD drive. If the Setup screen doesn’t appear automatically, do the following:
a) Click Start, and then click Run.
b) Type [drive]:setup. For example, if your CD drive is drive E, type e:setup
2. On the Setup screen, click Install, and then follow the Setup Wizard instructions on the screen. Restart the computer, if prompted to do so.

Notes:
- For the latest updates to the Xbox 360 Controller for Windows software, go to www.windowsgaming.com.
- The software is for Windows-based computers only.

------------------------------------------
2. TESTING THE CONTROLLER

To test that the controller has been installed correctly, do the following:
1. Connect the controller to an available USB port on your computer.
2. On the Start menu, click Control Panel, and then click Game Controllers.
3. From the Controllers list, select Xbox 360 Controller for Windows, and then click Properties.
4. Press the buttons and triggers, and move the thumbsticks on the controller to test their functionality. As you press or move a control, the corresponding control on the screen will move or light up.

------------------------------------------
3. USING THE CONTROLLER IN GAMES

For information about using your controller with a particular game, including the A, B, X, Y, directional pad, thumbsticks, triggers, and bumpers, see your game manual. For gameplay support, use the contact information provided by the game publisher in the game manual.

------------------------------------------

4. ABOUT THE XBOX GUIDE BUTTON

The button with the Xbox 360 logo in the center of the controller is the Xbox Guide button. The button currently has no function when using the Xbox 360 Controller with Windows.




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BlueStar.nf




Posts: 475

PostPosted: Sun, 7th Jan 2007 09:25    Post subject:
what's the name of the software i need to install?
is it the xbox360Eng.exe? it's around 3mb in size
i just ran the program and installed, it all seems okay
just need the controller now haha
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whoKnows
VIP Member



Posts: 2972

PostPosted: Sun, 7th Jan 2007 09:55    Post subject:
I'm still waiting for the wireless gaming receiver so i can use my wireless controller with my pc. However i couldn't find it anywhere :/ Has anybody seen it on sale yet? I'm also wondering what they charge for it, it should be cheaper than a wired controller, otherwise i'm gonna buy one of those.
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SpykeZ




Posts: 23710

PostPosted: Sun, 7th Jan 2007 10:07    Post subject:
yes thats the name, you can also just get it from microsoft, when you plug your gamepad in it'll say xbox360 contoller detected so you know your drivers work.

@whoknows as far as I know any xbox360 controller wired or not works. the only difference between the PC packaged ones and the xbox360 packaged ones are teh fact the PC ones come shipped with the driver disk. thats it. Hell in marvel ultimate alliance it detects your gamepad and sets up the buttons like it would as if you were on teh system. It shows al the colors of the buttons and everything.


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whoKnows
VIP Member



Posts: 2972

PostPosted: Sun, 7th Jan 2007 10:30    Post subject:
Yes SpykeZ, but for the wireless controller to work you need the wireless gaming receiver connected to your pc, how else would the pc receive the signals from the gamepad.
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SpykeZ




Posts: 23710

PostPosted: Sun, 7th Jan 2007 10:59    Post subject:
I haven't played the 360 with wireless, I thought they came with the reciever. But anywho, heres your info.

$20 bucks USD, I guess it sounds fair. Though paying 50 bucks or so for the controller then another 20 for the reciever...now that's rape. Comes out 2/6/2007

http://www.xbox.com/en-US/hardware/x/xbox360wirelessgamingreceiver/
http://www.ebgames.com/product.asp?cookie%5Ftest=1&product_id=802337

# Will work with future Xbox 360 Wireless Accessories.
# Provides up to a 30-foot range for complete wireless freedom.
# Use up to four Wireless Controllers and four Wireless Headsets simultaneously with one Wireless Gaming Receiver.
# Easily integrates with PC gaming scenarios and utilizes the same binding technology as Xbox 360.
# Provides a great value by eliminating the need for additional accessories for Windows-based gaming at an attractive price point.
# Plugs into a PC USB port and has a six foot cable.
# Future drivers available for Windows Vista™ and Force Feedback for the Wireless Racing Wheel.


Some really cool stuff on IGN about this...

http://gear.ign.com/articles/749/749090p1.html

For those who don't want to read it all, heres it in a nutshell.

Quote:
Microsoft will also aim to parlay the success of the Xbox 360 into the Vista experience. The planned uber-network of Xbox Live Anywhere will tie PC gamers into the cohesive online service that many see as the 360's most desirable feature. The project is still in the works, however, but the building blocks are already starting to be put in place, specifically in terms of accessory inter-compatibility between the Xbox 360 and PC.


Quote:
Since launch, the wired USB Xbox 360 controllers have worked with Windows XP via simple driver installation, which was a nice, if rarely used, feature. Support for, and the desirability of, a gamepad for the PC has traditionally been pretty questionable. Genres that would require one, like fighting or platforming games, have never made much of a splash on the PC, and there are few who'd choose a gamepad over a mouse and keyboard combo for FPS titles. Complicating the matter further for those so inclined is the fact that very few games natively support gamepads or joysticks which leaves players, at best, with the hassle of manually assigning commands to the controller buttons, and at worst, unable to use a controller at all due to the game not recognizing the analog sticks.

That's all about to change with DirectX 10 and Vista. To qualify for the "Games for Windows" branding, game developers will be required to, among other things, support all Xbox controllers via the 'DirectInput' subset of DirectX. The requirement should finally make a gamepad a feasible option for hardcore and casual PC gamers alike and will be a strong factor in unifying Vista as a gaming platform.
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whoKnows
VIP Member



Posts: 2972

PostPosted: Sun, 7th Jan 2007 12:56    Post subject:
Thanks for the info SpykeZ.
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SpykeZ




Posts: 23710

PostPosted: Sun, 7th Jan 2007 21:50    Post subject:
no problem, thanks for the thanks Razz


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BlueStar.nf




Posts: 475

PostPosted: Mon, 8th Jan 2007 00:16    Post subject:
great information.
some of this info for the xbox360 controller is hard to find out.
nice informative thread we got here Razz
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SpykeZ




Posts: 23710

PostPosted: Mon, 8th Jan 2007 00:39    Post subject:
eh, I only know where to look cause I had to go through the agony of finding out about it 6 months ago lol


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SpykeZ




Posts: 23710

PostPosted: Wed, 10th Jan 2007 00:46    Post subject:
Control window media center with xbox controller

http://www.mperfect.net/mceXInput/


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NForce2007
Banned



Posts: 300
Location: playstation home.
PostPosted: Sun, 14th Jan 2007 20:42    Post subject:
SpykeZ wrote:
I haven't played the 360 with wireless, I thought they came with the reciever. But anywho, heres your info.

$20 bucks USD, I guess it sounds fair. Though paying 50 bucks or so for the controller then another 20 for the reciever...now that's rape. Comes out 2/6/2007

http://www.xbox.com/en-US/hardware/x/xbox360wirelessgamingreceiver/
http://www.ebgames.com/product.asp?cookie%5Ftest=1&product_id=802337

# Will work with future Xbox 360 Wireless Accessories.
# Provides up to a 30-foot range for complete wireless freedom.
# Use up to four Wireless Controllers and four Wireless Headsets simultaneously with one Wireless Gaming Receiver.
# Easily integrates with PC gaming scenarios and utilizes the same binding technology as Xbox 360.
# Provides a great value by eliminating the need for additional accessories for Windows-based gaming at an attractive price point.
# Plugs into a PC USB port and has a six foot cable.
# Future drivers available for Windows Vista™ and Force Feedback for the Wireless Racing Wheel.


Some really cool stuff on IGN about this...

http://gear.ign.com/articles/749/749090p1.html

For those who don't want to read it all, heres it in a nutshell.

Quote:
Microsoft will also aim to parlay the success of the Xbox 360 into the Vista experience. The planned uber-network of Xbox Live Anywhere will tie PC gamers into the cohesive online service that many see as the 360's most desirable feature. The project is still in the works, however, but the building blocks are already starting to be put in place, specifically in terms of accessory inter-compatibility between the Xbox 360 and PC.


Quote:
Since launch, the wired USB Xbox 360 controllers have worked with Windows XP via simple driver installation, which was a nice, if rarely used, feature. Support for, and the desirability of, a gamepad for the PC has traditionally been pretty questionable. Genres that would require one, like fighting or platforming games, have never made much of a splash on the PC, and there are few who'd choose a gamepad over a mouse and keyboard combo for FPS titles. Complicating the matter further for those so inclined is the fact that very few games natively support gamepads or joysticks which leaves players, at best, with the hassle of manually assigning commands to the controller buttons, and at worst, unable to use a controller at all due to the game not recognizing the analog sticks.

That's all about to change with DirectX 10 and Vista. To qualify for the "Games for Windows" branding, game developers will be required to, among other things, support all Xbox controllers via the 'DirectInput' subset of DirectX. The requirement should finally make a gamepad a feasible option for hardcore and casual PC gamers alike and will be a strong factor in unifying Vista as a gaming platform.


thanks very much for the info.
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