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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Thu, 13th Apr 2006 19:01 Post subject: The Elder Scrolls IV Oblivion RELOADED |
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After the mysterious and untimely death of the Emperor, desperate factions
vie for control of Tamriel's throne. With the empire ready to crumble, the
gates of Oblivion open and demons march upon the land, laying waste to
everything in their path. To turn the tide of darkness the player must find
the lost heir to the throne and unravel the sinister plot that threatens to
destroy all of Tamriel.


Features:
* Return of the Elder Scrolls. The sequel to the best-selling,
role-playing game, The Elder Scrolls III: Morrowind.
* Live Another Life in Another World Gamers can create and play any
character they can imagine, from the noble warrior to the sinister
assassin to the wizened sorcerer.
* Next Generation Graphics Pixel-shader effects and high definition
televisions are fully supported to create unprecedented visuals,
including lifelike towns, dungeons and the most realistic forests ever
created in a game.
* First Person Melee and Magic An all-new combat and magic system brings
first person role-playing to a new level of intensity where you feel
every blow.
* Radiant A Groundbreaking AI system gives Oblivion's characters full 24/7
schedules and the ability to make their own choices based on the world
around them. Non-player characters eat, sleep and complete goals all on
their own.
* Realistic Characters Features over 1,000 non-player characters who come
to life like never before with facial animations, lip-synching and full
speech. They even engage in unscripted conversations with each other.
* Open-Ended Game Play; Short Challenges The enormous world of Oblivion is
open, allowing players to explore at their own pace. Players will
encounter shorter challenges such as fighting bandits, mixing potions,
and creating magic along the way to unraveling the main quest.
1. Unrar.
2. Burn or mount with Daemon Tools.
3. Install the game.
4. Play the game.
As it was lost...in the VOID! and simply is the best game...maybe ever! this thread deserves a new life.
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Posted: Thu, 13th Apr 2006 20:17 Post subject: |
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You are right, this game is great and this thread should exist
For everyone that is having problems with this game.
Does anyone have mods to recommend,already have a few but I think there are some great ones that I don't know of.
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Thu, 13th Apr 2006 20:22 Post subject: |
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One of the best if not THE best source for Oblivion Mods is http://www.tessource.net/files/
In a way Oblivion has made ALL! other RPGs redundant...pitty as there is a cupple comming out know, but nothing realy matters...once you started Oblivion.
Last edited by CaptainCox on Thu, 13th Apr 2006 20:24; edited 1 time in total
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Swinefur
Banned
Posts: 612
Location: Sweden
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Posted: Thu, 13th Apr 2006 20:23 Post subject: |
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Which mods are worthy to get?
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Swinefur
Banned
Posts: 612
Location: Sweden
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
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X_Dror
Posts: 4957
Location: Jerusalem, Israel
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Posted: Thu, 13th Apr 2006 22:34 Post subject: |
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How can I get on the top of the White Tower in the middle of the Imperial City?
I've been trying this for ages, but i couldn't find any way.
Spoiler: | The closest i got was in that final thieves guild quest |
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Posted: Thu, 13th Apr 2006 23:22 Post subject: |
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X_Dror wrote: | How can I get on the top of the White Tower in the middle of the Imperial City?
I've been trying this for ages, but i couldn't find any way.
Spoiler: | The closest i got was in that final thieves guild quest |
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Don't think you can get any further,sorry.
Made this little movie and thought it was pretty funny, trying to kill Hundolin with Touch of Rage finishing with bow shot to head (with nice neck snap effect).
http://www.myfilestash.com/userfiles/maxiepaxie/obliv.avi
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Swinefur
Banned
Posts: 612
Location: Sweden
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Posted: Fri, 14th Apr 2006 00:15 Post subject: |
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Can anyone explain what Obscuro's overhaul thing does a bit short?
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Posted: Fri, 14th Apr 2006 02:22 Post subject: |
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I'm considering trying out shaja's Lod replacement mod but I'm not running the world's fastest computer. (128mb 9600, AthlonXp 3000+, 1GB ram) Will there be much of a performance hit?
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Fri, 14th Apr 2006 02:41 Post subject: |
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Game is over rated... its nice eye candy... but its been fully dumbed down ALOT.....
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Fri, 14th Apr 2006 03:56 Post subject: |
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I am still really enjoying this game. This game has kept me going longer then any other RPG since Diablo series.
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Scaramanga
Banned
Posts: 777
Location: just around the corner first street left 2nd house on ur right
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Posted: Fri, 14th Apr 2006 04:56 Post subject: |
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it sucks that it doesnt have online play tho......cant understand that they still make games like that only in singleplayer.
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Posted: Fri, 14th Apr 2006 05:15 Post subject: |
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There is a much better water mod-
Advanced Water
Here are essential mods that evey PC user must have:
BTmod - removes the console preschool slime from Oblivion's interface
Natural Environments - use the weather ESP and Advanced Water mod for the water
LOD landscape - several of these add detail to the distant terrain textures
DEJ Harvest - removes 3d flora when you harvest them from the game world
HTS - Hunger, Thirst, Sleep - requires character to fullfill basic needs
Natural Faces - improves face textures
No Psychic Guards - eliminates crap guards popping up when crime is committed - must be in earshot
Natural Wildlife - animals behave more realistically, attack when provoked but don't always make a beeline to the player
Attack and Hide - allows player to run or sneak away and escape pursuing monsters/NPCs
Improved Barter Gold - merchants gold based on your mercantile skill
Marker Explore - removes all markers until you discover them
NoMoreAnnoyingMessages - eliminates all annoying text while keeping important info - no more loading area crap and other such nonsense
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Leveling mod - I haven't used any yet until they get sorted out. But this will be a huge improvement to Oblivion.
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Spun[k]
Posts: 1714
Location: SWEDEN
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poullou
Posts: 1746
Location: Internet Express
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Fri, 14th Apr 2006 10:38 Post subject: |
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Thnx for all the links guys! Still saving cash for a new rig in may/june but been reading up on all tweak and mod guides i can find. Nice to have them all in the same thread.
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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X_Dror
Posts: 4957
Location: Jerusalem, Israel
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Posted: Fri, 14th Apr 2006 12:59 Post subject: |
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maxiepaxie wrote: | X_Dror wrote: | How can I get on the top of the White Tower in the middle of the Imperial City?
I've been trying this for ages, but i couldn't find any way.
Spoiler: | The closest i got was in that final thieves guild quest |
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Don't think you can get any further,sorry.
Made this little movie and thought it was pretty funny, trying to kill Hundolin with Touch of Rage finishing with bow shot to head (with nice neck snap effect).
http://www.myfilestash.com/userfiles/maxiepaxie/obliv.avi |
It's weird, cuz i saw a video of someone getting up on that tower.
He teleported through that things that also exist in the arcane universirty - that teleporter that connects with the arch-mage quarters to the university.
He went there with that fan from the arena and pushed him off the tower.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Fri, 14th Apr 2006 13:07 Post subject: |
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He used a mod, it ain't possible to get there regularly.
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Fri, 14th Apr 2006 13:32 Post subject: |
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Found this pretty neat, Console Commands (some would be considerd cheats, but what the heck)
AddDecal -
AddFaceAnimNote (afan) -
Autosave - Saves current game to your Autosave slot
Bat - Executes batch file [e.g. bat test.txt]
BeginTrace (bt) - Creates a trace file (XBox only)
BetaComment (bc) -
CalcLowPathToPoint (lp2p) -
CenterOnCell (coc) -
CenterOnExterior (coe) -
CenterOnWorld (cow) - [e.g. COW worldname -10 5]
ClearAdaptedLight (cal) - Clears the HDR adapted light texture
ClearScreen (cls) - Clears text from console
CloseFile -
CompleteAllQuestStafes (caqs) - Sets all quest stages
DumpTexturePalette (dtp) - Dump texture palette contents to warning file
EnableFast - EnableFastTravel
FlushNonPersistActors (flush) - Deletes all the actors in High who are not persistant
FreezeRenderAccumulation (fra) - Only re-render geometry visible during this frame
ForceWeather (fw) - Forces the active weather to the specified type, without transition
FreezeRenderAccumulation (fra) - Only re-render geometry visible during this frame
GetIgnoreFriendlyHits (gifh) -
GetINISetting (getini) -
HairTint -
Help - Shows some help dialog
Kill -
KillAllActors (killall) -
LoadGame (load) - Loads a saved game [e.g. load ]
ModPCAttribute (modpca) - Modify an actor value [e.g. modpca luck, 10]
ModPCSkill - (modpcs) - Modify the player's skill [e.g. modpcs blunt, 10]
ModScale - Modify the scale of an object
ModWaterShader (mws) - Modifies water shader settings
MoveToQuestTarget (movetoqt) - Move player to current quest target (optional param: target number)
OutputArchiveProfile (oap) - Output Archive profile info to a file
OutputLocalMapPictures (olmp) - Writes out the current local map
OutputMemContexts (omc) - Output Mem Context info to a file
OutputMemStats (oms) - Output Mem Stats info to a file
PickRefByID (prid) - Select a reference by id for the console
PlayBink - Plays Bink movie file
Player.payfine - Pays off all outstanding bounties
PlayerSpellBook (psb) - Add all spells to player
PlayMagicEffectVisuals (pme) -
PlayMagicShaderVisuals (pms) -
PrintAiList (pai) - Printed Ai Lists
PrintHDRParam (php) - Prints current HDR settings
PrintNPCDialog (pdialog) - Prints NPC dialog
PurgeCellBuffers (pcb) - Forcibly unloads all unattached cells in cell buffers
QuiteGame (qqq) - Exit game without going through menus
Refreshini (refini) - Refresh INI settings from Oblivion.ini file
RefreshShaders - Reload HLSL shaders from disk
ReloadCurrentClimate (rcc) - Reloads values from the current climate
ReloadCurrentWeather (rcw) - Reloads values from the current weather
ReleaseWeatherOverride (rwo) -
ReloadCurrentClimate (rcc) - Reloads values from the current climate
ReloadCurrentWeather (rcw) - Reloads values from the current weather
Reset3DState -
ResetHealth -
ResetMemContexts (rmc) - Reset Max Mem Contexts
ResurrectActor (resurrect) -
RevertWorld (rw) - Revert the world
RunCellTest (rct) - Runs a cell test
RunMemoryPass (rmp) - Runs a cleanup memory pass
SaveGame (save) - Saves current game with a the you specify
SaveIniFiles (saveini) - Writes all the .ini files
SetActorAlpha (saa) -
SetActorRefraction (sar) -
SetCameraFOV (fov) - Change the camera's field of view (in deg): default 75
SetClipDist - New clip distance
SetDebugText (sdt) - Sets which debug text is shown
SetFog - 2 floats, start and end depths
SetGameSetting (setgs) -
SetGamma (sg) - Sets new gamma ramp
SetHDRParam (shp) - Sets various values for the HDR shader
SetIgnoreFriendlyHits (sifh) -
SetImageSpaceGlow (sisg) -
SetIniSetting (setini) - Sets an .ini value, parameters are "setting:category" value [e.g. "bAllowScreenShot:Display" 1]
SetLightingPasses (slp) - 4 (0/1) values. amb|diff|tex|spec ex: 1010
SetScale - Set the scale of an object
SetShowQuestItems -
SetSkyParam (ssp) - Sets various values for the sky
SetSTBBColorConstants (sscc) - Show speedtree billboard color tweak constants
SetTargetRefraction (str) - Sets the refractive value of the target
SetTargetRefractionFire (strf) - Sets the refractive fire value of the target
SetTreeMipmapBias (stmb) - Set mipmap LOD bias values for tree billboards
SetWeather (sw) - Sets the active weather to the specified type
SexChange - Selected npc male become female or female becomes male
Show (tst) - Show values of script variables [e.g. show gamedayspassed]
Show1stPerson (s1st) - Show the 1st person Model from 3rd person camera. If in 3rd person it will show both
ShowAnim (sa) - Show Animation and Actor status
ShowBirthSignMenu - Lets you change character birthsign
ShowClassMenu - Lets you change character class
ShowQuestLog (sql) -
ShowFullQuestLog (sfql) - Show all log entries for a single quest
ShowHeadTrackTarget (sheadt)- Show the head track target if set from look function
ShowPivot (sp) - Puts a temporary yellow plus at the pivot point of the selected reference
ShowQuests (sq) - List quests
ShowQuestTargets (sqt) - Show current quest targets
ShowQuestVars (sqv) - Show quest variables. [e.g. svq QuestID]
ShowRaceMenu - Displays character face customization menu
ShowRenderPasses (srp) - display render passes for the next frame
ShowScenegraph (ssg) - Create a window with the full game scene graph
ShowSubSpaces (sss) - Temporarily displays subspaces
ShowSubtitle (srp) - show all dialog subtitles (1 shows always, 0 hides always)
ShowVars (sv) - Show variables on object. [e.g. player->sv]
ShowViewerStrings (svs) -
ShowWhoDetectsPlayer (swdp) -
SpeakSound -
StartAllQuests (saq) - Starts all quests
StopCombat - Stops combat for current enemy
StopMagicEffectVisuals (sme) -
StopMagicShaderVisuals (sms) -
TakeCover - Forces a actor to move away from the target actor for a period of time
TestAllCells (tac) - Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
TestCode -
TestLocalMap (tlm) - Simulates the local map (1 or 0 for FOW on or off)
TestSeenData (tsd) - Visually displays the current seen data
ToggleAI (tai) -
ToggleAiSchedules (tais) -
ToggleBorders (tb) -
ToggleCastShadows (tsh) -
ToggleCellNode (tcn) - Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
ToggleCharControllerShape (tccs) - Toggle char controller shape type
ToggleCollision (tcl) -
ToggleCollisionGeometry (tcg) - Show collision geometry
ToggleCombatAI (tcai) - Toggles all Combat AI
ToggleCombatStats (tcs) -
ToggleConversations (tconv) - Toggle conversation stats
ToggleDebugText (tdt) - Show debug numbers on the screen, including FPS
ToggleDetection (tdetect) -
ToggleDetectionStats (tds) - Show the detection stats of the current seletected Ref
ToggleEmotions (temo) - Toggle NPC facial emotions
ToggleFlyCam (tfc) - Toggles the Free Fly camera (UFO cam)
ToggleFogOfWar (tfow) - Turns fog of war on or off
ToggleFullHelp (tfh) - Toggle Full Help
ToggleGodMode (tgm) - Toggle God mode
ToggleGrass (tg) - Toggle grass display
ToggleGrassUpdate (tgu) -
ToggleHDRDebug (thd) - Toggles HDR debug textures
ToggleHighProcess (thighprocess) -
ToggleLeaves (tlv) -
ToggleLiteBrite (tlb) - Toggles lite brite render mode
ToggleLODLand (tll) -
ToggleLowProcess (tlowprocess) -
ToggleMagicStats (tms) -
ToggleMapMarkers (tmm) - Toggle map markers (1 shows all, 0 hides all)
ToggleMaterialGeometry (tmg) - Show material geometry
ToggleMenus (tm) - Hide all the menus. Used for taking screen shots
ToggleMiddleHighProcess (tmhighprocess) -
ToggleMiddleLowProcess (tmlowprocess) -
ToggleOcclusion (tocc) - toggle occlusion query for geometry
TogglePathGrid (tpg) -
TogglePathLine (tpl) -
ToggleRefractionDebug (trd) - Toggles refraction debug render texture
ToggleSafeZone - Display the television 85% safe zone
ToggleScripts (tscr) - Turn Script processing on/off
ToggleShadowVolumes float (tsv) -
ToggleSky (ts) -
ToggleTrees (tt) - Turn trees on/off
ToggleWaterRadius (twr) -
ToggleWaterSystem (tws) - Toggles the water system
ToggleWireframe (twf) - Show the world as wireframe
TriggerHitShader (ths) -
Unlock - unlocks targeted doors or chests
Verbose - Toggle verbose combat/AI messages
WasteMemory (wm) - Allocates some memory (in MB)
WaterDeepColor (deep) - Modifies water deep color
WaterReflectionColor (refl) - Modifies water reflection color
WaterShallowColor (shallow) - Modifies water shallow color
A very comprehencive guide to tweaking Oblivion (if the link has been posted before I do apologize )
http://www.tweakguides.com/Oblivion_1.html
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Posted: Sat, 15th Apr 2006 12:38 Post subject: |
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I'm really enjoying that mod in which you get all sorts of effects when you drink wine/skooma.
It's cool to fight ten guards that almost look like 20 guards 
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sat, 15th Apr 2006 12:54 Post subject: |
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Posted: Sat, 15th Apr 2006 13:17 Post subject: |
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Posted: Sat, 15th Apr 2006 14:24 Post subject: NFO? |
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I can't find the nfo of this release on Nforce. So, is it cool?
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CaptainCox
VIP Member
Posts: 6823
Location: A Swede in Germany (FaM)
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Posted: Sat, 15th Apr 2006 15:15 Post subject: |
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The NFO was lost when the Server went down some days ago. The game is probably the best RPG EVER MADE! if your in to that stuff that is.
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Posted: Sat, 15th Apr 2006 15:28 Post subject: |
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After some Googling and tweaking I'm really starting to like this one. The enviroment is just so huge it seems there are endless possibilities and subquests!
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