Invisible Inc - Turn based Tactical Espionage from Klei
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Seafort




Posts: 439

PostPosted: Tue, 2nd Jul 2013 19:34    Post subject: Invisible Inc - Turn based Tactical Espionage from Klei


Website: http://www.invisibleincgame.com/
Description: Invisible Inc is a turn-based tactical espionage game, and is currently in development.
Platforms: Windows, OSX, Linux
Release Date: Alpha is live! Full release in 2014.
Screens:
 Spoiler:
 


[sYn]
-------

Not much to go on yet.

There's a RPS article http://www.rockpapershotgun.com/2013/07/02/dont-starve-dev-on-its-espionage-xcom-incognita


Going to be a paid alpha like Don't Starve late summer.

Can't wait. Loved all of Klei games.


Last edited by Seafort on Thu, 13th Mar 2014 13:05; edited 4 times in total
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Lopin18




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Location: US
PostPosted: Tue, 2nd Jul 2013 19:40    Post subject:
Oh fuck, guys from Dont Starve? Im in. Very Happy
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sabin1981
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PostPosted: Tue, 2nd Jul 2013 19:40    Post subject:
Yeah, count me the hell in!
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oupi1




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PostPosted: Tue, 2nd Jul 2013 20:30    Post subject:
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r3dshift




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PostPosted: Tue, 2nd Jul 2013 21:29    Post subject:
Sounds brilliant. I haven't tried Mark of the Ninja yet, but Don't Starve is a bloody excellent game. Looking forward to this one as well.


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ixigia
[Moderator] Consigliere



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PostPosted: Wed, 3rd Jul 2013 02:57    Post subject:
Klei is getting better and better. Shank 1 & 2 were entertaining, but the more recent Mark of the Ninja and Don't Starve were just bloody brilliant.

And this one, sounds glorious Razz
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RRX2




Posts: 276

PostPosted: Wed, 3rd Jul 2013 04:44    Post subject:
Yep. I didn't like Shank because it's a beat 'em up, but Mark of the Ninja and Don't Starve were amazing! I'm very interested too see their take on the turn-based strategy genre.


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prudislav
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PostPosted: Fri, 26th Jul 2013 22:39    Post subject:
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WhiteBarbarian




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PostPosted: Fri, 26th Jul 2013 22:49    Post subject:
prudislav wrote:
gameplay from livestream
http://www.twitch.tv//kleientertainment/b/436268733


Video starts @ 04:53 Smile


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kazemaky




Posts: 2273
Location: Estonia
PostPosted: Sat, 27th Jul 2013 00:12    Post subject:
looks kewl


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ixigia
[Moderator] Consigliere



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PostPosted: Sat, 27th Jul 2013 03:17    Post subject:
That's very different from their previous games, but I like it. Also it's turn based and has perma-death PC Master Race
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[sYn]
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PostPosted: Mon, 29th Jul 2013 17:21    Post subject:
Well this looks amazing :\.. I'll flesh out the template a little.
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Seafort




Posts: 439

PostPosted: Wed, 11th Sep 2013 03:19    Post subject:
http://www.incognitagame.com/

Alpha preorder is now live! $16.99 for 1 copy + 1 copy for a friend. $19.99 with soundtrack.

2 copies for the price of 1.

Gotta love Klei Very Happy
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briangw




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PostPosted: Wed, 11th Sep 2013 03:45    Post subject:
So does the second copy have alpha access too?
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Seafort




Posts: 439

PostPosted: Wed, 11th Sep 2013 03:52    Post subject:
briangw wrote:
So does the second copy have alpha access too?


Not sure. I'm guessing they do as you get steam keys to access the alpha with.
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LuftBrada




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PostPosted: Wed, 11th Sep 2013 04:27    Post subject:
seems nice !
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Areius




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PostPosted: Wed, 11th Sep 2013 08:47    Post subject:
Seafort wrote:
http://www.incognitagame.com/

Alpha preorder is now live! $16.99 for 1 copy + 1 copy for a friend. $19.99 with soundtrack.

2 copies for the price of 1.

Gotta love Klei Very Happy

Is Steam access already there? Since I can't find it on the store yet.


PC: Yes. Console: No.
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termcan




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PostPosted: Thu, 17th Oct 2013 17:04    Post subject:
Anyone playing this? What's the goal in 1st level? Eliminate all?
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prudislav
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PostPosted: Thu, 16th Jan 2014 23:45    Post subject:

Seems like its renamed now to Invisible, Inc.
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prudislav
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PostPosted: Thu, 13th Mar 2014 09:58    Post subject:


would be nice to rename the topic to current name of the game
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0wen




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PostPosted: Thu, 13th Mar 2014 11:49    Post subject:
Looks interesting from the videos. Will wait to see how it turns out.
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randir14




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PostPosted: Wed, 20th Aug 2014 00:11    Post subject:
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Bob Barnsen




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PostPosted: Wed, 20th Aug 2014 00:36    Post subject:
Looks great Me Gusta


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shole




Posts: 3363

PostPosted: Wed, 20th Aug 2014 01:03    Post subject:
played for a few hours
it's pretty great
brutally hard, but fair
it generates the levels and missions so it will always be a bit different, but still kind of the same
i wonder how far that will carry
would like some bond-y gadgets to mess with the guards with
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Drowning_witch




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PostPosted: Wed, 20th Aug 2014 01:21    Post subject:
looks great, but fucking early access


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sabin1981
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PostPosted: Wed, 20th Aug 2014 17:26    Post subject:
Looks awesome, will grab the Yarr release to test \o/
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scaramonga




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PostPosted: Thu, 21st Aug 2014 02:18    Post subject:


Grabbing yarr version, looks pretty damn good Smile
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shole




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PostPosted: Thu, 21st Aug 2014 03:39    Post subject:
the interfaces and skills on that video looks veeery different from the steam version
probably an early publicity alpha preview
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ixigia
[Moderator] Consigliere



Posts: 65063
Location: Italy
PostPosted: Thu, 21st Aug 2014 04:49    Post subject:
Tried the Early Access made in 3DM, it's a good game; reminded me of a turn-based Mark of the Ninja, only more unforgiving. You need to plan your moves carefully or you're screwed, being caught means game over (you can still use the second character to save the other, but it's definitely not easy). Also, security gets tighter at each round, which forces you to act quickly, failure isn't an option Razz

The procedural levels/missions seem interesting, though I can see that the lack of variety could be an issue in the long distance. The style and music are both nice as well.

@shole: true that, the AP bar isn't there, icons are different (smaller), different placement etc.
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Immunity




Posts: 5620

PostPosted: Fri, 22nd Aug 2014 09:27    Post subject:
Fuck me is this game brutal. On one hand it's cool that they went all procedurally generated levels, but if you're going to do that and the level layout is not going to have any rhyme or reason behind it they need to either increase knockout time or let us bring more agents.

I once pulled off an epic heist (the alarm level was almost at 4), only to find out that the exit was buried in a corner I didn't spot, IN THE SECURE SERVER ROOM WITH THE MAIN LOOT. Yea....let's make this the vault, and put an elevator right next to it. This was of course after I had backtracked to near the entrance, thinking the exit elevator was going to be behind the one door I didn't check there - come to find out it was a fucking broom closet.

Also, why do I have to waste time and AP during the mission (not to mention resource slots) buying equipment? Why can't the "agency" I work for have a store that I can get kitted out beforehand? Stupid implementation.

Not to mention, and I don't know how they do this in the "future", but here in the present we have these things called "pockets", they are often found on pants and shirts, not to mention the suits which these agents seem to be so fond of. Key cards should not take up an inventory slot - unless of course they are chained to a brick like those gas station toilet keys in the movies (I think it was Police Academy? Very Happy).

Also, is 72 hours the end game mark? Seems awfully short - not that I'll ever make it past more than 3 or so missions at this rate....

There's an epic game to be had here, but at the moment it's buried under a lot of idiotic design decisions.


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