Sorcerer King
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WhiteBarbarian




Posts: 6008
Location: Russia
PostPosted: Fri, 3rd Oct 2014 02:41    Post subject: Sorcerer King


  • Official pages: WWW | STEAM
  • Developer: Stardock Entertainment
  • Publisher: Stardock Entertainment
  • Genre: 4X Strategy

    Sorcerer King is a new kind of 4X from Stardock, an independent studio with over 20 years of experience making strategy games.


    • Unique, asymmetrical design creates a new kind of 4X gameplay based around surviving the Sorcerer King’s relentless, unscripted assaults.
    • Sophisticated "Game Master" AI ensures each game is a new, challenging experience.
    • Win the allegiances of independent minor factions before they abandon any hope of defying the Sorcerer King’s dark reign.
    • Play one of six different sovereigns, each with their own unique skill tree, spellbooks and units.
    • Extensive crafting system allows players to customize their units and seek out ever more powerful recipes to even the odds.
    • Hundreds of quests deliver unique items, units, resources and unexpected narrative twists.
    • Earn the loyalty of powerful champions and develop them into juggernauts capable of standing up to the Sorcerer King’s most powerful minions.
    • Found new cities and build them up to gain access to new units, abilities, crafting recipes and more.


    A New Kind of 4X
    Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.

    Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.

    Asymmetrical Gameplay
    Sorcerer King is built around the concept of asymmetry. Your goals (kill the Sorcerer King) are wholly different than the Sorcerer King’s goals (destroy the shards and therefore the world). The rest of the game revolves around this central concept.

    The Sorcerer King doesn’t play by the same rules – he operates on a completely different level than your scarce resources allow you to. A sophisticated “Game Master” AI controls his forces and other events in the world, managing pacing and generating threats to ensure an engaging game from start to finish.

    What’s In, What’s Coming
    Sorcerer King is in Early Access. That means it’s functional but incomplete as we march toward its early 2015 release date. The main things you’ll see improve during Early Access are polish, balance, and content.

    The one major feature that is still being worked on is the minor faction system. The remnants of other civilizations will each have involved questlines and dialogues, and you’ll have to win their allegiances before the Sorcerer King overwhelms the last shreds of hope they cling to. Letting them slip into the Sorcerer King’s grasp will be a huge blow to your chances of stopping him.






Screens
 Spoiler:
 
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Auran13




Posts: 385

PostPosted: Fri, 3rd Oct 2014 10:03    Post subject:
So kinda just a mod of their other game, elemental something.

Could be fun though
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 3rd Oct 2014 10:12    Post subject:
I love me some turnbased action. But to me this looks so simple with those graphics, like some higher quality mobile game Surprised


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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WhiteBarbarian




Posts: 6008
Location: Russia
PostPosted: Fri, 3rd Oct 2014 13:10    Post subject:


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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Fri, 3rd Oct 2014 15:49    Post subject:
Single player... :'(

My favorite turn based strategy game is still the original Age of Wonders. Didn't like 2, and 3 seemed like a flop.

When will someone take this crown?!


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 1st Jul 2015 08:19    Post subject:
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WhiteBarbarian




Posts: 6008
Location: Russia
PostPosted: Thu, 16th Jul 2015 19:48    Post subject:
Sorcerer King-CODEX


 Spoiler:
 


Last edited by WhiteBarbarian on Fri, 17th Jul 2015 16:22; edited 1 time in total
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WhiteBarbarian




Posts: 6008
Location: Russia
PostPosted: Fri, 17th Jul 2015 16:22    Post subject:
Played a little bit and like it a lot. An iteration over Fallen Enchantress: Legendary Heroes, with broken mechanics removed and more polish Smile


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Areius




Posts: 14838

PostPosted: Fri, 17th Jul 2015 17:08    Post subject:
Too bad no multiplayer Mad


PC: Yes. Console: No.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 17th Jul 2015 18:19    Post subject:
Shame theres only one race and two victory conditions, and no multiplayer. Replayability seems very limited. I'll wait for a sale.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Thu, 18th Aug 2016 16:07    Post subject:
Stand along expansion inbound:

http://www.sorcererking.com/rivals

Pre-orders next week. According to their forums, $29.99 if you don't own the original, $9.99 if you do.
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JBeckman
VIP Member



Posts: 34926
Location: Sweden
PostPosted: Thu, 1st Sep 2016 21:45    Post subject:
http://store.steampowered.com/app/496730/

Stand-alone expansion "Rivals" is on Steam now for pre-purchasing.
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The_Zeel




Posts: 14922

PostPosted: Thu, 1st Sep 2016 21:52    Post subject:
For some reason I read "Soccer King" and thought it was maybe a spiritual sequel to Amiga's Soccer Kid Sad
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