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Posted: Sat, 11th Feb 2017 23:12 Post subject: Rebellion opens up 2000AD Games to others, incl. Judge Dredd |
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Rebellion Open Up 2000AD Games, Including Judge Dredd, To Other Developers And Publishers
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Announced at the 2000AD 40 Years Of Thrill Power Festival, in Hammersmith today, Jason Kingsley of gaming company Rebellion and publishers of 2000AD, announced a new initiative for the company.
Best known as a games publisher and developer, Rebellion have made a number of 2000AD-based games, but feel they are at full capacity, and are leaving too many classic and exploitable properties on the shelf.
So they are opening up 2000AD’s library of characters to other game developers, for licensing purposes. Talking to Bleeding Cool after the announcement, Kingsley emphasised that while he has had many media approaches for exploiting 2000AD characters, and has something big to announce later this year, video game makers have often seen reticent, as they see Rebellion as a competitor.
But he talked about wanting to work with other game developers and giving them freedom to expand on the 2000AD library, including Judge Dredd and Dredd-related characters. He said he’s love to see someone take on Mega City One’s Helltrekkers…
So anyone interested? Get in touch. Kingsley expects dozens rather than hundreds of inquiries but sees four to five games possibly developed from other publishers in the near future. |
https://www.bleedingcool.com/2017/02/11/rebellion-to-open-up-2000ad-games-including-judge-dredd-to-other-developers-and-publishers/
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A new Judge Dredd pls.
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Posted: Sun, 12th Feb 2017 00:38 Post subject: |
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Posted: Sun, 12th Feb 2017 01:09 Post subject: |
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An open world Judge Dredd would be cool.
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Sun, 12th Feb 2017 04:04 Post subject: |
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Love Da DREAD!! 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
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Posted: Sun, 12th Feb 2017 04:44 Post subject: |
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randir14 wrote: | An open world Judge Dredd would be cool. |
Yes please!
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sun, 12th Feb 2017 05:18 Post subject: |
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VGAdeadcafe wrote: | randir14 wrote: | An open world Judge Dredd would be cool. |
Yes please! |
+1000
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Sun, 12th Feb 2017 07:23 Post subject: |
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Maybe a semi open world like Batman Arkham City? With linear parts of the game to push the story and emergent gameplay around the city otherwise.
You get emergency calls on your police radio in your car, or you tap telephones, or shake down informants and you get Skyrim style repeatable quests and unique side-quests.
And I want extra gore, please, like in the first Soldier of Fortune game. Unreal engine.
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Posted: Sun, 12th Feb 2017 15:11 Post subject: |
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Why hasn't Rebellion done anything with Judge Dress up to this point?
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vurt
Posts: 13586
Location: Sweden
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Posted: Sun, 12th Feb 2017 15:44 Post subject: |
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Open world Dredd would indeed be fantastic.
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Posted: Sun, 12th Feb 2017 16:11 Post subject: |
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VGAdeadcafe wrote: | And I want extra gore, please, like in the first Soldier of Fortune game. Unreal engine. |
Oh, me too! Why don't the moderns games have this anymore anyway? Even the hit zones are getting downgraded to only 2 areas- head and anywhere else. I want the enemy arms and legs flying around again!
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JBeckman
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Location: Sweden
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Posted: Sun, 12th Feb 2017 16:32 Post subject: |
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Heh yeah, Stalker had some interesting hit zones although I don't know if they were used but in the leaked beta build it had zones for upper and lower arms and legs, upper and lower torso and then the head and also the eyes.
(Shooting through armor for a one hit kill I think, don't think the actual released game used it quite to that extent though or well either of the three resulting Stalker games I guess it would be.)
Of course Soldier of Fortune had some ~14 different zones or what it was for the entire body and different effects for different weapons and SoF 2 had 14 zones for the head alone and how you'd remove bits of it depending on the weapon.
Jedi Outcast and Jedi Academy retained the GHOUL system but turned it down a notch though the g_saberrealisticcombat cvar could make lightsabers shine although it kinda broke the game too when just casually touching something caused it to dismember, which granted was realistic but even the bosses of the game and those crystal protected shadow troopers went down in a few hits.
..Aside from the German version of SOF2 where everyone was a robot.
I guess Manhunt and Manhunt 2 also had some interesting gore system although based on contextual kill animations, similar with Punisher (With a mod to remove certain effects to enhance other effects heh.) and of course Mortal Kombat 9 and Mortal Kombat X, X kinda reduced the battle damage but upped the fatality damage.
Die by the Sword is a old classic too I guess, numpad for six-degree free weapon swings - or a joystick. - and you could bludgeon your foes to death with their own severed limbs, Severance and Rune had some of this too though used the earlier "pain skin" system with a damage texture instead of actual geometry changes or what to call it. (Well there were some dismemberment too.)
EDIT: And as for Judge Dredd: Dredd Vs. Death I don't really remember too much of it, been a few years now since it was released and I think I remember reception being a bit mixed.
Lately it seems Rebellion has mostly focused on their Sniper Elite license mixing in some zombie co-op action on the side, guess licensing out their other franchises like this could work depending on which studio picks it up, could result in anything from a first or third person shooter to something closer to a RPG or even a multi-player MOBA...
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Posted: Sun, 12th Feb 2017 17:09 Post subject: |
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Spaceghost1 wrote: | Why hasn't Rebellion done anything with Judge Dress up to this point? |
Expectations for a Judge Judy game will be too high. So better some other studio fuck it up and they can just blame that studio and remain clean and be all, 'well they presented us a great sounding idea on paper but alas it seems they were unable to implement that idea. no we won't be making a dredd game anytime soon we will just wait for the next studio with a vision'
Gustave the Steel
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WaldoJ
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Posted: Sun, 12th Feb 2017 17:19 Post subject: |
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vurt wrote: | Open world Dredd would indeed be fantastic. |
Robocop open world yes.
Judge dredd? I'd prefer it to be a linear action game like Max Payne.
Max Payne wouldn't work in an open world.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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ixigia
[Moderator] Consigliere
Posts: 65005
Location: Italy
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Posted: Mon, 13th Feb 2017 21:20 Post subject: |
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Actual Judge Dread simulator with him doing his "policing" work in open world would be fantastic. Kinda like reverse GTA.
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vurt
Posts: 13586
Location: Sweden
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Posted: Mon, 13th Feb 2017 23:06 Post subject: |
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WaldoJ wrote: | vurt wrote: | Open world Dredd would indeed be fantastic. |
Robocop open world yes.
Judge dredd? I'd prefer it to be a linear action game like Max Payne.
Max Payne wouldn't work in an open world. |
Any game can work in open world if designed correctly.. Not sure why Robocop would work better. I think GTA and Witcher has proven that open world games can have interesting stories, characters and fun missions / side missions.
IMO, linear games would be much, much, much better off as CGI/animated movies than games, most of time.
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