Battlefield 2 v1.4 Update-RazorDOX
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Brisk




Posts: 1557
Location: Dutch...
PostPosted: Wed, 6th Sep 2006 15:39    Post subject: Battlefield 2 v1.4 Update-RazorDOX
Code:
 ┌────────────────────────────────────────────────────────────────────────────┐
 │                         Razor 1911 proudly presents:                       │
 │                           Battlefield 2 v1.4 Update                        │
 │                                  (C) EA/Dice                               │
 ├─────────────────────────────────────┬──────────────────────────────────────┤
 │ Date: 6th September, 2006           │ Game Type : Shooter                  │
 │ Size: Big mofo                      │ Protection: Safedisc 4               │
 └─────────────────────────────────────┴──────────────────────────────────────┘

 Game Notes
 ~~~~~~~~~~
 GAMEPLAY TWEAKS
             
 - The  vehicle  drop  has  been  modified  to  help  prevent  exploits such as
   blocking  enemy vehicles, destroying vehicles and commander assets, or as an
   alternative to artillery.
 - C4 tossing distance has been reduced.
 - A prone->crouch delay has been added.
             
 BUG FIXES   
             
 - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
 - Another attempt at fixing the Red/Blue nametag bug.
 - Fixed the missing server info on the map briefing screen.
 - Fixed the server browser issues with updating info.
 - Fixed   the   filter   by   maps   size  option  in  the  server   browser.
 - Fixed  a  low  reproducibility  crash  bug  related  to  the  vehicle  drop.
 - Fixed  a  crash  in  Co-op  after  a  player  is  revived  without   a  kit.
 - Fixed  a  server crash on Linux 32 when trying to rotate maps in Coop  Mode.
 - Fixed  the  occasionnal  red  distance  marker  appearing  on  the   ground.
 - Fixed  the  bug  that  caused  the  player's  arms to become invisible when
   switching weapons.
 - Co-Op bot console commands now function on local servers.
 - Fixed the excessive damage taken by the Muscle Car.
 - Adjusted  the  minimum  number  of  players  to  start  the round on  ranked
   servers.  The  new  values  for  16,  32  and  64  players  are  6,  8 and 8
   respectively.
 - Re-enabled unlocks on unranked servers.
 - Commander  options  are  no  longer  available  whilst  commander  is  dead.
 - Fixed bug where a spawn point is shown as selected when it is not if  player
   has spawned in during the preview round.
 - Co-Op  (Local Server) - Fixed the issue where no other players may join  the
   server if the server host is kicked and banned.
 - Ranked Servers now force unlocks.
 - Added   support   for  multiple  gamemodes  in  single  maplist  for  mods


 Install Notes
 ~~~~~~~~~~~~~
 1. Unpack       
 2. Run updater 
 3. copy over files
                 
 Note that you might need to have the original file on disk to be able to
 run the updater.
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tiedie




Posts: 680
Location: Florida
PostPosted: Wed, 6th Sep 2006 21:27    Post subject:
- Another attempt at fixing the Red/Blue nametag bug.

heh thats great
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