StarForce Frontline 4.0 + Starforce ProActive 2.0
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Selt




Posts: 1493

PostPosted: Wed, 1st Feb 2006 15:25    Post subject: StarForce Frontline 4.0 + Starforce ProActive 2.0
http://www.star-force.com/protection.phtml?c=83&id=805

Our copy-protection division will present FrontLine 4.0 and ProActive 2.0. The new versions will have a lot of remarkable changes that will pleasantly surprise our clients and partners. Here are some of the most significant improvements: automatic StarForce drivers uninstall, protection of 64 bit applications, protection of pdf, html and different presentations, protection of Windows services, protection against clock backward setting and improved protection against emulators.
We will also present technology licensing and share our plans and upcoming innovations, one if which will be protection of non-PC platforms.

starforce protection for consoles? Surprised
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 1st Feb 2006 15:45    Post subject:
they forgot protection on text files lol
soon they make us pay for air
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Hfric




Posts: 12017

PostPosted: Wed, 1st Feb 2006 15:46    Post subject:
NOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOO000000000101010
101010010101 nuke the starforce
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bigboy177




Posts: 430

PostPosted: Wed, 1st Feb 2006 15:47    Post subject: Re: StarForce Frontline 4.0 + Starforce ProActive 2.0
Selt wrote:
http://www.star-force.com/protection.phtml?c=83&id=805

Our copy-protection division will present FrontLine 4.0 and ProActive 2.0. The new versions will have a lot of remarkable changes that will pleasantly surprise our clients and partners. Here are some of the most significant improvements: automatic StarForce drivers uninstall, protection of 64 bit applications, protection of pdf, html and different presentations, protection of Windows services, protection against clock backward setting and improved protection against emulators.
We will also present technology licensing and share our plans and upcoming innovations, one if which will be protection of non-PC platforms.

starforce protection for consoles? Surprised


It can probably be the cause of their doom... The more they protect the more ppl will try to break it... Unless they plan to work 48h a day, I'd suggest letting it go for them...
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 1st Feb 2006 15:52    Post subject:
remember everything that can be created can be destroyed
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dundersmet




Posts: 24

PostPosted: Wed, 1st Feb 2006 15:54    Post subject: Re: StarForce Frontline 4.0 + Starforce ProActive 2.0
Selt wrote:
http://www.star-force.com/protection.phtml?c=83&id=805

We will also present technology licensing and share our plans and upcoming innovations, one if which will be protection of non-PC platforms.

starforce protection for consoles? Surprised


What a Suprise, to get more money they need to expand to more platforms Smile... I have already forscene this Rolling Eyes, soon DVD/Music will be next
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wildwing
Banned



Posts: 639

PostPosted: Wed, 1st Feb 2006 16:12    Post subject:
lol
soon u will se starforce for condoms Very Happy
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Ronhrin
Banned



Posts: 6428
Location: Paradigms are changeable, reality is absolute.
PostPosted: Wed, 1st Feb 2006 16:16    Post subject:
Starforce protection system will become the end of Software piracy in all its greatness, Media/Games/Software/Etc.

Conclusion: enjoy warez while it still lasts!


He who sacrifices freedom for security deserves neither
- Benjamin Franklin - 1759

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TheGame110011001
Banned



Posts: 3004
Location: HEHE
PostPosted: Wed, 1st Feb 2006 16:19    Post subject:
Ronhrin wrote:
Starforce protection system will become the end of Software piracy in all its greatness, Media/Games/Software/Etc.

Conclusion: enjoy warez while it still lasts!


haha sure... this is what they want to let you believe...


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Ronhrin
Banned



Posts: 6428
Location: Paradigms are changeable, reality is absolute.
PostPosted: Wed, 1st Feb 2006 16:29    Post subject:
let's face it.

all the starforce protected games so far, only some 2% were cracked (earliest versions or bad implementation).

all those who can play non-cracked starforce games, either have to go unplugging IDE drives or have some real luck.

and the upcomming starforce versions will definitly correct this few bugs.

obviusly we cannot hope for starforce cracking.

if starforce is implemented in DVD Movies and Music CDs, we can also understand that in the long-run they will also become impossible to copy.

the only thing that might escape is some software that is installed into the HD and can become cracked because it doesn't require optical support to run.

but besides that it's pretty obvious that starforce will end 90% or more of the piracy scene


He who sacrifices freedom for security deserves neither
- Benjamin Franklin - 1759

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wildwing
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Posts: 639

PostPosted: Wed, 1st Feb 2006 16:30    Post subject:
lol
soon: to wach movie u need to unplug your pc ide drivers :DDD lOL
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TheGame110011001
Banned



Posts: 3004
Location: HEHE
PostPosted: Wed, 1st Feb 2006 16:34    Post subject:
wildwing wrote:
lol
soon: to wach movie u need to unplug your pc ide drivers :DDD lOL


or just play it on your dvd player?

you must know that there are 235623673753 more people that are into the movie cracking scene than the game scene... so I think SF would be cracked in few days if it would release there shit on dvd movies Embarassed


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|NFiNiTY




Posts: 110

PostPosted: Wed, 1st Feb 2006 16:49    Post subject:
Ronhrin wrote:
Starforce protection system will become the end of Software piracy in all its greatness, Media/Games/Software/Etc.

Conclusion: enjoy warez while it still lasts!


You dont think about it much do you. Firstly for this thread, console hacking is done via hardware in general and implementing starforce into any current consoles obviously would not work regardless. Maybe in the future but i doubt it, console security if done correctly can be fine anyway, they just always make huge mistakes.

Media piracy cannot be stopped, since as long as it can be played it can be captured. You can put as much protection on a dvd as you want (such as protected academy screeners with special dvd players), just they can just be capped. Music the same.

I dont keep up with software as in apps, but the dongle based style protections work well in cases i believe and have not been cracked, so no need for starforce which can still be cloned for now.
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Ronhrin
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Posts: 6428
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PostPosted: Wed, 1st Feb 2006 16:49    Post subject:
Quote:
you must know that there are 235623673753 more people that are into the movie cracking scene than the game scene... so I think SF would be cracked in few days if it would release there shit on dvd movies Embarassed


you know why that is?

DVD Ripping don't require any tecnhinal knowledge, the Movie Teams only have to get the DVD somewhere and then ripping it at home, they don't even need to know how to code.

Game cracking requires a great knowledge on programming languages and protection systems, (that's why only Reloaded and Mirror are releasing games)

in order for them to release a game they have to put their hands on the CD/DVD and then dissasemble the games files, check some hundreds of thousands of lines of code to check for some protection implementation and try to disable that code in order for the protection be deactivated, this process can take from a few days to several months.

it has to do with wich protection system they are trying to remove, and how it was implemented into the game.

I'm only trying to say that, if starforce-like protections are implemented into DVD Movies and Music CDs, then all those teams who are currently releasing movies would be out of business, and teams like Reloaded and Mirror and etc will have more work on their hands.


He who sacrifices freedom for security deserves neither
- Benjamin Franklin - 1759

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TheGame110011001
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PostPosted: Wed, 1st Feb 2006 16:55    Post subject:
Ronhrin wrote:
Quote:
you must know that there are 235623673753 more people that are into the movie cracking scene than the game scene... so I think SF would be cracked in few days if it would release there shit on dvd movies Embarassed


you know why that is?

DVD Ripping don't require any tecnhinal knowledge, the Movie Teams only have to get the DVD somewhere and then ripping it at home, they don't even need to know how to code.

Game cracking requires a great knowledge on programming languages and protection systems, (that's why only Reloaded and Mirror are releasing games)

in order for them to release a game they have to put their hands on the CD/DVD and then dissasemble the games files, check some hundreds of thousands of lines of code to check for some protection implementation and try to disable that code in order for the protection be deactivated, this process can take from a few days to several months.

it has to do with wich protection system they are trying to remove, and how it was implemented into the game.

I'm only trying to say that, if starforce-like protections are implemented into DVD Movies and Music CDs, then all those teams who are currently releasing movies would be out of business, and teams like Reloaded and Mirror and etc will have more work on their hands.


no your wrong.

DVD have a protection only people cracked it way to easy..


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skidrow
Moderator



Posts: 8691

PostPosted: Wed, 1st Feb 2006 16:56    Post subject:
even people who buy games legal have problems with SF.

A friend of mine bought a game with SF and he couldn't play it because there was a virtual drive program installed on his pc.

This can be a pain in the ass for people who don't know much about computers.

so fuck SF ktnx


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Ronhrin
Banned



Posts: 6428
Location: Paradigms are changeable, reality is absolute.
PostPosted: Wed, 1st Feb 2006 16:59    Post subject:
everyone can rip a DVD, there are thousands of different softwares that Rip a DVD almost automaticly (even the protected ones)

you cannot crack a game by hitting some mouse buttons.

you have always to go into the game code and work it out yourself, and all this process takes a large amount of time and knowledge


He who sacrifices freedom for security deserves neither
- Benjamin Franklin - 1759

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Selt




Posts: 1493

PostPosted: Wed, 1st Feb 2006 17:18    Post subject:
Ronhrin wrote:
everyone can rip a DVD, there are thousands of different softwares that Rip a DVD almost automaticly (even the protected ones)

you cannot crack a game by hitting some mouse buttons.

you have always to go into the game code and work it out yourself, and all this process takes a large amount of time and knowledge


actually anyone can clone 1:1 a starforce disc. problem is it can't be burnt on a dvd, but that is a hardware limitation that securom and safedisc shares too.

up to now there are 2 limitations: obsolete dvd writers -at least not as advanced as cd writers- and scsi based virtual drives. scsi virtual drives doesn't even require to be blacklisted -see dtools in new frontline-, u just forbid the use of a scsi drive, real or virtual it doesn't make a difference, and boom, virtual drives are dead.
too bad v-ide drive is round the corner and u can't forbid the use of ide drives to boot the game since 98% of the computers has ide drives...
i don't see any problem, i will keep on buying non-staforce games i like (my next planned purchases in the near future are oblivion, sin episodes, star wars empire at war and crashday) and continue leeching starforce games (planned downloads are for lockdown, ghost recon 3 and toca3)

life goes on... good luck to sf devs trying to prevent us from boycotting.
BYE
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Wed, 1st Feb 2006 17:36    Post subject:
Ronhrin wrote:
Quote:
you must know that there are 235623673753 more people that are into the movie cracking scene than the game scene... so I think SF would be cracked in few days if it would release there shit on dvd movies Embarassed


you know why that is?

DVD Ripping don't require any tecnhinal knowledge, the Movie Teams only have to get the DVD somewhere and then ripping it at home, they don't even need to know how to code.

Game cracking requires a great knowledge on programming languages and protection systems, (that's why only Reloaded and Mirror are releasing games)

in order for them to release a game they have to put their hands on the CD/DVD and then dissasemble the games files, check some hundreds of thousands of lines of code to check for some protection implementation and try to disable that code in order for the protection be deactivated, this process can take from a few days to several months.

it has to do with wich protection system they are trying to remove, and how it was implemented into the game.

I'm only trying to say that, if starforce-like protections are implemented into DVD Movies and Music CDs, then all those teams who are currently releasing movies would be out of business, and teams like Reloaded and Mirror and etc will have more work on their hands.


youre conclusions are hillarious first of all movies and music can be copied anolog trough soundcard and movies with capture tools there is no chance in hell that an protection will be able to prevent this. second from console groups and hackers can gain much more money to be made from an mod chip much more crackers and they will use any method that works to defeat it so probably using emulation.
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Bigperm




Posts: 1908
Location: Alberta,Canada
PostPosted: Wed, 1st Feb 2006 17:50    Post subject:
More SF being used = More people now involved in reverse engineering it. More people having problems with it, etc.

I think this is bad move for Starforce.


And copying a SF game is as easy as ripping a movie. And ill say it again, if you cant even get a clone to work. You have no business downloading it. Its not rocket science.
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nameless0ne




Posts: 5

PostPosted: Wed, 1st Feb 2006 20:49    Post subject:
Face reality kids, it's over.

If SF could be cracked, it would have been done by now...

I know I'll get flamed for this, but give me evidence to the contrary. (Apart from 'this will be SF's downfall', lots more people will try and crack it, etc.)

I hate this protection as much as you all do, but face facts. Warez is done. Game over.
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Selt




Posts: 1493

PostPosted: Wed, 1st Feb 2006 21:01    Post subject:
nameless0ne wrote:
Face reality kids, it's over.

If SF could be cracked, it would have been done by now...

I know I'll get flamed for this, but give me evidence to the contrary. (Apart from 'this will be SF's downfall', lots more people will try and crack it, etc.)

I hate this protection as much as you all do, but face facts. Warez is done. Game over.


don't forget to come here every month to check how bad it's over Twisted Evil
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|NFiNiTY




Posts: 110

PostPosted: Thu, 2nd Feb 2006 00:46    Post subject:
Except every game has worked with different methods, and a good amount cracked? not to mention i have already given obvious reasons why media scene cannot be stopped. Warez is not dying at all. I just hope the scene manages to secure its shit and get back private again maybe then this whole thing would of never happened anyway. The large amount of Starforce usage is most likely due to the huge influx of p2p users. Securom and Safedisc also have got harder as this rises. So a scene without p2p leaks would of meant the cracks would of probably never stopped.
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Ronhrin
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PostPosted: Thu, 2nd Feb 2006 01:32    Post subject:
one thing we all know is that people like illegal and cheaper ways to get things.

and in media/software world they want to have everything before everyone else

if p2p would not exist, something else would exist, even if it was the good old warez cd buying method

when the scene releases their stuff on their private FTPs, it's almost impossible to prevent that a few hours later it wouldn't be all over the net.

the only way to prevent that was if the scene stop using the internet, but this is quite a paradox.

so we can conclude as long as there are scene teams, p2p will not end

as for the starforce topic, starforce doens't exist because of p2p, starforce exist because some russian guys invented some very good protection system and wanted to get rich with it, it's as simple as that.

of course the software vendors like the idea of protecting their products, but starforce is nothing more that a lucrative business for the ones who invented it.


He who sacrifices freedom for security deserves neither
- Benjamin Franklin - 1759

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CableMunkeh




Posts: 198

PostPosted: Thu, 2nd Feb 2006 04:33    Post subject:
Selt wrote:
i don't see any problem, i will keep on buying non-staforce games i like (my next planned purchases in the near future are oblivion, sin episodes, star wars empire at war and crashday) and continue leeching starforce games (planned downloads are for lockdown, ghost recon 3 and toca3)

life goes on... good luck to sf devs trying to prevent us from boycotting.
BYE


Question - why do you buy non-SF games but will leech SF games?

If its' complaining about their invasive drivers, how they can kill your PC, etc, etc that kinda gets blown out of the water by the fact those drivers, etc, go on your PC anyway when you run the clone.

So your point is? Obviously not a very strong moral one as you're quite happy to place this evil invasive rootkit onto your own machine.

Sounds more to me like you're being a bit petty, but hey Smile


Last edited by CableMunkeh on Thu, 2nd Feb 2006 04:37; edited 1 time in total
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CableMunkeh




Posts: 198

PostPosted: Thu, 2nd Feb 2006 04:36    Post subject:
Ronhrin wrote:
as for the starforce topic, starforce doens't exist because of p2p, starforce exist because some russian guys invented some very good protection system and wanted to get rich with it, it's as simple as that.

of course the software vendors like the idea of protecting their products, but starforce is nothing more that a lucrative business for the ones who invented it.


You have any idea at all how ridiculous that is?

You think these multi-billion dollar companies, Electronic Arts etc, are morons who pay to protect their products for the sake of it?

They are protected to slow the process of cracking to maximise sales immediately after release and to prevent casual copying, of the kind you can do in a couple of minutes with any CD burner. P2P use has increased the potential loss of cash due to cracking. This is a fact, cracked games have never been as available as they are now. How many people knew about BBSes, had access to FTPs, Usenet binaries, etc. These days a trip to a couple of websites and you're good to go.

Pull yourself away from your P2P/Usenet/FTP client and engage brain before posting next time maybe?
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Thu, 2nd Feb 2006 15:06    Post subject:
EA never used sf as far as i know,they don't need protection like that to sell their games
for example nfsmw had real issues among many buyers leechers despite all that game has sold & still selling enough for them to make another one & have some desert for themself
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CableMunkeh




Posts: 198

PostPosted: Thu, 2nd Feb 2006 18:28    Post subject:
ELIZ wrote:
EA never used sf as far as i know,they don't need protection like that to sell their games
for example nfsmw had real issues among many buyers leechers despite all that game has sold & still selling enough for them to make another one & have some desert for themself


The comments were directed at a guy saying protection in general was a money maker.

I can't really take anything you say on this issue at all seriously dude, you don't even have an optical drive to play the games legitimately so sure you're opinion must be unbiased Rolling Eyes
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bigboy177




Posts: 430

PostPosted: Thu, 2nd Feb 2006 18:46    Post subject:
I've got a first game using it... It's a review copy of Rainbow Six Lockdown... Not much has changed since the previous version exept, I need to validate the game via internet... The check takes the same amount of time, it doesn't dissable DT or anything... So they could've also called it SF3.800.000 blabla... About the vm and stuff like that I'm not able to check it for changes cause I'm no coder... and it's not in my interest...
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Thu, 2nd Feb 2006 18:52    Post subject:
CableMunkeh wrote:
ELIZ wrote:
EA never used sf as far as i know,they don't need protection like that to sell their games
for example nfsmw had real issues among many buyers leechers despite all that game has sold & still selling enough for them to make another one & have some desert for themself


The comments were directed at a guy saying protection in general was a money maker.

I can't really take anything you say on this issue at all seriously dude, you don't even have an optical drive to play the games legitimately so sure you're opinion must be unbiased Rolling Eyes

i have usb dvdrw if u that interested & i can play legit games i got so get of my ass already Wink
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